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  • Science Fiction as Legal Imaginary

    Series series TechNomos
    This book examines how science fiction informs the legal imagination of technological futures.Science fiction, the contributors to this book argue, is a storehouse of images, tropes, concepts and memes that inform the legal imagination of the future, and in doing so generate impetus for change. Specifically, the contributors examine how science fictions imagine human life in space, in the digital ... Read more

    PHP3,613.53

  • Cultural Legal Studies of Science Fiction

    Series series TechNomos
    This book presents and engages the world-building capacity of legal theory through cultural legal studies of science and speculative fictions.In these studies, the contributors take seriously the legal world building of science and speculative fiction to reveal, animate and critique legal wisdom: juris-prudence. Following a common approach in cultural legal studies, the contributors engage ... Read more

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  • A World Without Work

    Technology, Automation, and How We Should Respond

    A World Without Work: A Visionary Account of How AI Will Transform the World of WorkFrom mechanical looms to computers, new technologies have always provoked panic about workers being replaced by machines. For centuries, such fears have been misplaced, but as Daniel Susskind demonstrates in A World Without Work, this time is different. Breakthroughs in artificial intelligence mean that all kinds ... Read more

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  • Persuasive Games

    The Expressive Power of Videogames

    by Ian Bogost ...
    An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this ... Read more

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  • The Handover

    How We Gave Control of Our Lives to Corporations, States and AIs

    **“[W]itty and refined . . . Runciman’s point is that the alliance between even a democratic government and a safe-ish A.I. could derail civilization.” —Gideon Lewis-Kraus, New YorkerAn eminent political thinker uses our history with states and corporations—“artificial agents” to which we have granted immense power—to predict how AI will remake society.**Countless books, news reports, and opinion ... Read more

    PHP797.09

  • Here be Monsters

    Is Technology Reducing Our Humanity?

    by Richard King ...
    Technology is developing fast - so fast that it threatens to overwhelm the very species whose genius lies in its technological cunning: us. From the metaverse to genetic engineering and mood-altering pharmaceuticals, to cybersex and cyberwar and the widespread automation of work, new technologies are rewriting the terms of our existence, not in a neutral spirit of 'progress' but in line with the ... Read more

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  • Fans, Bloggers, and Gamers

    Exploring Participatory Culture

    by Henry Jenkins ...
    Brings together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumersHenry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though ... Read more

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  • Robot Ethics 2.0

    From Autonomous Cars to Artificial Intelligence

    The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This makes it all the more urgent to study their ethical, legal, and policy impacts. To help the ... Read more

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  • Games of Empire

    Global Capitalism and Video Games

    Series Book 29 - Electronic Mediations
    In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In Games of Empire, Nick Dyer ... Read more

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  • Economic Science Fictions

    Edited by William Davies ...
    Series series Goldsmiths Press / PERC Papers
    An innovative new anthology exploring how science fiction can motivate new approaches to economics.From the libertarian economics of Ayn Rand to Aldous Huxley's consumerist dystopias, economics and science fiction have often orbited each other. In Economic Science Fictions, editor William Davies has deliberately merged the two worlds, asking how we might harness the power of the utopian ... Read more

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  • Cyborg

    Series series The MIT Press Essential Knowledge series
    A concise introduction to cyborg theory that examines the way in which technology is situated, political, and embodied.This introduction to cyborg theory provides a critical vantage point for analyzing the claims around emerging technologies like automation, robots, and AI. Cyborg analyzes and reframes popular and scholarly conversations about cyborgs from the perspective of feminist cyborg theory ... Read more

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  • The Oxford Handbook of Ethics of AI

    Series series Oxford Handbooks
    This volume tackles a quickly-evolving field of inquiry, mapping the existing discourse as part of a general attempt to place current developments in historical context; at the same time, breaking new ground in taking on novel subjects and pursuing fresh approaches. The term "A.I." is used to refer to a broad range of phenomena, from machine learning and data mining to artificial general ... Read more

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