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Showing results for "anthony steed"

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Networked Graphics

Building Networked Games and Virtual Environments

2009

EN

Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of netw...

Price$67.99 CAD

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AI for Game Developers

Creating Intelligent Behavior in Games

2004

EN

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.Fortunately, advanced AI game techniques ar...

Price$26.99 CAD

SVG Animations

From Common UX Implementations to Complex Responsive Animation

2017

EN

SVG is extremely powerful, with its reduced HTTP requests and crispness on any display. It becomes increasingly more interesting as you explore its capabilities for responsive animation and performance boons. When you animate SVG, you must be aware of normal image traits like composition, color, implementation, and optimization. But when you animate, it increases the complexity of each of these factors exponentially.This practical book takes a deep dive into how you can to solve th...

Price$45.99 CAD

Programming Interactivity

A Designer's Guide to Processing, Arduino, and openFrameworks

2012

EN

Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary.You’ll get a complete introduction to three free tools created specifica...

Price$36.99 CAD

2004

EN

To the outside world, a "supercomputer" appears to be a single system. In fact, it's a cluster of computers that share a local area network and have the ability to work together on a single problem as a team. Many businesses used to consider supercomputing beyond the reach of their budgets, but new Linux applications have made high-performance clusters more affordable than ever. These days, the promise of low-cost supercomputing is one of the main reasons many businesses choose Linux over ...

Price$28.99 CAD

SVG Essentials

Producing Scalable Vector Graphics with XML

2014

EN

Learn the essentials of Scalable Vector Graphics, the mark-up language used by most vector drawing programs and interactive web graphics tools. SVG Essentials takes you through SVG’s capabilities, beginning with simple line drawings and moving through complicated features such as filters, transformations, gradients, and patterns.This thoroughly updated edition includes expanded coverage of animation, interactive graphics, and scripting SVG. Interactive examples online make...

Price$27.99 CAD

The Kerbal Player's Guide

The Easiest Way to Launch a Space Program


2016

EN

Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything you need to know to get a nation of tiny green people into space.KSP is incredibly realistic. When running your space program, you’ll have to consider delta-V budgets, orbital mechanics, ...

Price$31.99 CAD

2005

EN

Accessible

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG wor...

Price$84.99 CAD

Lua Game Development Cookbook

Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

2015

EN

Key FeaturesBook DescriptionThis book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch. The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a mor...

Price$47.99 CADor Free with Kobo Plus

Learning Vulkan

Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan

2016

EN

Discover how to build impressive 3D graphics with the next-generation graphics API—VulkanKey FeaturesGet started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphicsUnderstand memory management in Vulkan and implement image and buffer resourcesGet hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipelineBook...

Price$34.99 CADor Free with Kobo Plus

Vulkan Cookbook

Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

2017

EN

Work through recipes to unlock the full potential of the next generation graphics API—VulkanKey FeaturesThis book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan APILearn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devicesGet an idea on the graphics engine with multi-platform support and learn exciting imaging processing...

Price$34.99 CADor Free with Kobo Plus

Programming Flex 3

The Comprehensive Guide to Creating Rich Internet Applications with Adobe Flex

2008

EN

If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Numerous examples and sample code demonstrate ways to build complete, functional applications for the Web, using the free Flex SDK,...

Price$39.99 CAD