Showing results for "robin bruebach"
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NOW Classrooms Leader's Guide
Enhancing Teaching and Learning Through Technology (A School Improvement Plan for the 21st Century)
2017
EN
Part of the NOW Classrooms series.With a clear vision for action, school and district leaders can establish a creative, collaborative school climate that equips students with the 21st century skills necessary to thrive in the connected world. Part of the NOW Classrooms series, this guidebook outlines a flexible framework that school leaders can use to drive instructional innovation and create an engaging, student-centered learning environment using technology.
$36.79 CAD
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2015
EN
Exam Board: AQALevel: AS/A-levelSubject: Computer ScienceFirst Teaching: September 2015First Exam: June 2016This title has been approved by AQA for use with the AS and A-level AQA Computer Science specifications.AQA A-level Computer Science gives students the chance to think creatively and progress through the AQA AS and A-level Computer Science ...
$37.99 CAD
2012
EN
Each book of this series covers a microcontroller project. Hardware (electronics circuitry) and software (microcontroller program) are described in detail. Following the author's ideas, you will build a useful device, have fun and learn a lot.Topic of this volume is constructing a digital Celsius/Fahrenheit thermometer from only a few, inexpensive parts which are readily available. The device measures temperatures ranging from -55 up to +125 °C (-67 ... 257 °F) with great accuracy ...
$4.99 CAD
or Free with Kobo PlusGames-To-Teach or Games-To-Learn
Unlocking the Power of Digital Game-Based Learning Through Performance
- Series -
- Engineering (R0)
2015
EN
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author’s research, three concrete exemplar...
$116.09 CAD
Learning in Real and Virtual Worlds
Commercial Video Games as Educational Tools
- Series -
- Education (R0)
2013
EN
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
$64.49 CAD
Learning Technologies and the Body
Integration and Implementation In Formal and Informal Learning Environments
- Series -
- Routledge Research in Education
2014
EN
This volumeexplores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12...
$78.71 CAD
Serious Games
Mechanisms and Effects
2009
EN
Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic ov...
$105.85 CAD
- Series -
- Engineering (R0)
2013
EN
The Challenge of Reframing Engineering Education is the first book to document the experience of implementing the CDIO Engineering Educational Framework in a large educational institution in the Asian context. It focuses on how to successfully implement and manage the key stages, activities and inevitable challenges that have to be negotiated in any large scale curriculum innovation. Its main purpose is to provide a practical resource for curriculum innovators and practitioners on what nee...
$116.09 CAD
Computer Science and Educational Software Design
A Resource for Multidisciplinary Work in Technology Enhanced Learning
- Series -
- Computer Science (R0)
2011
EN
Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and software architectures. Computer scientists face the difficulty of understanding the particular issues and phenomena to be taken into account in educational software projects and of avoiding a naïve technocentered perspective. On the other hand, actors with backgrounds in human or social sciences face the d...
$64.49 CAD
Quality Education @ a Distance
IFIP TC3 / WG3.6 Working Conference on Quality Education @ a Distance February 3–6, 2003, Geelong, Australia
- Series -
- Computer Science (R0)
2012
EN
This book considers several aspects of providing quality education at a distance:-Quality of systems that support online learning, quality support infrastructure, quality of technical access and support, materials distribution; issues in each of these areas are considered.-Quality of teaching and learning experiences, including a range of institutional projects using online technologies and issues of quality provision as well as areas of current and needed research....
$116.09 CAD
Teaching with the Screen
Pedagogy, Agency, and Media Culture
2013
EN
Teaching with the Screen explores the forms that pedagogy takes as teachers and students engage with the screens of popular culture. By necessity, these forms of instruction challenge traditional notions of what constitutes education. Spotlighting the visual, spatial, and relational aspects of media-based pedagogy using a broad range of critical methodologies–textual analysis, interviews, and participant observation–and placing it at the intersection of education, anthropology, an...
$104.49 CAD
Network Science, A Decade Later
The Internet and Classroom Learning
2000
EN
Accessible
Network Science, A Decade Later--the result of NSF-funded research that looked at the experiences of a set of science projects which use the Internet--offers an understanding of how the Internet can be used effectively by science teachers and students to support inquiry-based teaching and learning. The book emphasizes theoretical and critical perspectives and is intended to raise questions about the goals of education and the ways that technology helps reach those goals and ways t...
$70.56 CAD











