Showing results for "steven hugg"
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Making Games For The NES
8bitworkshop
- Series -
- 8bitworkshop
2021
EN
Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. We'll also talk about different "mappers" which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We'll also wr...
$9.99 USD
Making Games for the C-64
8bitworkshop
- Book 64 -
- 8bitworkshop
2024
EN
Learn how to program games for the Commodore 64!You'll learn how to draw text, scroll the screen, animate sprites, create raster effects, play music and sound effects and more.Use the 8bitworkshop Web-based IDE to see your code run instantly in the browser.The book also covers topics such as binary numbers, memory maps, bank switching, PEEK and POKE commands, sprite collision detection, multicolor mode, full-screen scrolling, raster interrupts, demo tricks, 6502 coding...
$9.99 USD

