Showing results for "daniel punday"
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- Series -
- Social Sciences (R0)
2024
EN
This book will sketch the dynamics of infrastructure in video games, focusing on the relationship between game rules, fictional world, and player interaction. It will discuss a variety of commercial video games, both mainstream and somewhat niche, that use infrastructure in different ways: Control, Wolfenstein, Fallout, This War of Mine, Exocolonist, Cyberpunk, and Frostpunk.Video games offer a particularly rich field f...
2015
EN
This book examines the common metaphor that equates computing and writing, tracing it from the naming of devices (“notebook” computers) through the design of user interfaces (the “desktop”) to how we describe the work of programmers (“writing” code). Computing as Writing ponders both the implications and contradictions of the metaphor.During the past decade, analysis of digital media honed its focus on particular hardware and software platforms. Daniel Punday argues that s...
Playing at Narratology
Digital Media as Narrative Theory
2019
EN
In Playing at Narratology Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, Punday uses established narrative forms to better understand how digital media exposes faulty gaps in narrative theory. Punday’s Playing at Narratology shows that artists, video ga...
Digital Narrative Spaces
An Interdisciplinary Examination
2021
EN
There is a broad consensus that digital narrative is "spatial," but what this critical term means and how it is used varies greatly depending on the discipline from which it is approached. Digital Narrative Spaces brings together essays by prominent scholars in electronic literature and other forms of digital authorship to explore the relationship between story and space across these disciplines. This volume includes an introduction with Marie-Laure Ryan’s typology of space, follo...
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Why We Fear AI
On the Interpretation of Nightmares
2025
EN
Fears about AI tell us more about capitalism today than technology in the future.Will AI come and take all our jobs? Will it dominate humanity, hack the foundations of our civilization, or even wipe humans of the face of the planet? All kinds of people seem to think so. From academics to billionaires, artists to fraudsters, journalists to the pope, AI nightmares have gripped the popular imagination. Why We Fear AI boldly asserts these fears are actually ab...
The Game Design Reader
A Rules of Play Anthology
2005
EN
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The G...
Against Platforms
Surviving Digital Utopia
- Series -
- Activist Citizens Library
2025
EN
A bold and imaginative critique of the hidden costs of digital life – and a manifesto for a better future . . .At the turn of the millennium, digital technologies seemed to have immense promise for transforming our society. With these powerful new tools, the thinking went, we would be free to live our best lives, connected to our communities in ways full of infinite potential.A quarter of a century on, this form of utopianism seems like a cruel mirage. Our ...
2022
EN
A guide to the ethical questions that arise from our use of industrial robots, robot companions, self-driving cars, and other robotic devices.Does a robot have moral agency? Can it be held responsible for its actions? Do humans owe robots anything? Will robots take our jobs? These are some of the ethical and moral quandaries that we should address now, as robots and other intelligent devices become more widely used and more technically sophisticated. In this volume...
New Media
A Critical Introduction
2008
EN
New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies.The authors introduce a wide variety of topics including: how to define the characteristics of n...
Robot Ethics 2.0
From Autonomous Cars to Artificial Intelligence
2017
EN
The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This makes it all the more urgent to study their ethical, legal, and policy impacts. To help the robotics industry and broader society, we need to not only press ahead on a wide range of issu...
Communities of Play
Emergent Cultures in Multiplayer Games and Virtual Worlds
2011
EN
The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual wor...
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- Design Thinking, Design Theory
2012
EN
An exploration of the political qualities of technology design, as seen in projects that span art, computer science, and consumer products.In Adversarial Design, Carl DiSalvo examines the ways that technology design can provoke and engage the political. He describes a practice, which he terms “adversarial design,” that uses the means and forms of design to challenge beliefs, values, and what is taken to be fact. It is not simply applying design to politics...











