Skip to main content

Kundvagn

Du får VIP-behandlingen!

Objekt inte tillgängliga för köp
Vänligen granska din kundvagn. Du kan ta bort objekt som inte är tillgängliga nu, eller så gör vi det automatiskt i kassan.
objektobjekt
objektobjekt

Rekommenderas för dig

Loading...

Spelprogrammering - grafik E-böcker

Om du gillar Spelprogrammering - grafik-e-böcker så kommer du att älska dessa toppval.
Visar 1–24 av 2288 resultat
Skip side bar filters
Visar 1–24 av 2288 resultat
  • Assassin's Creed Dynasty, Band 04

    av Xu Xianzh ...
    Serie Bok 4 - Assassin's Creed Dynasty
    Als Chang'an angegriffen wird, eilt Li E nach Taiyuan, um die Verstärkung zu führen. Doch Wang Chengye, der die Unterstützungstruppen anführt, reagiert nicht wie erhofft. Allein können Jiming und sein Vater dem Ansturm der Feinde aber niemals standhalten. Gibt es noch Hoffnung oder sehen Li Es Verbündete ihrem Tod entgegen? ... Läs mer

    69,00 kr

  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Läs mer

    99,84 kr

  • Press Reset

    Ruin and Recovery in the Video Game Industry

    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... Läs mer

    99,84 kr

  • C# Programming from Zero to Proficiency (Beginner)

    C# from Zero to Proficiency, #2

    Serie Bok 2 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes four chapters that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Läs mer

    Gratis

  • A Quick Guide to Artificial Intelligence with Unity

    Quick Guides, #4

    Serie Bok 4 - Quick Guides
    Why this book can help you to get started fast with Artificial Intelligence and UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled "Quick Guides" and does just this. In this book series, you have the ... Läs mer

    Gratis

  • C# Programming from Zero to Proficiency (Introduction)

    C# from Zero to Proficiency, #0

    Serie Bok 0 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes instructions that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Läs mer

    Gratis

  • A Quick Guide to c# with Unity

    Quick Guides, #1

    Serie Bok 1 - Quick Guides
    Why this book can help you to get started fast with C# in UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled "A Quick Guide To", and does just this. In this book series, you have the opportunity to get ... Läs mer

    Gratis

  • Designing Games

    A Guide to Engineering Experiences

    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan ... Läs mer

    390,07 kr

  • A Quick Guide to Card Games with Unity

    Quick Guides, #5

    Serie Bok 5 - Quick Guides
    Why this book can help you to get started fast with Card Games and UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a specific topic and get started fast.This book is part of a series entitled "Quick Guides", and does just this. In this book series, you have the opportunity to get ... Läs mer

    Gratis

  • Theory of Fun for Game Design

    av Raph Koster ...
    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become ... Läs mer

    323,71 kr

  • Mastering Community Management

    Chaos, Compassion, and Connections in Games

    av Victoria Tran ...
    Game communities are inevitable – in fact, they’re one of the main features of a game. How can our online interactions be better, kinder, and more productive conversations? How can community managers design online spaces with inherent kindness in mind and create places that encourage member growth and engagement? This book provides a step-by-step strategy for creating long-term, sustainable, and ... Läs mer

    556,72 kr

  • A Quick Guide to 2d Infinite Runners with Unity

    Quick Guides, #3

    Serie Bok 3 - Quick Guides
    It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving ... Läs mer

    Gratis

  • Video Game Storytelling

    What Every Developer Needs to Know about Narrative Techniques

    av Evan Skolnick ...
    UNLOCK YOUR GAME'S NARRATIVE POTENTIAL!With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how ... Läs mer

    123,69 kr

  • Game Over

    How Nintendo Conquered The World

    av David Sheff ...
    More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics. ... Läs mer

    142,45 kr

  • Real-Time Rendering, Fourth Edition

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid ... Läs mer

    1 071,82 kr

  • Narrative Design for Indies: Getting Started

    av Edwin McRae ...
    Short, sharp advice on getting story into your indie game."An approachable, practical field guide for one of the trickiest and most rewarding aspects of game development, "Narrative Design for Indies" is packed with straightforward, actionable advice. Worth your time!" - Chris Bourassa, Creative Director of Darkest Dungeon."This book's real strength lies in the fact that it's aimed directly at the ... Läs mer

    49,46 kr

  • The Art of Game Design

    A Book of Lenses, Third Edition

    av Jesse Schell ...
    The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many ... Läs mer

    876,92 kr

  • Escape the Game: How to Make Puzzles and Escape Rooms

    av Adam Clare ...
    If you are thinking of opening an escape game or are wondering what goes on behind-the-scenes at an escape game this book is for you.Escape the Game addresses the most common questions that people have about designing, making, and running escape rooms.In the book you will discover:-How to design for a fun play experience-What documentation you need-How to design for a fun play experience-Ways to ... Läs mer

    89,11 kr eller gratis med Kobo Plus

  • World Design for 2D Action-Adventures

    Serie serie Level Design Practices
    Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles. Blending theory and practical analysis, this book shows how principles of game and level design are applied in some of your favorite 2D ... Läs mer

    695,94 kr

  • A Quick Guide to Procedural Levels with Unity

    Quick Guides, #2

    Serie Bok 2 - Quick Guides
    This book is part of a series entitled Quick Guides, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move on to more comprehensive books; however, quite often, you may have little time to complete a project or to get ... Läs mer

    Gratis

  • Object-Oriented Python

    Master OOP by Building Games and GUIs

    av Irv Kalb ...
    Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code.Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You’ll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the ... Läs mer

    257,36 kr

  • Postmortems

    Selected Essays Volume One

    av Raph Koster ...
    Serie Bok 1 - Selected Essays
    Few game designers have shared as many lessons learned as Raph Koster. In a quarter-century of writings and talks, he has offered up game design lessons, online community theories, and candid self-evaluation.This first volume of a three-book set of selected essays collects previously written postmortems and many brand new pieces. They are accompanied by historical material such as posts written ... Läs mer

    104,96 kr

  • Realm of Racket

    Learn to Program, One Game at a Time!

    Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language.In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with ... Läs mer

    240,72 kr

  • Homo Ludens

    A Study of the Play-Element in Culture

    An essential reference for all game designers, this 1938 classic is “a fascinating account of ‘man the player’ and the contribution of play to civilization” (Harper’s).In this classic evaluation of play that has become a “must-read” for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure ... Läs mer

    155,07 kr