Showing results for "esther wright"
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- Series -
- Writing History
2026
EN
Accessible
This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. From the representation of the past found in games with historical themes and settings- both digital and analogue- to the histories we might write about games, their development, use and the cultures and discourses that surround them, these methods offer something very new to the study of history.How do we app...
Red Dead Redemption
History, Myth, and Violence in the Video Game West
- Series -
- The Popular West
2023
EN
While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games’ Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phen...
Why I Teach
Inspirational True Stories from Teachers Who Make a Difference
2011
EN
Accessible
A Celebration of the Power of TeachingThere is a moment for most teachers when the lure of working with kids surpasses all logic: You know, you just know, that you are meant to teach. But in the day-to-day crush of details and bus duty, politics and paperwork, or kids without their homework for the eighth day in a row, life can erode passion and distract you from your sense of purpose. This collection of stories from teachers everywhere will remind you of those magi...
Lesbian Step Families
An Ethnography of Love
2013
EN
Accessible
Lesbian Step Families: An Ethnography of Love explores five lesbian step families’definitions of the step parent role and how they accomplish parenting tasks, cope with homophobia, and define and interpret their experiences. An intensive feminist qualitative study, the book offers guidelines for counselors and lesbian step families for creating healthy, functioning family structures and environments. It is the first book to concentrate exclusively on lesbian step families rather than on le...
Red Dead Redemption
History, Myth, and Violence in the Video Game West
- Narrated by
- Andrew Joseph Perez
Unabridged
8 hours 14 min
2023
EN
While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games' Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phen...
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Coming of Age in Second Life
An Anthropologist Explores the Virtually Human
2015
EN
Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication...
On Video Games
The Visual Politics of Race, Gender and Space
2017
EN
Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and con...
- Series -
- Routledge Companions to Gender
2023
EN
Accessible
The Routledge Companion to Gender and Science Fiction is the first large-scale reference work of its kind, critically assessing the relations of gender and genre in science fiction (SF) especially—but not exclusively—as explored in speculative art by women and LGBTQ+ artists across the world.This global volume builds upon the traditions of interdisciplinary inquiry by connecting established topics in gender studies and science fiction studies with emergent ideas from resea...
Utopic Dreams and Apocalyptic Fantasies
Critical Approaches to Researching Video Game Play
2010
EN
Few books have attempted to contextualize the importance of video game play with a critical social, cultural and political perspective that raises the question of the significance of work, pleasure, fantasy and play in the modern world. The study of why video game play is "fun" has often been relegated to psychology, or the disciplines of cultural anthropology, literary and media studies, communications and other assorted humanistic and social science disciplines. In Utopic Dreams and ...
The Race Card
From Gaming Technologies to Model Minorities
- Book 22 -
- Postmillennial Pop
2019
EN
Winner, 2020 American Book Award, given by the Before Columbus FoundationHow games have been used to establish and combat Asian American racial stereotypesAs Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese E...
2022
EN
A thought-provoking analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death—with examples from The Last of Us Part II and others.Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the...
Everything and Less
The Novel in the Age of Amazon
2021
EN
**National Book Critics Circle Award FinalistBest Book of Fall (Esquire) and a Most Anticipated Book of 2021 (Lit Hub)What Has Happened to Fiction in the Age of Platform Capitalism?**Since it was first launched in 1994, Amazon has changed the world of literature. The “Everything Store” has not just transformed how we buy books; it has affected what we buy, and even what we read. In Everything and Less, acclaimed critic Mark McGurl explores...











