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Spelprogrammering - grafik E-böcker

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  • Assassin's Creed Dynasty, Band 04

    av Xu Xianzh ...
    Serie Bok 4 - Assassin's Creed Dynasty
    Als Chang'an angegriffen wird, eilt Li E nach Taiyuan, um die Verstärkung zu führen. Doch Wang Chengye, der die Unterstützungstruppen anführt, reagiert nicht wie erhofft. Allein können Jiming und sein Vater dem Ansturm der Feinde aber niemals standhalten. Gibt es noch Hoffnung oder sehen Li Es Verbündete ihrem Tod entgegen? ... Läs mer

    69,00 kr

  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Läs mer

    89,56 kr

  • Press Reset

    Ruin and Recovery in the Video Game Industry

    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... Läs mer

    84,90 kr

  • C# Programming from Zero to Proficiency (Beginner)

    C# from Zero to Proficiency, #2

    Serie Bok 2 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes four chapters that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Läs mer

    Gratis

  • A Quick Guide to Artificial Intelligence with Unity

    Quick Guides, #4

    Serie Bok 4 - Quick Guides
    Why this book can help you to get started fast with Artificial Intelligence and UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled "Quick Guides" and does just this. In this book series, you have the ... Läs mer

    Gratis

  • C# Programming from Zero to Proficiency (Introduction)

    C# from Zero to Proficiency, #0

    Serie Bok 0 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes instructions that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Läs mer

    Gratis

  • A Quick Guide to c# with Unity

    Quick Guides, #1

    Serie Bok 1 - Quick Guides
    Why this book can help you to get started fast with C# in UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled "A Quick Guide To", and does just this. In this book series, you have the opportunity to get ... Läs mer

    Gratis

  • A Quick Guide to Card Games with Unity

    Quick Guides, #5

    Serie Bok 5 - Quick Guides
    Why this book can help you to get started fast with Card Games and UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a specific topic and get started fast.This book is part of a series entitled "Quick Guides", and does just this. In this book series, you have the opportunity to get ... Läs mer

    Gratis

  • The Art of Game Design

    A Book of Lenses, Third Edition

    av Jesse Schell ...
    The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many ... Läs mer

    771,72 kr

  • Theory of Fun for Game Design

    av Raph Koster ...
    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become ... Läs mer

    290,32 kr

  • Narrative Design for Indies: Getting Started

    av Edwin McRae ...
    Short, sharp advice on getting story into your indie game."An approachable, practical field guide for one of the trickiest and most rewarding aspects of game development, "Narrative Design for Indies" is packed with straightforward, actionable advice. Worth your time!" - Chris Bourassa, Creative Director of Darkest Dungeon."This book's real strength lies in the fact that it's aimed directly at the ... Läs mer

    44,37 kr

  • Game Over

    How Nintendo Conquered The World

    av David Sheff ...
    More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics. ... Läs mer

    133,87 kr

  • A Quick Guide to 2d Infinite Runners with Unity

    Quick Guides, #3

    Serie Bok 3 - Quick Guides
    It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving ... Läs mer

    Gratis

  • Video Game Storytelling

    What Every Developer Needs to Know about Narrative Techniques

    av Evan Skolnick ...
    UNLOCK YOUR GAME'S NARRATIVE POTENTIAL!With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how ... Läs mer

    116,06 kr

  • Real-Time Rendering, Fourth Edition

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid ... Läs mer

    951,82 kr

  • Introduction to Game Systems Design

    av Dax Gazaway ...
    Serie serie Developer's Library
    As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for ... Läs mer

    358,04 kr

  • The Gamer's Brain

    How Neuroscience and UX Can Impact Video Game Design

    av Celia Hodent ...
    Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ... Läs mer

    668,81 kr

  • Blueprints Visual Scripting for Unreal Engine 5

    Unleash the true power of Blueprints to create impressive games and applications in UE5

    Explore the faster way to build games using UE5 Blueprints through clear visuals, step-by-step projects, and real-world workflows in this illustrated guideKey FeaturesDesign a fully functional game in UE5 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligenceDeploy your game on multiple platforms and share ... Läs mer

    591,47 kr eller gratis med Kobo Plus

  • Land of Lisp

    Learn to Program in Lisp, One Game at a Time!

    av Conrad Barski ...
    Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people!With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries ... Läs mer

    268,06 kr

  • Procedural Storytelling in Game Design

    Redigerad av Tanya X. Short, Tarn Adams ...
    This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, ... Läs mer

    668,81 kr

  • Straight Flush

    The True Story of Six College Friends Who Dealt Their Way to a Billion-Dollar Online Poker Empire--and How It All Came Crashing Down . . .

    av Ben Mezrich ...
    From the New York Times bestselling author of The Accidental Billionaires and Bringing Down the House—the sources for the film The Social Network and 21—comes the larger-than-life rags-to-riches tale of a group of University of Montana frat brothers who turned a weekly poker game in the basement of a local dive bar into AbsolutePoker.com, one of the largest online companies in the world.Based on ... Läs mer

    102,49 kr

  • Designing Games

    A Guide to Engineering Experiences

    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan ... Läs mer

    318,94 kr

  • Mastering GameMaker: A Journey from Novice to Expert

    "Mastering GameMaker: A Journey from Novice to Expert" is the definitive guide for anyone aspiring to master the art of game development using the renowned GameMaker Studio. Whether you're an absolute beginner or an intermediate user looking to refine your skills, this book offers a comprehensive and engaging path to becoming an expert in one of the most user-friendly game development platforms ... Läs mer

    88,82 kr eller gratis med Kobo Plus

  • Teaching the Game

    A collection of syllabi for game design, development, and implementation, Vol. 1

    The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, and a set of best practices for instruction. Readers will be able to develop or adapt their own syllabi ... Läs mer

    28,18 kr