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Game Programming - Graphics eBooks

If you like Game Programming - Graphics eBooks, then you'll love these top picks.
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  • Video Game Storytelling

    What Every Developer Needs to Know about Narrative Techniques

    by Evan Skolnick ...
    UNLOCK YOUR GAME'S NARRATIVE POTENTIAL!With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how ... Read more

    Was $10.99 USD Now $1.99 USD

  • Build a 2.5D RPG with Godot 4 and C#

    Build a 2.5D World with Player Combat and Enemy AI

    godot 4 c# game development and 2.5d rpg tutorial. Learn to build a complete 2.5D RPG game with Godot 4 and C#. This hands-on guide covers tilemaps, dialogue systems, combat mechanics, inventory management, and save/load functionality. Step-by-step project for beginners to pros. Unlike C# 14 and .NET 10 – Modern Cross-Platform Development Fundamentals by [placeholder] or C# 12 and .NET 8 – Modern ... Read more

    $4.99 USD

  • Video Game of the Year

    A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

    by Jordan Minor ...
    Video Game of the Year breaks down the 40-year history of the world's most popular art form—one game at a time.Pong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, ... Read more

    $14.39 USD or Free with Kobo Plus

  • Godot 4 Best Practices

    Practical techniques and strategies for efficient, scalable game development

    Elevate your Godot 4 development skills with SOLID principles, game architecture patterns, and scalable workflows. Learn to create maintainable systems, organize projects, and build release-ready games that grow beyond prototypes Free with your book: DRM-free PDF version + access to Packt's next-gen Reader\*Key FeaturesApply SOLID principles and proven design patterns in Godot 4Build scalable game ... Read more

    $32.39 USD or Free with Kobo Plus

  • Designing Games

    A Guide to Engineering Experiences

    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan ... Read more

    $33.99 USD

  • The Art of Game Design

    A Book of Lenses, Third Edition

    by Jesse Schell ...
    The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many ... Read more

    $79.99 USD

  • Koji Kondo's Super Mario Bros. Soundtrack

    Series series 33 1/3
    Koji Kondo's Super Mario Bros. (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, ... Read more

    $12.99 USD

  • Programming Concepts in C++

    by Robert Burns ...
    Programming Concepts in C++ is one in a series of books that introduce the basic concepts of computer programming, using a selected programming language. Other books in the series use languages like Java and Python, but all focus on concepts and not on any particular language. The presentation of the material is the same in each language, and much of the text is identical. Code samples are ... Read more

    $4.99 USD

  • Building Blocks of Tabletop Game Design

    An Encyclopedia of Mechanisms

    Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover to cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes ... Read more

    Was $82.99 USD Now $70.99 USD

  • Minecraft For Dummies

    Don't be a Minecraft tourist – get expert tips and advice in this full-color primerMinecraft For Dummies is the complete guide to playing within the Minecraft world. With easy-to-follow guidance from a team of Minecraft experts, you'll develop programming and engineering skills as you build amazing creations using in-game blocks and mechanical devices. Whether you prefer the PC, console, or ... Read more

    $16.99 USD

  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Read more

    $11.99 USD

  • The Dream Architects

    Adventures in the Video Game Industry

    The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations).At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest ... Read more

    $13.99 USD

  • Fluid Simulation for Computer Graphics

    A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.Highlights of the Second EditionNew chapters on ... Read more

    $120.99 USD

  • Drawn to Life: 20 Golden Years of Disney Master Classes

    Volume 1: The Walt Stanchfield Lectures

    Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, ... Read more

    $62.99 USD

  • Scratch 2.0 Beginner's Guide Second Edition

    The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with ... Read more

    $27.99 USD or Free with Kobo Plus

  • THE eSports REVOLUTION - How Visionary Brands Connect with Gen Z

    by LG Jaeger ...
    The prevalence of online gaming and esports is thriving, with network connectivity and digital natives playing a vital role in the growth of the industry. Gaming popularity and competitive esports now entertain millions of live viewers. Today, the video gaming experience has evolved to become more interactive, more social, and more real-time, making it a billion-dollar industry. This book will ... Read more

    $9.99 USD or Free with Kobo Plus

  • Historical Simulation and Wargames

    The Hexagon and the Sword

    This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and ... Read more

    $77.99 USD

  • ZELDA: TEARS OF THE KINGDOM

    Essential Tips and Tricks Guide

    "The Legend of Zelda: Tears of the Kingdom" is an action-adventure game developed by Nintendo, and it serves as a sequel to the critically acclaimed "Breath of the Wild." Set in the expansive open world of Hyrule, the game follows the hero, Link, as he embarks on a new quest to uncover the secrets of an ancient kingdom threatened by dark forces. With enhanced gameplay mechanics, including new ... Read more

    $4.01 USD or Free with Kobo Plus

  • Press Reset

    Ruin and Recovery in the Video Game Industry

    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... Read more

    $11.99 USD

  • C++ for Lazy Programmers

    Quick, Easy, and Fun C++ for Beginners

    by Will Briggs ...
    Series series Professional and Applied Computing (R0)
    Learn C++ the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects -- with the popular C++ language.C++ for Lazy Programmers is a genuinely fun learning experience that will show you how to create programs in the C++ language. This book helps you learn the C++ language with a unique ... Read more

    $40.99 USD

  • 3D Game Textures

    Create Professional Game Art Using Photoshop

    by Luke Ahearn ...
    The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.Continuing the ... Read more

    $73.99 USD

  • Minecraft: 140 Top Tips & Tricks Exposed!

    by Jason Scotts ...
    In Minecraft, you are, in almost all the senses of the word, free to do what you want, but learning how to survive and make the most out of the world you get dropped in could amplify the gaming experience and give you hours of fun. In the exciting new book, Minecraft: 140 Top Tips & Tricks Exposed! (2014 Edition), the 140 tips mentioned here will probably teach you a thing or two - from the basics ... Read more

    $5.99 USD

  • Mobile Game Development with Unity

    Build Once, Deploy Anywhere

    Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on ... Read more

    $30.99 USD

  • Homo Ludens

    A Study of the Play-Element in Culture

    An essential reference for all game designers, this 1938 classic is “a fascinating account of ‘man the player’ and the contribution of play to civilization” (Harper’s).In this classic evaluation of play that has become a “must-read” for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure ... Read more

    $15.99 USD