Showing results for "huaming chen"
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Building a 2D Game Physics Engine
Using HTML5 and JavaScript
2017
EN
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.In this way, by the end of Building a 2D Game Physics Engine, you will ...
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2013
EN
Craft yourself an amazing game of Minecraft!More than just a game, Minecraft consists of players using an avatar to create or destroy various types of blocks, form fantastic structures, create artwork, and do much more, all in a three-dimensional environment and across various multiplayer servers in multiple game modes. With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and h...
2014
EN
This tutorial contains all-important information about how to use your Raspberry Pi to develop any application you like. It is broken down into several action-packed projects, each containing easy-to-follow steps, just to show you how easy and fun computer programming can be! If you are someone with a big imagination and would like to dive straight into the realm of technology and computers, then this is the book for you. With only a Raspberry Pi and no prior experience required, you will ...
2011
EN
Random Battles details many issues in the games industry that effect both gamers and the games industry. A number of these gamers have the ability to directly effect what direction the games industry moves. Gamers have that power and they can wield it wisely.Within this book, you will find information and opinions on the topics of Used Games, Piracy, DRM, Accessibility, Modding, Digital Gaming and Multi-Platform Gaming.
2017
EN
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually.Readers will learn to create randomized maps, weav...
2014
EN
Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while lea...
The State of Play
Creators and Critics on Video Game Culture
2015
EN
FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDERThe State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are ...
Retro Gaming Hacks
Tips & Tools for Playing the Classics
2005
EN
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways.Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohle...
2014
EN
This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would ...
2014
EN
A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenesMathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes.Written for readers with va...
LibGDX Game Development By Example
Learn how to create your very own game using the libGDX cross-platform framework
2015
EN
Learn how to create your very own game using the libGDX cross-platform frameworkKey FeaturesBook DescriptionLibGDX is a cross-platform game development framework in Java that makes game programming easier and fun to do. It currently supports Windows, Linux, Mac OS X, Android, and HTML5. With a vast feature set on offer, there isn't a game that can’t be made using libGDX. It allows you to write your code once and deploy it to multiple platforms without ...
Mastering Oculus Rift Development
The next frontier of gaming and simulation
2017
EN
Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projectsKey Features\[\*\]Create immersive 3D games especially designed for the Oculus Rift platform\[\*\]Build complex realistic virtual reality (VR) games with the Unity Engine\[\*\]Create striking VR environments with advanced graphical techniquesBook DescriptionVirtual reality (VR) is changing the world of gaming and e...











