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Showing results for "ellen stein"

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Showing 1 - 5 of 5 Results

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2025

EN

Accessible

This cutting-edge collection explores the histories, aesthetics, and cultural work of fan video across a wide variety of manifestations and genres.Editors Louisa Ellen Stein and Samantha Close have assembled an edited collection that showcases the aesthetic diversity and transcultural dynamics at play in fan video as a widespread form. The collection explores the relationships between fan video as a set of DIY subcultural authorship forms and the broader evolving popular cultures o...

$93.63 CAD

Forest Communities, Community Forests

Struggles and Successes in Rebuilding Communities and Forests

2003

EN

Forest Communities, Community Forests is a collection of stories about twelve communities in the United States and their efforts to protect and restore their community forests. It explores the struggles and opportunities faced by people as they work to invest in natural capital, reverse decades of poor forest practices, tackle policy gridlock, and address community as well as ecological health. The case studies are organized by the dominant themes in American community forestry today, with...

Old Price:$149.99 CADSale Price:$45.99 CAD

~And Then There Were Four

Berlin Memories - 1930S and Beyond

2006

EN

This book was born when we four-childhood friends from our school days-realized that each of us had different and unique memories of growing up in pre-Holocaust Berlin. We wanted to share these stories not only with our families and friends, but with others.In so doing, we honor our parents and acknowledge the distinctive ways in which they coped with overwhelming circumstances. Their efforts and their courage made it possible for us to survive.We also remember our sometime...

$11.19 CAD

Millennial Fandom

Television Audiences in the Transmedia Age

2015

EN

No longer a niche or cult identity, fandom now colors our notions of an expansive generational construct—the millennial generation. Like fans, millennials are frequently cast as active participants in media culture, spectators who expect opportunities to intervene, control, and create. At the same time, long-standing fears about fans’ cultural unruliness manifest in rampant stories of millennials’ technological over-dependence and lack of moral boundaries.These conflicting narrativ...

$26.09 CAD

Sherlock and Transmedia Fandom

Essays on the BBC Series

2014

EN

The critically-acclaimed BBC television series Sherlock (2010- ) re-envisions Sir Arthur Conan Doyle's detective for the digital age, joining participants in the active traditions of Sherlockians/Holmesians and fans from other communities, including science fiction, media, and anime. This collection explores the cultural intersections and fan traditions that converge in Sherlock and its fandoms. Essays focus on the industrial and cultural contexts of Sherlock's r...

$21.79 CAD

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2013

EN

Taking “Gangnam Style” seriously: what Internet memes can tell us about digital culture.In December 2012, the exuberant video “Gangnam Style” became the first YouTube clip to be viewed more than one billion times. Thousands of its viewers responded by creating and posting their own variations of the video—“Mitt Romney Style,” “NASA Johnson Style,” “Egyptian Style,” and many others. “Gangnam Style” (and its attendant parodies, imitations, and derivations) is one of ...

$19.99 CAD

Coming of Age in Second Life

An Anthropologist Explores the Virtually Human

2015

EN

Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication...

$32.59 CAD

Communities of Play

Emergent Cultures in Multiplayer Games and Virtual Worlds

2011

EN

The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual wor...

$31.99 CAD

Ready Player Two

Women Gamers and Designed Identity


2017

EN

Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like.In ...

$23.89 CAD

2013

EN

Accessible

The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social, locative, embodied, and object-oriented nature of our experience in the networked world.In The Emergence of the Digital Humanities, Steven E. Jones examines this shift in our rela...

Free

Video Revolutions

On the History of a Medium

2014

EN

Since the days of early television, video has been an indispensable part of culture, society, and moving-image media industries. Over the decades, it has been an avant-garde artistic medium, a high-tech consumer gadget, a format for watching movies at home, a force for democracy, and the ultimate, ubiquitous means of documenting reality. In the twenty-first century, video is the name we give all kinds of moving images. We know it as an adaptable medium that bridges analog and digital, amat...

$16.79 CAD

The World Made Meme

Public Conversations and Participatory Media

2016

EN

How memetic media—aggregate texts that are collectively created, circulated, and transformed—become a part of public conversations that shape broader cultural debates.Internet memes—digital snippets that can make a joke, make a point, or make a connection—are now a lingua franca of online life. They are collectively created, circulated, and transformed by countless users across vast networks. Most of us have seen the cat playing the piano, Kanye interrupting, Kanye...

$36.79 CAD