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Spelprogrammering - grafik E-böcker

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  • Jacked

    The unauthorized behind-the-scenes story of Grand Theft Auto

    av David Kushner ...
    The behind the scenes story of the world’s most notorious and controversial video games company – Rockstar Games.Jacked is the incredible story behind the phenomenon that changed video games for ever – Grand Theft Auto.Powerful politicians tried to stop it, parents and activists vigorously campaigned against it, but they couldn’t stop GTA breaking records. GTA IV became the biggest entertainment ... Läs mer

    130,69 kr

  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Läs mer

    94,65 kr

  • Assassin's Creed Dynasty, Band 04

    av Xu Xianzh ...
    Serie Bok 4 - Assassin's Creed Dynasty
    Als Chang'an angegriffen wird, eilt Li E nach Taiyuan, um die Verstärkung zu führen. Doch Wang Chengye, der die Unterstützungstruppen anführt, reagiert nicht wie erhofft. Allein können Jiming und sein Vater dem Ansturm der Feinde aber niemals standhalten. Gibt es noch Hoffnung oder sehen Li Es Verbündete ihrem Tod entgegen? ... Läs mer

    69,00 kr

  • Press Reset

    Ruin and Recovery in the Video Game Industry

    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... Läs mer

    94,65 kr

  • C# Programming from Zero to Proficiency (Beginner)

    C# from Zero to Proficiency, #2

    Serie Bok 2 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes four chapters that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Läs mer

    Gratis

  • A Quick Guide to Artificial Intelligence with Unity

    Quick Guides, #4

    Serie Bok 4 - Quick Guides
    Why this book can help you to get started fast with Artificial Intelligence and UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled "Quick Guides" and does just this. In this book series, you have the ... Läs mer

    Gratis

  • C# Programming from Zero to Proficiency (Introduction)

    C# from Zero to Proficiency, #0

    Serie Bok 0 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes instructions that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Läs mer

    Gratis

  • A Quick Guide to c# with Unity

    Quick Guides, #1

    Serie Bok 1 - Quick Guides
    Why this book can help you to get started fast with C# in UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled "A Quick Guide To", and does just this. In this book series, you have the opportunity to get ... Läs mer

    Gratis

  • A Quick Guide to Card Games with Unity

    Quick Guides, #5

    Serie Bok 5 - Quick Guides
    Why this book can help you to get started fast with Card Games and UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a specific topic and get started fast.This book is part of a series entitled "Quick Guides", and does just this. In this book series, you have the opportunity to get ... Läs mer

    Gratis

  • Narrative Design for Indies: Getting Started

    av Edwin McRae ...
    Short, sharp advice on getting story into your indie game."An approachable, practical field guide for one of the trickiest and most rewarding aspects of game development, "Narrative Design for Indies" is packed with straightforward, actionable advice. Worth your time!" - Chris Bourassa, Creative Director of Darkest Dungeon."This book's real strength lies in the fact that it's aimed directly at the ... Läs mer

    46,89 kr

  • Real-Time Rendering, Fourth Edition

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid ... Läs mer

    989,32 kr

  • Theory of Fun for Game Design

    av Raph Koster ...
    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become ... Läs mer

    306,86 kr

  • The Art of Game Design

    A Book of Lenses, Third Edition

    av Jesse Schell ...
    The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many ... Läs mer

    802,12 kr

  • A Quick Guide to 2d Infinite Runners with Unity

    Quick Guides, #3

    Serie Bok 3 - Quick Guides
    It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving ... Läs mer

    Gratis

  • Video Game Storytelling

    What Every Developer Needs to Know about Narrative Techniques

    av Evan Skolnick ...
    UNLOCK YOUR GAME'S NARRATIVE POTENTIAL!With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how ... Läs mer

    103,45 kr

  • Game Over

    How Nintendo Conquered The World

    av David Sheff ...
    More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics. ... Läs mer

    140,97 kr

  • Mastering Community Management

    Chaos, Compassion, and Connections in Games

    av Victoria Tran ...
    Game communities are inevitable – in fact, they’re one of the main features of a game. How can our online interactions be better, kinder, and more productive conversations? How can community managers design online spaces with inherent kindness in mind and create places that encourage member growth and engagement? This book provides a step-by-step strategy for creating long-term, sustainable, and ... Läs mer

    534,70 kr

  • Elevating Game Experiences with Unreal Engine 5

    Bring your game ideas to life using the new Unreal Engine 5 and C++

    Build real game projects and enhance your skills with step-by-step guidance using Unreal Engine and C++, covering animation, AI, UI, multiplayer, and essential game development techniques Key FeaturesBuild real games using Unreal Engine and C++ with step-by-step guidanceLearn core topics like animation, AI, UI/UX, multiplayer, and input systemsSolve common dev issues and stay current with evolving ... Läs mer

    837,39 kr eller gratis med Kobo Plus

  • Learning Java by Building Android Games

    Learn Java and Android from scratch by building five exciting games

    av John Horton ...
    Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third editionKey FeaturesLearn Java, Android, and object-oriented programming from scratchFind out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling ShootersCreate and design your own games by learning all the concepts that a game developer must ... Läs mer

    560,73 kr eller gratis med Kobo Plus

  • The Mysteries of Monkey Island

    All about to take on the pirates!

    That was the only target set for those 20 or so young, ambitious, hilarious and unkempt creators.Lucasfilm Games™, soon to be LucasArts™, would become a legendary developer, not least because it was within its walls that The Secret of Monkey Island™ was created in 1990. The best-known of the Point & Click adventure games, Monkey Island earned its reputation from its world of colorful, delightfully ... Läs mer

    112,67 kr

  • Object-Oriented Python

    Master OOP by Building Games and GUIs

    av Irv Kalb ...
    Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code.Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You’ll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the ... Läs mer

    244,00 kr

  • Straight Flush

    The True Story of Six College Friends Who Dealt Their Way to a Billion-Dollar Online Poker Empire--and How It All Came Crashing Down . . .

    av Ben Mezrich ...
    From the New York Times bestselling author of The Accidental Billionaires and Bringing Down the House—the sources for the film The Social Network and 21—comes the larger-than-life rags-to-riches tale of a group of University of Montana frat brothers who turned a weekly poker game in the basement of a local dive bar into AbsolutePoker.com, one of the largest online companies in the world.Based on ... Läs mer

    108,32 kr

  • AI for Games, Third Edition

    AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in ... Läs mer

    534,70 kr

  • Wargames

    From Gladiators to Gigabytes

    Where did wargames come from? Who participated in them, and why? How is their development related to changes in real-life warfare? Which aspects of war did they capture, which ones did they leave out, how, and why? What do they tell us about the conduct of war in the times and places where they were played? How useful are they in training and preparation for war? Why are some so much more popular ... Läs mer

    301,45 kr