Showing results for "huaming chen"
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Building a 2D Game Physics Engine
Using HTML5 and JavaScript
2017
EN
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.In this way, by the end of Building a 2D Game Physics Engine, you will ...
$44.59 CAD
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2013
EN
Craft yourself an amazing game of Minecraft!More than just a game, Minecraft consists of players using an avatar to create or destroy various types of blocks, form fantastic structures, create artwork, and do much more, all in a three-dimensional environment and across various multiplayer servers in multiple game modes. With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and h...
$7.99 CAD
2011
EN
Random Battles details many issues in the games industry that effect both gamers and the games industry. A number of these gamers have the ability to directly effect what direction the games industry moves. Gamers have that power and they can wield it wisely.Within this book, you will find information and opinions on the topics of Used Games, Piracy, DRM, Accessibility, Modding, Digital Gaming and Multi-Platform Gaming.
2012
EN
As development methods in the video games industry have evolved and improved the process, a key phase in the lifecycle of a game's creation has suffered. With video games becoming more mainstream and pushing the boundaries of technology and creativity more care must be placed on making sure that the end product is of high quality and is not faulty. This is where game testing comes in.This short book looks at several different techniques and processes that can be applied to the testi...
2014
EN
Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while lea...
$96.49 CAD
LibGDX Game Development By Example
Learn how to create your very own game using the libGDX cross-platform framework
2015
EN
Learn how to create your very own game using the libGDX cross-platform frameworkKey FeaturesBook DescriptionLibGDX is a cross-platform game development framework in Java that makes game programming easier and fun to do. It currently supports Windows, Linux, Mac OS X, Android, and HTML5. With a vast feature set on offer, there isn't a game that can’t be made using libGDX. It allows you to write your code once and deploy it to multiple platforms without ...
$41.59 CAD
or Free with Kobo PlusBuild your own 2D Game Engine and Create Great Web Games
Using HTML5, JavaScript, and WebGL
2015
EN
Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have cre...
$75.99 CAD
Indie Games
The Complete Introduction to Indie Gaming
2016
EN
Accessible
Everything you need to know about the exciting new trend of indie gaming…Independently made video games have become some of the most original, ingenious and successful games available on the market today. Matched against giant tech companies and their mammoth-budget franchises, indies, have demonstrated the extraordinary impact that individuals and small teams can have on the direction of the gaming world.Mike Diver takes us behind the scenes to explore thi...
$10.89 CAD
Godot Engine Game Development Projects
Build five cross-platform 2D and 3D games with Godot 3.0
2018
EN
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0Key FeaturesLearn the art of developing cross-platform gamesLeverage Godot’s node and scene system to design robust, reusable game objectsIntegrate Blender easily and efficiently with Godot to create powerful 3D gamesBook DescriptionGodot Engine Game Development Projects is an introduction to the Go...
$38.39 CAD
or Free with Kobo PlusLearning AWS Lumberyard Game Development
Create stunning 3D multiplayer games with integrated cloud-based features
2016
EN
Create stunning 3D multiplayer games with integrated cloud-based features Key Features\[\*\] Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard\[\*\] Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game\[\*\] This step-by-step practical guide will teach you how to build cross-platform games using LumberyardBook DescriptionAmazon’s Lumberyard is a...
$37.59 CAD
or Free with Kobo PlusFloating Worlds
A Short History of Japanese Animation
- Series -
- Focus Animation
2018
EN
Accessible
Through the analysis of the work of the main Japanese animators starting from the pioneers of 1917, the book will overview the whole history of Japanese animated film, including the latest tendencies and the experimental movies. In addition to some of the most acclaimed directors Miyazaki Hayao, Takahata Isao, Shinkai Makoto, Tezuka Osamu and Kon Satoshi, the works of masters of animation such as Kawamoto Kihachirō, Kuri Yōji, Ōfuji Noburō and Yamamura Kōji will be analysed in their cultur...
$43.42 CAD
ComMODify
User Creativity at the Intersection of Commerce and Community
- Series -
- Social Sciences (R0)
2017
EN
This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. An empirical study of the online world Second Life is used as an early illustration of the pivotal role of user participation in design, development and sustainability of digital platforms.Van der Graaf sheds light on aspects of the ongoing platformiza...
$64.49 CAD











