Showing results for "peter semmelhack"
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Social Machines
How to Develop Connected Products That Change Customers' Lives
2013
EN
Companies like Facebook and Twitter have redefined social interaction. But what if “machines” like automobiles, bicycles, health monitors, appliances, instruments, and anything else you can connect to the Internet, could all become members of your social network, collect data you care about, and feed it back to you at just the right time? Nike+ is already doing this for your body, but every major industry, from healthcare to cars to home construction, is now building sensors and digital co...
Social Machines
How to Develop Connected Products That Change Customers' Lives
- Narrated by
- Mark Whitten
Unabridged
5 hours 10 min
2020
EN
Over the past five years, our online interactions and connections have formed the backbone of companies like Facebook and Twitter and have defined whole new categories of social interaction. But where is it written that only humans can be social? What if machines like cars, bikes, health monitors, appliances, ATMs, and kiosks could all become members of your social network, and give you important information about whats happening in your car, your home, and your body? What if the next Face...
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Kill It with Fire
Manage Aging Computer Systems (and Future Proof Modern Ones)
2021
EN
Kill It with Fire chronicles the challenges of dealing with aging computer systems, along with sound modernization strategies.How to survive a legacy apocalypse“Kill it with fire,” the typical first reaction to a legacy system falling into obsolescence, is a knee-jerk approach that often burns through tons of money and time only to result in a less efficient solution. This book offers a far more forgiving modernization framework, l...
Designing for Interaction
Creating Innovative Applications and Devices
- Series -
- Voices That Matter
2009
EN
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs.”— Jared Spool, CEO of User Interface EngineeringInteraction design is all around us. If you’ve ever wondered why your mobile phone looks pretty but doesn’t work well, you’ve confronted bad interaction desi...
2011
EN
Most companies know that long-term success does not hinge on any single product but on a continuous stream of value-rich products that target growth markets. Yet many firms inexplicably develop one product at a time, and by doing so fail to embrace commonality, compatibility, standardization, or modularization among different products and product lines. At last, in this timely book, Marc H. Meyer and Alvin P. Lehnerd provide a formula for turning products into profits, ena...
Mastering ChatGPT
A Comprehensive Guide to Prompt Engineering
2023
EN
Unlock the full potential of ChatGPT with this comprehensive guide to ChatGPT Prompting and Mastering. This guide is the perfect resource for anyone looking to elevate their ChatGPT conversations, whether you're a beginner or an advanced user. By mastering the art of constructing clear and concise ChatGPT prompts, you'll gain the skills and knowledge needed to engage your audience and deliver exceptional ChatGPT experiences.Inside this guide, you'll find everything you need...
Computer Training
Used By Fortune 500 Companies Free Online Computer Training, Computer Programming Training, Computer Training In Software, Computer Training Books, Computer Training For Seniors
2013
EN
The complete guide to computer software, computer software services, best computer software, computer software programs, computer software books, computer software tutorials that's stuffed with step-by-step techniques for professional results.
Managing the Testing Process
Practical Tools and Techniques for Managing Hardware and Software Testing
2011
EN
New edition of one of the most influential books on managing software and hardware testingIn this new edition of his top-selling book, Rex Black walks you through the steps necessary to manage rigorous testing programs of hardware and software. The preeminent expert in his field, Mr. Black draws upon years of experience as president of both the International and American Software Testing Qualifications boards to offer this extensive resource of all the standards, m...
Designing for Interaction
Creating Smart Applications and Clever Devices
2006
EN
Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is the only interaction design book that is coming from a designers point of view rather than that of a...
Calm Technology
Principles and Patterns for Non-Intrusive Design
2015
EN
How can you design technology that becomes a part of a user’s life and not a distraction from it? This practical book explores the concept of calm technology, a method for smoothly capturing a user’s attention only when necessary, while calmly remaining in the background most of the time. You’ll learn how to design products that work well, launch well, are easy to support, easy to use, and remain unobtrusive.Author Amber Case presents ideas first introduced by researchers at Xerox ...
Code Halos
How the Digital Lives of People, Things, and Organizations are Changing the Rules of Business
2014
EN
Harness "Code Halos" to gain competitive advantage in the digital eraAmazon beating Borders, Netflix beating Blockbuster, Apple beating Kodak, and the rise of companies like Google, LinkedIn, and Pandora are not isolated or random events. Today's outliers in revenue growth and value creation are winning with a new set of rules. They are dominating by managing the information that surrounds people, organizations, processes, and products—what authors Malcolm Frank, P...
2003
EN
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.











