Showing results for "dave gottwald"
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Disney and the Theming of the Contemporary Zoo
Kingdoms of Artifice
2026
EN
Equal parts design history, thematic taxonomy, site survey, and practitioner insight, this book places the contemporary zoo in the context of Disney's sizable influence on today's built environment and those who create it.The 1998 opening of Disney's Animal Kingdom at Walt Disney World introduced theme park design principles to wildlife display. In this book, Benjamin H. George and Dave Gottwald draw on extensive interviews with over three dozen zoo designers and p...
Virtual Interiorities
Senses of Place and Space
2022
EN
Contemporary virtual reality is often discussed in terms of popular consumer hardware. Yet the virtual we increasingly experience comes in many forms and is often more complex than wearable signifiers.This three-volume collection of essays examines the virtual beyond the headset. Virtual Interiorities offers multiple, sometimes unexpected entry points to virtuality—theme parks, video games, gyms, pilgrimage sites, theater, art installations, screens, drones, film, and even national identit...
Virtual Interiorities
When Worlds Collide
2022
EN
Contemporary virtual reality is often discussed in terms of popular consumer hardware. Yet the virtual we increasingly experience comes in many forms and is often more complex than wearable signifiers.This three-volume collection of essays examines the virtual beyond the headset. Virtual Interiorities offers multiple, sometimes unexpected entry points to virtuality—theme parks, video games, gyms, pilgrimage sites, theater, art installations, screens, drones, film, and even national identit...
Virtual Interiorities
The Myth of Total Virtuality
2022
EN
Contemporary virtual reality is often discussed in terms of popular consumer hardware. Yet the virtual we increasingly experience comes in many forms and is often more complex than wearable signifiers.This three-volume collection of essays examines the virtual beyond the headset. Virtual Interiorities offers multiple, sometimes unexpected entry points to virtuality—theme parks, video games, gyms, pilgrimage sites, theater, art installations, screens, drones, film, and even national identit...
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Critical Play
Radical Game Design
2009
EN
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique.For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan exami...
2019
EN
An Examination of the Practice Through the YearsTeaching the history of graphic design cannot simply be outlined by dates nor confined by places, but is defined by concepts and philosophies, as well as those who made, make, and inspire them. Teaching Graphic Design History is the first collection of essays, syllabi, and guides for conveying the heritage of this unique practice, from traditional chronologies to eclectic themes as developed by today’s histor...
Scenography Expanded
An Introduction to Contemporary Performance Design
- Series -
- Performance and Design
2017
EN
Shortlisted for the 2019 TaPRA Edited Collection PrizeScenography Expanded is a foundational text offering readers a thorough introduction to contemporary performance design, both in and beyond the theatre. It examines the potential of the visual, spatial, technological, material and environmental aspects of performance to shape performative encounters. It analyses examples of scenography as sites of imaginative exchange and transformative experience and i...
2016
EN
Since the late 2000s, the themed space has been the subject of widespread analysis and criticism in academic communities as well as a popular source of entertainment for people around the world. Themed spaces have, at their foundation, an overarching narrative, symbolic complex, or story that drives the overall context of their spaces. Theming, in some very unique ways, has expanded beyond previous stereotypes and oversimplifications of culture and place to now consider new and often contr...
2008
EN
As a medium, film is constantly evolving both in form and in content. Fluid Screens, Expanded Cinema considers the shift from traditional cinema to new frontiers of interactive, performative, and networked media.Using the theories of Marshall McLuhan and Gilles Deleuze as a starting point, renowned scholars from the fields of film theory, communication studies, cultural studies, and new media theory explore the ways in which digital technology is transforming contemporary ...
Histories of Performance Documentation
Museum, Artistic, and Scholarly Practices
2017
EN
Histories of Performance Documentation traces the many ways in which museums have approached performance works from the 1960s onwards, considering the unique challenges of documenting live events. From hybrid and interactive arts, to games and virtual and mixed reality performance, this collection investigates the burgeoning role of the performative in museum displays.Gabriella Giannachi and Jonah Westerman bring together interviews and essays by leading curators, conserva...
Urban Play
Make-Believe, Technology, and Space
2021
EN
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers.In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting fo...
Performance and Media
Taxonomies for a Changing Field
2015
EN
This timely collaboration by three prominent scholars of media-based performance presents a new model for understanding and analyzing theater and performance created and experienced where time-based, live events, and mediated technologies converge–particularly those works conceived and performed explicitly within the context of contemporary digital culture.Performance and Media introduces readers to the complexity of new media-based performances and how best to understand ...











