Skip to main content

Carrito de compra

¡Obtienes el tratamiento VIP!

Artículos no disponibles para compra.
Por favor revisa tu carrito. Puedes eliminar los artículos no disponibles ahora o los eliminaremos nosotros automáticamente al momento de pagar.
artículosartículo
artículosartículo

Recomendado para ti

Loading...
Descubre nuestras recomendaciones
Descubre nuestras recomendaciones
Descubre nuestras recomendaciones
  • Too Much Fun

    The Five Lives of the Commodore 64 Computer

    de Jesper Juul ...
    Series series Platform Studies
    The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But while it sold at least ... Leer más

    $371 MXN

La gente que leyó esto también disfrutó

  • The Future Was Here

    The Commodore Amiga

    de Jimmy Maher ...
    Series series Platform Studies
    Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer.Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became ... Leer más

    $495 MXN

  • Racing the Beam

    The Atari Video Computer System

    Series series Platform Studies
    Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back!The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of ... Leer más

    $334 MXN

  • Rise of the Videogame Zinesters

    How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form

    de Anna Anthropy ...
    "Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture."—Patrick Alexander, Eegra.com"Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games."—Adam Parrish, NYU's Interactive Telecommunication Program ... Leer más

    $198 MXN

  • "You Are Not Expected to Understand This"

    How 26 Lines of Code Changed the World

    Edición de Torie Bosch ...
    Leading technologists, historians, and journalists reveal the stories behind the computer coding that touches all aspects of life—for better or worseFew of us give much thought to computer code or how it comes to be. The very word “code” makes it sound immutable or even inevitable. “You Are Not Expected to Understand This” demonstrates that, far from being preordained, computer code is the result ... Leer más

    $247 MXN

  • 101 Amazing Atari 2600 Facts

    de Jimmy Russell ...
    Series Libro 1 - Games Console History
    In this, the first title in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Atari's seminal 2600, the first truly popular home family computer games system. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to ... Leer más

    $69 MXN o gratis con Kobo Plus

  • Game Design Essentials

    An easy-to-follow primer on the fundamentals of digital game designThe quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, ... Leer más

    $538 MXN

  • A History of Video Games in 64 Objects

    The evolution of video games, from Pong to first-person shooters, told through the stories of 64 objects essential to the field's creation and development.Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video ... Leer más

    $193 MXN o gratis con Kobo Plus

  • 101 Amazing Sega Master System Facts

    de Jimmy Russell ...
    Series Libro 3 - Games Console History
    In this entry to Jimmy Russell's Games Console History series, we learn 101 amazing facts about Sega's Master System - the first Sega home console to hit non-japanese shores. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who ... Leer más

    $69 MXN o gratis con Kobo Plus

  • Xbox One or PS4 [PlayStation 4]: Which New Video Game Console Should You Buy? A Comparison of Xbox 1 and PS4 Price, Features, Specs, Games and Release Dates

    de Eric Michael ...
    Playstation 4 or Xbox One -- Which of the exciting new video game consoles should YOU buy?For the first time ever, entertainment giants Sony and Microsoft are squaring off in a straight-up battle for video game supremacy, as both companies roll out their long awaited systems simultaneously. Hang on to your to your controllers... this is gonna be awesome!The United Gamers Federation has compiled ... Leer más

    $51 MXN o gratis con Kobo Plus

  • Video Games

    Design and Code Your Own Adventure

    de Kathy Ceceri ...
    Ilustraciones de Mike Crosier ...
    Series series Build It Yourself
    Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient ... Leer más

    $183 MXN o gratis con Kobo Plus

  • Fundamentals of Puzzle and Casual Game Design

    de Ernest Adams ...
    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create ... Leer más

    $155 MXN