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Showing results for "anders drachen"

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Showing 1 - 2 of 2 Results

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2018

EN

Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User...

$39.99 CAD

Game Analytics

Maximizing the Value of Player Data

2013

EN

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence ...

$116.09 CAD

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Heart of the Machine

Our Future in a World of Artificial Emotional Intelligence


2017

EN

For Readers of Ray Kurzweil and Michio Kaku, a New Look at the Cutting Edge of Artificial IntelligenceImagine a robotic stuffed animal that can read and respond to a child’s emotional state, a commercial that can recognize and change based on a customer’s facial expression, or a company that can actually create feelings as though a person were experiencing them naturally. Heart of the Machine explores the next giant step in the relationship between humans ...

$29.99 CAD

also available as audiobook

Masters of Doom

How Two Guys Created an Empire and Transformed Pop Culture


2003

EN

Accessible

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart....

$11.99 CAD

Biometric Security and Privacy

Opportunities & Challenges in The Big Data Era

2016

EN

This book highlights recent research advances on biometrics using new methods such as deep learning, nonlinear graph embedding, fuzzy approaches, and ensemble learning. Included are special biometric technologies related to privacy and security issues, such as cancellable biometrics and soft biometrics. The book also focuses on several emerging topics such as big data issues, internet of things, medical biometrics, healthcare, and robot-human interactions. The authors show how these new ap...

$193.99 CAD

Machine Learning Meets Medical Imaging

First International Workshop, MLMMI 2015, Held in Conjunction with ICML 2015, Lille, France, July 11, 2015, Revised Selected Papers

2015

EN

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$51.59 CAD

2013

EN

Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts:Imaging and CultureNew Art PracticeSeeing MotionInteraction and InterfacesVisualising HeritageElectronic Visualisation in Arts and Culture explores a variety of new theory and technologies,...

$180.69 CAD


2013

EN

The Ultimate Guide To FarmingLearn The Basic as well as the advance farming techniques to gather material quickly and efficiently. This guide will introduces you to all the different type of farming, how to set up the farm to setting up redstone to collect the materials.Table Of Contents:About this guideRedstone basicsPlant Farming-----1. Farming Basics-----2. Wheat/ Carrot/ Potato Farming-----3. Sugarcane Farming...

$4.06 CAD

2014

EN

Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This mono...

$116.09 CAD


2012

EN

From the N64 and SNES to the Atari 2600 and Intellivision, this book covers all the classic hardware from days gone by. With in-depth features and lists of the top ten games, this comprehensive guide will take you back to the golden age of videogames.

$9.99 CAD

Artificial Neural Networks and Machine Learning – ICANN 2016

25th International Conference on Artificial Neural Networks, Barcelona, Spain, September 6-9, 2016, Proceedings, Part I

2016

EN

The two volume set, LNCS 9886 + 9887, constitutes the proceedings of the 25th International Conference on Artificial Neural Networks, ICANN 2016, held in Barcelona, Spain, in September 2016.The 121 full papers included in this volume were carefully reviewed and selected from 227 submissions. They were organized in topical sections named: from neurons to networks; networks and dynamics; higher nervous functions; neuronal hardware; learning foundations; deep learning; classifications ...

$64.49 CAD

Immersed in Media

Telepresence Theory, Measurement & Technology

2015

EN

Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory,...

$116.09 CAD