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Computers & Technology eBooks

If you like Computers & Technology eBooks, then you'll love these top picks.
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  • Brave New Words

    How AI Will Revolutionize Education (and Why That’s a Good Thing)

    by Salman Khan ...
    ‘Salman Khan has long been on the cutting edge of education, and in Brave New Words, he shows us what’s next. The book is a timely master class for anyone interested in the future of learning in the AI era. No one has thought more about these issues—or has more interesting things to say about them’ Bill GatesWhether we like it or not, the AI revolution is coming to education. In Brave New Words, ... Read more

    RM 57.09

  • Co-Intelligence

    The Definitive, Bestselling Guide to Living and Working with AI

    by Ethan Mollick ...
    The New York Times BestsellerThe urgent and definitive guide to working, learning, and living in the new age of artificial intelligence from the acclaimed Wharton Professor of Management and author of the One Useful Thing Substack.'The very best book I know about the ins, outs, and ethics of generative AI. Drop everything and read it cover to cover NOW' Angela Duckworth, bestselling author of Grit ... Read more

    RM 74.59

  • Teaching with AI

    A Practical Guide to a New Era of Human Learning

    Now completely revised! An essential guide on how AI is revolutionizing the future of learning and how educators can adapt to this new era of human thinking.Artificial Intelligence (AI) is revolutionizing the way we learn, work, and think. Its integration into classrooms and workplaces is already underway, transforming ideas about creativity, authorship, and education. In this practical guide, ... Read more

    RM 83.49

  • Just for Fun: The Story of an Accidental Revolutionary

    Once upon a time Linus Torvalds was a skinny unknown, just another nerdy Helsinki techie who had been fooling around with computers since childhood. Then he wrote a groundbreaking operating system and distributed it via the Internet -- for free. Today Torvalds is an international folk hero. And his creation LINUX is used by over 12 million people as well as by companies such as IBM. Now, in a ... Read more

    RM 31.79

  • Docência, tecnologia e o desafio da institucionalização do saber

    A obra Docência, tecnologia e o desafio da institucionalização do saber aborda o atual contexto da educação contemporânea e suas vertentes tecnológicas e metodológicas, apresentando uma reflexão sobre os processos que impactam a educação e o ensino, frente a um cenário de ressignificação das práticas docentes a partir do uso das tecnologias de informação e comunicação. Organizado em nove capítulos ... Read more

    RM 23.48 or Free with Kobo Plus

  • Games and Learning Alliance

    7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; ... Read more

    RM 209.59

  • Desvendando a Informática na Melhor Idade

    Em um momento em que a era digital invade nossas vidas seja através da novela, gravada e transmitida de forma digital, seja pelas fotografias tiradas em câmeras digitais e impressas em papel por opção, seja pelos exames que antes eram chapas escuras com imagens mais claras e hoje são fotos impressas em papel (ou até mesmo gravadas em DVD), fica complicado para algumas pessoas que se sentem ... Read more

    RM 18.17

  • Games and Learning Alliance

    5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016.The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; ... Read more

    RM 209.59

  • The Frontier of Education Reform and Development in China

    Articles from Educational Research (2021-2022)

    Edited by Hongen Li ...
    Series series Educational Research in China
    This book is a collection of academic articles selected from papers published in the Chinese journal Educational Research in 2021–2022. Educational Research was first published in 1979 and is a national, comprehensive, and theoretical journal of education research. It is sponsored by the Ministry of Education of the People's Republic of China and the China National Academy of Educational Sciences ... Read more

    RM 670.79

  • Using Computers Effectively

    How Teachers and Students Can Improve Their Knowledge and Practice

    What we can do today with computers was not possible a few decades ago. As the price versus computing power of desktop computers became reasonable, using a desktop computer for everyday use has become possible for everyone. There was a time when there wasn't much internet speed and computing power to do much like HD gaming and video streaming, which have become as easy as pie these days.That's why ... Read more

    RM 128.39

  • Mega Drive

    O Mega Drive foi projetado com uma missão clara: superar a Nintendo em poder, desempenho e estilo. Equipado com um processador Motorola 68000 de 16 bits — o mesmo usado em computadores avançados da época — e um co-processador Zilog Z80, o Mega Drive oferecia gráficos e sons muito superiores aos dos consoles concorrentes. O design elegante, inspirado em equipamentos de alta tecnologia, reforçava ... Read more

    RM 19.56 or Free with Kobo Plus

  • "teacher, Vai Ter Joguinho Hoje?"

    O livro Teacher, vai ter joguinho hoje? traz uma trilha de aprendizagem sobre o uso pedagógico de diversas ferramentas digitais para apoiar professores no desenvolvimento de materiais didáticos, roteiros de aprendizagem e estratégias de avaliação. ... Read more

    RM 23.48 or Free with Kobo Plus

  • La Trama de la Robótica Educativa en la Escuela

    Una propuesta tecnopedagógica

    El objetivo de esta obra es brindar, a Profesionales de la Educación, información, propuestas, sugerencias y recursos que integran Programación y Robótica, como eje transversal para fortalecer los procesos de enseñanza y aprendizaje, empleando ideas innovadoras para potenciar las prácticas pedagógicas. La Robótica Educativa es una de las herramientas más aplicadas en la formación de competencias ... Read more

    RM 47.01

  • Managing Organizational and Societal Challenges of AI

    Insights from Education and Cyber Security

    Confronting how artificial intelligence (AI), the Internet of Things (IoT) and big data (BD) analytics are changing how we live, this book examines how these technologies can affect society at large and education and internal and external security in particular. Managing Organizational and Societal Challenges of AI: Insights from Education and Cyber Security addresses such questions as:What ... Read more

    Free

  • From AI Literacy to Generative AI Literacy

    Theory, Policy and Practice

    Series series Education (R0)
    This book presents a scoping review and critical discussion of generative artificial intelligence (AI) literacy within the context of education. The first section explores how generative AI technologies—such as text generation, image synthesis, and video content creation—impact teaching and learning processes, student engagement, creativity, and critical thinking. The second section addresses the ... Read more

    RM 670.79

  • Learning through Play

    Enhancing Education with Game - Based Learning

    by T.S Avini ...
    Unlock the future of learning with "Learning through Play: Enhancing Education with Game-Based Learning." Thiscompelling guide explores how integrating games into educational settings can revolutionize learning experiencesand outcomes. Dive deep into the theoretical underpinnings of game-based learning and discover practicalstrategies for designing and implementing engaging educational games. ... Read more

    RM 39.17 or Free with Kobo Plus

  • AI-Mediated Language Education in the Metaverse Era

    Series series Education (R0)
    This book provides open discussions and dialogues around the latest research and development on applying AI and ubiquitous technologies into various language learning contexts. Living in the Metaverse era, arguably a turning point in the evolution of the Internet, it is vital for researchers and practitioners to rethink and reconsider human and AI relationships in transforming the way we teach, ... Read more

    RM 670.79

  • CALL: Media, Design & Applications

    Edited by Keith Cameron ...
    Each chapter in this volume reviews past developments, discusses current developments and presents pointers for future research in the field of computer-assisted language learning. Broad bibliographies, citing books, journals, software and URLs, accompany each chapter. ... Read more

    RM 882.14

  • Image and Video Technology

    9th Pacific-Rim Symposium, PSIVT 2019, Sydney, NSW, Australia, November 18–22, 2019, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the conference proceedings of the 9th Pacific Rim Symposium on Image and Video Technology, PSIVT 2019, held in Sydney, NSW, Australia, in November 2019.A total of 31 papers were carefully reviewed and selected from 55 submissions.The main conference comprises 11 major subject areas that span the field of image and video technology, namely imaging and graphics hardware and ... Read more

    RM 209.59

  • Multi-disciplinary Trends in Artificial Intelligence

    15th International Conference, MIWAI 2022, Virtual Event, November 17–19, 2022, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 15th International Conference on Multi-disciplinary Trends in Artificial Intelligence, MIWAI 2022, held online on November 17–19, 2022.The 14 full papers and 5 short papers presented were carefully reviewed and selected from 42 submissions. ... Read more

    RM 272.49

  • Applied Degree Education and the Future of Work

    Education 4.0

    Edited by Christina Hong, Will W. K. Ma ...
    Series series Education (R0)
    This edited volume sets the stage for discussion on Education 4.0, with a focus on applied degree education and the future of work. Education 4.0 refers to the shifts in the education sector in response to Industry 4.0 where digital transformation is impacting the ways in which the world of work and our everyday lives are becoming increasingly automated. In the applied degree sector, significant ... Read more

    RM 377.29

  • Multimedia Technology and Enhanced Learning

    Third EAI International Conference, ICMTEL 2021, Virtual Event, April 8–9, 2021, Proceedings, Part II

    Series Book 2 - Springer Nature Proceedings Computer Science
    This two-volume book constitutes the refereed proceedings of the 3rd International Conference on Multimedia Technology and Enhanced Learning, ICMTEL 2021, held in April 2021. Due to the COVID-19 pandemic the conference was held virtually.The 97 revised full papers have been selected from 208 submissions. They describe new learning technologies which range from smart school, smart class and smart ... Read more

    RM 209.59

  • Teaching Literature with Artificial Intelligence

    Sustaining Students' Creativity and Autonomy in ELA Classrooms

    Teaching Literature with Artificial Intelligence explores the use of chatbots as participants in the teaching and learning of literature in high school and college classrooms while highlighting potentially outmoded norms and expectations of ELA instruction. Artificial intelligence programs have profoundly altered the daily realities of teachers and students, inspiring concern and opportunity alike ... Read more

    RM 243.04

  • Presence in the Online World

    A Contemplative Perspective and Practice Guide for Educators

    Presence in the Online World: A Contemplative Perspective and Practice Guide for Educators is an edited collection that addresses the question of how we can bring the insights of contemplative pedagogy into the space of online learning. While the digital space can be one of distraction and disconnection, contemplative pedagogy offers time-honored practices that focus on cultivating mindful ... Read more

    RM 120.49