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Game Programming - Graphics eBooks

If you like Game Programming - Graphics eBooks, then you'll love these top picks.
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  • The Ultimate Baccarat Guide by VegasMaster.com

    by VegasMaster ...
    Known as the Gentleman's Game, Baccarat represents one of the oldest card games at the casino. Throughout its history it's been favored by royalty and through the evolution of technology it is now most popular in its high tech version as Baccarat online, especially in Asian Casinos. This guide gives the full overview of Baccarat, starting with its history and variations around the world. Learn how ... Read more

    Free

  • The Hyper-Casual Games

    How to conceive, create, and launch Hyper-casual games to the top of the App Store

    by Trey S ...
    We’ve made top games like The Line Zen, The Pit, Bounce, Phases, Endless Sky, Jump Pack, Blue Edge, Wall Switch and even huge celebrity games like Bruce Lee: Dragon Run. And if you think about it, this is pretty insane. These games are dead simple. I know this first hand, as I created one of the very first hyper casual games ever on the app store. It was called Phases, I made it in 2014, it broke ... Read more

    PHP232.59

  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Read more

    PHP615.59

  • Gaming and Extremism

    The Radicalization of Digital Playgrounds

    Edited by Linda Schlegel, Rachel Kowert ...
    Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism."Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between ... Read more

    Free

  • C# Programming from Zero to Proficiency (Beginner)

    C# from Zero to Proficiency, #2

    Series Book 2 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes four chapters that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Read more

    Free

  • Fever Knights

    Official Fake Strategy Guide

    by Adam Ellis ...
    What really happened at Starfish Beach?Finneus thought this summer would be all about surfing—until a mysterious accident at Starfish Beach took his arm and left him with almost no memory of exactly what happened. Now, strange things have been occurring all around Toro Island, and Finn and his crew are going to get to the bottom of it!Based on Adam Ellis’s popular, fictional Fever Knights video ... Read more

    PHP506.69

  • Locating Imagination in Popular Culture

    Place, Tourism and Belonging

    Series series Routledge Research in Cultural and Media Studies
    Locating Imagination in Popular Culture offers a multi-disciplinary account of the ways in which popular culture, tourism and notions of place intertwine in an environment characterized by ongoing processes of globalization, digitization and an increasingly ubiquitous nature of multi-media.Centred around the concept of imagination, the authors demonstrate how popular culture and media are becoming ... Read more

    Free

  • Invent Your Own Computer Games with Python, 4th Edition

    by Al Sweigart ...
    Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. ... Read more

    PHP1,384.69

  • Gates of Krystalia - TTRPG in Anime Isekai Style | Core Rulebook - Demo Edition in English

    Gates of Krystalia is a TTJRPG offering a unique fantasy adventure that seamlessly blends magical elements with an anime-inspired atmosphere. Set in a crystalline world where light and darkness battle for dominance, players assume the roles of heroes wielding extraordinary powers. Here are some key features that make Gates of Krystalia an engaging gaming experience:An innovative card-based system ... Read more

    Free

  • C# Programming from Zero to Proficiency (Introduction)

    C# from Zero to Proficiency, #0

    Series Book 0 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes instructions that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Read more

    Free

  • AI Knowledge Transfer from the University to Society

    Applications in High-Impact Sectors

    AI Knowledge Transfer from the University to Society: Applications in High-Impact Sectors brings together examples from the "Innovative Ecosystem with Artificial Intelligence for Andalusia 2025" project at the University of Seville, a series of sub-projects composed of research groups and different institutions or companies that explore the use of Artificial Intelligence in a variety of high ... Read more

    Free

  • A Quick Guide to c# with Unity

    Quick Guides, #1

    Series Book 1 - Quick Guides
    Why this book can help you to get started fast with C# in UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled "A Quick Guide To", and does just this. In this book series, you have the opportunity to get ... Read more

    Free

  • Winning at Slots!

    You Don't Have To Be A Professional Gambler To Win Like One.How would you like to be a winning slots player? A player who gets respect, always picks the right slot machines, and above all—never loses his or her cool?Now you can. Finally, you don't have to be a professional gambler to enjoy lucrative winnings playing slots.Winning at Slots gives you insider's tips and tricks for mastering the ... Read more

    PHP290.88

  • AI for Healthcare Robotics

    Series series AI for Everything
    What is artificial intelligence (AI)? What is healthcare robotics? How can AI and healthcare robotics assist in contemporary medicine?Robotics and AI can offer society unimaginable benefits, such as enabling wheelchair users to walk again, performing surgery in a highly automated and minimally invasive way, and delivering care more efficiently. AI for Healthcare Robotics explains what healthcare ... Read more

    PHP1,631.60

  • Kind of a Lot of Game Reviews

    by Tyler Dodge ...
    This is a collection of video game reviews and special features of video games from Blimps Go 180, which is my blog. This book is a collection of over 200 articles. I cover games dating back to Game Boy and NES, and up to modern PC games. I must admit, the Atari predates me. ... Read more

    PHP288.55

  • Erfolgreiche Spieleentwicklung

    OpenGL in Space

    Series Book 105 - shortcuts
    Die Entdeckung und Erforschung unbekannter Welten zählt zu den interessantesten Aspekten in Science-Fiction-Filmen, -Serien und Weltraumspielen. Das erste Kapitel des shortcuts vermittelt Ihnen einen Einblick, wie sich unzählige dieser fremdartigen Planeten in Echtzeit generieren und darstellen lassen. Das zweite Kapitel steht im Zeichen des heliozentrischen Weltbilds, es wird nichts Geringeres ... Read more

    PHP198.00

  • Videogame-induced tourism. Esperienze oltre lo schermo

    Con l'inarrestabile progressione tecnologica, la Realtà Virtuale, ma soprattutto una delle sue diramazioni più ludiche, il videogame, è un ottimo esempio di come si possa "indurre" un utilizzatore più o meno assiduo e più o meno giovane, attraverso una serie di ambientazioni sempre più fedeli al mondo reale, ad abbandonare per un momento il monitor e passare a esperire, realmente, quei luoghi ... Read more

    PHP174.29

  • Content-Based Image Classification

    Efficient Machine Learning Using Robust Feature Extraction Techniques

    by Rik Das ...
    Content-Based Image Classification: Efficient Machine Learning Using Robust Feature Extraction Techniques is a comprehensive guide to research with invaluable image data. Social Science Research Network has revealed that 65% of people are visual learners. Research data provided by Hyerle (2000) has clearly shown 90% of information in the human brain is visual. Thus, it is no wonder that visual ... Read more

    PHP3,788.41

  • Dijital 2 Oyun

    Kelime ve Silahlı Oyun

    Series Book 5 - Oyun Projeleri Serisi
    Yeni kitap, 2 yeni fikir kısaca anlatılmış insanı okumakla yormayan hayata geçirilmesi de mümkün olan projeler...Biri hepimizin bildiği bir kelime oyununa dayanıyor diğeri de bir aksiyon fikri ama durduğun yerde... ... Read more

    PHP57.71 or Free with Kobo Plus

  • Fundamentals of Vehicle Simulation Design

    by Ernest Adams ...
    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the vehicle simulation genre and shows you how to use the right techniques to create fun and ... Read more

    PHP524.63

  • Video Game Design

    Principles and Practices from the Ground Up

    Series series Required Reading Range
    Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design.Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals ... Read more

    PHP2,310.99

  • Unity и C#. Геймдев от идеи до реализации. 2-е изд.

    Впервые введение в геймдизайн, прототипирование и геймдев объединены в одну книгу. Если вы собираетесь заняться разработкой игр, то в первую очередь вам необходима информация о современных методах и профессиональных инструментах. Эти незаменимые знания можно получить в книге Джереми Гибсона Бонда. Кросс-платформенная разработка Unity позволяет создать игру, а затем с легкостью портировать куда ... Read more

    PHP568.00

  • Das Vulkan-API

    Teil 2: Wie man ein Framework erstellt und Shader programmiert

    Series Book 221 - shortcuts
    Bevor das neue plattformunabhängige Grafik-API Vulkan seinen explosiven Namen erhielt, wurde es in Fachkreisen schlicht als "OpenGL Next" bezeichnet. Und die Verwandtschaft zwischen den beiden APIs ist nicht abzustreiten, zumal beide die gleiche Sprache für die Shader-Programmierung verwenden: die OpenGL Shading Language (GLSL). Trotzdem werden Grafikprogrammierer schnell feststellen, dass Vulkan ... Read more

    PHP198.00