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  • Thresholds of Digital Gameplay

    kirjoittanut Daniel L. Gardner ...
    Sarja sarja Software Studies
    How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical ... Lue lisää

    51,18 €

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  • What Algorithms Want

    Imagination in the Age of Computing

    kirjoittanut Ed Finn ...
    The gap between theoretical ideas and messy reality, as seen in Neal Stephenson, Adam Smith, and Star Trek.We depend on—we believe in—algorithms to help us get a ride, choose which book to buy, execute a mathematical proof. It's as if we think of code as a magic spell, an incantation to reveal what we need to know and even what we want. Humans have always believed that certain invocations—the ... Lue lisää

    29,27 €

  • Moral Machines

    Teaching Robots Right from Wrong

    kirjoittanut Wendell Wallach, Colin Allen ...
    Computers are already approving financial transactions, controlling electrical supplies, and driving trains. Soon, service robots will be taking care of the elderly in their homes, and military robots will have their own targeting and firing protocols. Colin Allen and Wendell Wallach argue that as robots take on more and more responsibility, they must be programmed with moral decision-making ... Lue lisää

    25,87 €

  • Meme Life: The Social, Cultural, and Psychological Aspects of Memetic Communication

    kirjoittanut Shane Tilton ...
    Memes have been part of computer-assisted communication almost since the development of the first consumer browser (the "WorldWideWeb") in 1990. The Internet's ability to provide a public sphere for people to discuss the issues of the day and other topics of interest means that people can use the language of the Internet to express themselves in ways that would not be feasible in the real world. ... Lue lisää

    17,99 € tai ilmainen Kobo Plus -tilauksella

  • If...Then

    Algorithmic Power and Politics

    kirjoittanut Taina Bucher ...
    Sarja sarja Oxford Studies in Digital Politics
    We live in a world in which Google's search algorithms determine how we access information, Facebook's News Feed algorithms shape how we socialize, and Netflix collaborative filtering algorithms choose the media products we consume. As such, we live algorithmic lives. Life, however, is not blindly controlled or determined by algorithms. Nor are we simply victims of an ever-expanding artificial ... Lue lisää

    34,38 €

  • Digital Art

    kirjoittanut Christiane Paul ...
    Sarja sarja World of Art
    Digital art, along with the technological developments of its medium, has rapidly evolved from the digital revolution into the social media era and to the postdigital and post-Internet landscape. This new, expanded edition of this invaluable overview of the medium traces the emergence of artificial intelligence, augmented and mixed realities, and Non-Fungible Tokens (NFTs), and surveys themes ... Lue lisää

    17,81 €

  • Robot Ethics 2.0

    From Autonomous Cars to Artificial Intelligence

    The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This makes it all the more urgent to study their ethical, legal, and policy impacts. To help the ... Lue lisää

    21,96 €

  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    kirjoittanut Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... Lue lisää

    22,01 €

  • The Emergence of the Digital Humanities

    kirjoittanut Steven E. Jones ...
    The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social, locative, embodied, and object-oriented nature of our experience in the networked world.In The ... Lue lisää

    Ilmainen

  • Metagaming

    Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

    kirjoittanut Stephanie Boluk, Patrick LeMieux ...
    Sarja sarja Electronic Mediations
    The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, ... Lue lisää

    24,39 €

  • Computing Taste

    Algorithms and the Makers of Music Recommendation

    kirjoittanut Nick Seaver ...
    Meet the people who design the algorithms that capture our musical tastes.The people who make music recommender systems have lofty goals: they want to broaden listeners’ horizons and help obscure musicians find audiences, taking advantage of the enormous catalogs offered by companies like Spotify, Apple Music, and Pandora. But for their critics, recommender systems seem to embody all the potential ... Lue lisää

    16,33 €

  • Playing Software

    Homo Ludens in Computational Culture

    kirjoittanut Miguel Sicart ...
    The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat ... Lue lisää

    16,90 €