Showing results for "jo clay"
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Game Invaders
The Theory and Understanding of Computer Games
2012
EN
Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis—offering detailed guidance for how to conduct in-depth critiques of game content and gameplay.Featuring an informal ...
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Unity 3.x Game Development by Example Beginner's Guide
A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x
2011
EN
A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.xKey FeaturesBuild fun games using the free Unity game engine even if you've never coded beforeLearn how to "skin" projects to make totally different games from the same file – more games, less effort!Deploy your games to the Internet so that your friends and family can play themPacked with ideas, inspiration, and advice for your own game design an...
2010
EN
Special limited introductory price.With hundreds of pages, 40 images, & dozens of up to date links, The No Bull MAME Arcade Builder's Guide is the ultimate resource for anyone thinking about building the arcade of their dreams.The guide covers everything from initial concept & planning to final software configuration. There's even a comprehensive troubleshooting section and additional help link
HTML5 Canvas
Native Interactivity and Animation for the Web
2013
EN
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book.Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to hel...
Unity from Zero to Proficiency (Intermediate)
Unity from Zero to Proficiency, #3
2018
EN
Newly Edited and Updated Version (Third Edition) for Unity 2020Learn C# with Unity, and create a full FPS game without the headachesWithout this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques...
2014
EN
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.
- Book 590 -
- Bible
2009
EN
The bestselling 3ds Max book ever, now updated for the latest version3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially available video games, including those for Microsoft's Xbox 360, Sony's Playstation 3, and Nintendo's Wii. It is an expensive, intricate program that can take years to thoroughly master.As the ultimate comprehensive reference and tutorial on 3ds Max, this guide contains i...
Android: Game Programming
A Developer's Guide
2016
EN
Extend your game development skills by harnessing the power of Android SDKKey Features\[\*\] Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch\[\*\] Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects\[\*\] Understand the internals of a game engine by building one and seeing the reasoning behind each of the components...
2010
EN
A cookbook of algorithms for common image processing applicationsThanks to advances in computer hardware and software, algorithms have been developed that support sophisticated image processing without requiring an extensive background in mathematics. This bestselling book has been fully updated with the newest of these, including 2D vision methods in content-based searches and the use of graphics cards as image processing computational aids. It’s an ideal referenc...
Unity 5 Game Optimization
Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine
2015
EN
Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D EngineKey FeaturesOptimize CPU cycles, memory usage, and GPU throughput for any Unity3D applicationMaster optimization techniques across all Unity Engine features including Scripting, Asset Management, Physics, Graphics Features, and ShadersA practical guide to exploring Unity Engine's many performance-enhancing methods
Extending Unity with Editor Scripting
Put Unity to use for your video games by creating your own custom tools with editor scripting
2015
EN
Put Unity to use for your video games by creating your own custom tools with editor scriptingKey FeaturesBook DescriptionOne of Unity's most powerful features is the extensible editor it has. With editor scripting, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor scripting to video games saves a great deal of t...
Building a 3D Game with LibGDX
Learn how to build an exciting 3D game with LibGDX from scratch
2016
EN
Learn how to build an exciting 3D game with LibGDX from scratchKey Features\[\*\] Implement an exhaustive list of features that LibGDX unleashes to build your 3D game.\[\*\] Write, test, and debug your application on your desktop and deploy them on multiple platforms.\[\*\] Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX.Book DescriptionLibGDX is a hugely popular...











