Showing results for "Introduction to Computer Graphics Using Java 2D and 3D German"
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Introduction to Computer Graphics
Using Java 2D and 3D
- Series -
- Computer Science (R0)
2012
EN
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic comput...
Introduction to Computer Graphics
Using OpenGL and Java
2023
EN
A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality.This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly ...
- Series -
- Computer Science (R0)
2017
EN
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding.Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook cont...
2020
EN
What is your 3D computer graphics software quality cost segregation study? Who will determine interim and final deadlines? Are controls defined to recognize and contain problems? Where is it measured? What are evaluation criteria for the output?This powerful 3D Computer Graphics Software self-assessment will make you the principal 3D Computer Graphics Software domain master by revealing just what you need to know to be fluent and ready for any 3D Computer Graphics Software challeng...
Computer Graphics from Scratch
A Programmer's Introduction to 3D Rendering
2021
EN
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.You’ll build two complete, fu...
3D Computer Graphics
A Mathematical Introduction with OpenGL
2003
EN
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-spli...
Advances in Computer Graphics
40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 – September 1, 2023, Proceedings, Part I
2024
EN
This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40th Computer Graphics International Conference, CGI 2023, held in Shanghai, China, August 28 – September 1, 2023.The 149 papers in this set were carefully reviewed and selected from 385 submissions. They are organized in topical sections as follows: Detection and Recognition; Image Analysis and Processing; Image Restoration and Enhancement; Image Attention and Perception; Reconstruction; Rendering and Animatio...
Introduction to AutoCAD 2016
2D and 3D Design
2015
EN
Accessible
Master the complexities of the world's bestselling 2D and 3D software with Introduction to AutoCAD 2016. Ideally suited to new users of AutoCAD, this book will be a useful resource for drawing modules in both vocational and introductory undergraduate courses in engineering and construction.A comprehensive, step-by-step introduction to the latest release of AutoCAD. Covering all the basic principles and acting as an introduction to 2D drawing, it also contains extensive cov...
2017
EN
This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL – a standard Java “wrapper” for OpenGL’s native C calls. Includes companion files with source code and...
2009
EN
Accessible
Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f
Advances in Computer Graphics
42nd Computer Graphics International Conference, CGI 2025, Hong Kong, China, July 14–18, 2025, Proceedings, Part I
2026
EN
Accessible
The three-volume set LNCS 16507, 16508 and 16509 constitutes the refereed proceedings from the 42nd Computer Graphics International Conference, CGI 2025, held in Hong Kong, China, during July 14–18, 2025.The 124 full papers presented in these proceedings were carefully reviewed and selected from 402 submissions. The papers are organized in the following topical sections:Part I: Colors, Painting and Layout; Graphics and VR/AR; Medical Imaging and Robotics; Segmentation and U...
Advances in Computer Graphics
40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 – September 1, 2023, Proceedings, Part III
2024
EN
This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40th Computer Graphics International Conference, CGI 2023, held in Shanghai, China, August 28 – September 1, 2023.The 149 papers in this set were carefully reviewed and selected from 385 submissions. They are organized in topical sections as follows: Detection and Recognition; Image Analysis and Processing; Image Restoration and Enhancement; Image Attention and Perception; Reconstruction; Rendering and Animatio...











