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Multimedia e-bøker

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  • How To Write A Book Guide: 101 Dream To A Book Tips & Tutorial

    How To Write A Book Guide, #1

    av Earma Brown ...
    Serie Bok 1 - How To Write A Book Guide
    Are you struggling to get started writing a book? Are you pulling your hair out trying to pull it all together?No matter where you are in getting started, whether its weeks or years, the struggle with 'how to write a book' can stop today.Maybe you are an entrepreneur, expert, coach, speaker, a doctorate professional. Perhaps you heard about how a book can catapult you into making a good passive ... Les mer

    Gratis

  • Hacking Kindle Categories for fun and profit: How to find secret Amazon niches to boost your book sales

    av Alex TAYLOR ...
    If your book does not make to the front page of a best seller list, it is as good as dead.There are 10 000 categories on Amazon. Your goal as a self-published writer is to find the most profitable and least competitive Kindle categories to boost your sales.Amazon keyword research, profitable categories, topic competition,… We go through real life examples of how to look-up these metrics, and help ... Les mer

    Gratis

  • Digital Video Concepts, Methods, and Metrics

    Quality, Compression, Performance, and Power Trade-off Analysis

    Digital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise reference for professionals in a wide range of applications and vocations. It focuses on giving the reader mastery over the concepts, methods and metrics of digital video coding, so that readers have sufficient understanding to choose and tune coding parameters for optimum ... Les mer

    Gratis

  • The Art of Game Design

    A Book of Lenses, Third Edition

    av Jesse Schell ...
    The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many ... Les mer

    745,90 kr

  • OpenGL Shading Language

    OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and ... Les mer

    537,13 kr

  • Godot 4 for Beginners

    Develop engaging 2D and 3D games with Godot 4's scripting and design features

    Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guide Free with your book: DRM-free PDF version + access to Packt's next-gen Reader\*Key FeaturesImplement custom scripts to control game logic and interactionsLearn coding, design, and game mechanics tailored for beginners in 2D and 3DBuild and release your own indie games, from ... Les mer

    352,99 kr eller gratis med Kobo Plus

  • Game Audio Mixing

    Insights to Improve Your Mixing Performance

    av Alex Riviere ...
    Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and ... Les mer

    Var 472,36 kr Nå 422,62 kr

  • The Night Shift

    av Alex Finlay ...
    What connects a massacre at a Blockbuster video store in 1999 with the murder of four teenagers fifteen years later?It's New Year's Eve of 1999 when four teenagers working late are attacked at a Blockbuster video store in New Jersey. Only one survives. Police quickly identify a suspect, the boyfriend of one of the victims, who flees and is never seen again.Fifteen years later, four more teenagers ... Les mer

    64,74 kr

  • Game Engine Architecture

    Volume I, Foundations and Core Engine Systems

    av Jason Gregory ...
    In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts, and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within ... Les mer

    Var 895,10 kr Nå 795,63 kr

  • On Soulsring Worlds

    Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring

    Serie serien Routledge Advances in Game Studies
    The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.Arguing that the games are strategically positioned in relation to contemporary audiences and designed to tap into the new forms of interpretation afforded by digital media, the ... Les mer

    310,72 kr

  • Designing Immersive 3D Experiences

    A Designer's Guide to Creating Realistic 3D Experiences for Extended Reality

    av Renee Stevens ...
    Serie serien Voices That Matter
    A Designer's Guide to Creating Realistic 3D Experiences For Extended RealityDesigning Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded ... Les mer

    377,89 kr

  • Mastering Financial Pattern Recognition

    Finding and Back-Testing Candlestick Patterns with Python

    av Sofien Kaabar ...
    Candlesticks have become a key component of platforms and charting programs for financial trading. With these charts, traders can learn underlying patterns for interpreting price action history and forecasts. This A-Z guide shows portfolio managers, quants, strategists, and analysts how to use Python to recognize, scan, trade, and back-test the profitability of candlestick patterns.Financial ... Les mer

    535,29 kr

  • Mastering Multi-Camera Techniques

    From Pre-Production to Editing to Deliverable Masters

    From a basic two-camera interview to an elaborate 26 camera HD concert film, this comprehensive guide presents a platform-agnostic approach to the essential techniques required to set up and edit a multi-camera project. Actual case studies are used to examine specific usages of multi-camera editing and include a variety of genres including concerts, talk shows, reality programming, sit-coms, ... Les mer

    783,20 kr

  • Self-Publishing Success: How to Successfully, Write, Publish and Promote Your Book

    Writing your first book? Want to know more about self-publishing?This is definitely the book for you!“Self-Publishing Success: How to Successfully Write, Publish and Promote Your Book” is a 19-page report written for new authors that teaches them about self-publishing.The author of this report, Christine John, is a self-published author who has published 10 books on a variety of topics such as web ... Les mer

    Gratis

  • Filming on a Budget

    Viral TikToks Using Just Your Phone

    You don't need fancy equipment or a big budget to go viral on TikTok. Filming on a Budget: Viral TikToks Using Just Your Phone shows you exactly how to create eye-catching, scroll-stopping content with the one tool you already have—your smartphone.Inside, you'll learn simple filming techniques, lighting tricks, editing tips, and creative ideas that work no matter your niche. Whether you're just ... Les mer

    55,20 kr eller gratis med Kobo Plus

  • Manual de Photoshop CS6

    av MEDIAactive ...
    Serie serien Manuales
    Nuestra Colección Manuales ofrece cursos prácticos de los más importantes programas del sector informático, están dirigidos tanto a usuarios noveles como a usuarios que trabajan habitualmente con esos programas y desean ampliar sus conocimientos. En este manual dedicado a Photoshop CS6, el conocido programa de retoque y manipulación de imágenes de la compañía Adobe, se estudia en profundidad el ... Les mer

    95,00 kr eller gratis med Kobo Plus

  • Future Texts

    Subversive Performance and Feminist Bodies

    Redigert av Vicki Callahan, Virginia Kuhn ...
    Serie serien Electracy and Transmedia Studies
    Future Texts: Subversive Performance and Feminist Bodies sketches several possibilities for future texts, those that imagine new pathways through the forms used to express contemporary questions of race, gender, and identity. Future Texts: Subversive Performance and Feminist Bodies’ area of investigation is situated within popular culture, not as a place of critique or celebration, but rather as a ... Les mer

    162,99 kr eller gratis med Kobo Plus

  • Google SketchUp: The Missing Manual

    The Missing Manual

    av Chris Grover ...
    If you want to learn to create 3-D models using Google SketchUp, this Missing Manual is the ideal place to start. Filled with step-by-step tutorials, this entertaining, reader-friendly guide will have you creating detailed 3-D objects, including building plans, furniture, landscaping plans -- even characters for computer games -- in no time.Google SketchUp: The Missing Manual offers a hands-on ... Les mer

    220,39 kr

  • Fluid Engine Development

    av Doyub Kim ...
    From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a ... Les mer

    857,80 kr

  • Animation in Germany

    av Rolf Giesen ...
    Serie serien European Animation
    This book provides a comprehensive account of German animation history, as well as an analysis of the current state of the industry in competition with American and cheaper international products in the face of dwindling budgets.Covering film and TV, 2D and 3D animation, the book considers how Europe has lost its domestic territory of narratives to international competitors. A connection is made ... Les mer

    696,16 kr

  • Game AI Pro 360: Guide to Architecture

    av Steve Rabin ...
    Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final ... Les mer

    584,26 kr

  • Writing Space

    Computers, Hypertext, and the Remediation of Print

    This second edition of Jay David Bolter's classic text expands on the objectives of the original volume, illustrating the relationship of print to new media, and examining how hypertext and other forms of electronic writing refashion or "remediate" the forms and genres of print. Reflecting the dynamic changes in electronic technology since the first edition, this revision incorporates the Web and ... Les mer

    646,43 kr

  • GPU Pro 4

    Advanced Rendering Techniques

    Redigert av Wolfgang Engel ...
    GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent ... Les mer

    1 877,36 kr

  • Ubiquitous Multimedia Computing

    Redigert av Qing Li, Timothy K. Shih ...
    Serie serien Chapman & Hall/CRC Studies in Informatics Series
    Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless.Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia Computing educates readers on ... Les mer

    1 007,00 kr