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Multimedia e-bøker

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  • How To Write A Book Guide: 101 Dream To A Book Tips & Tutorial

    How To Write A Book Guide, #1

    av Earma Brown ...
    Serie Bok 1 - How To Write A Book Guide
    Are you struggling to get started writing a book? Are you pulling your hair out trying to pull it all together?No matter where you are in getting started, whether its weeks or years, the struggle with 'how to write a book' can stop today.Maybe you are an entrepreneur, expert, coach, speaker, a doctorate professional. Perhaps you heard about how a book can catapult you into making a good passive ... Les mer

    Gratis

  • Hacking Kindle Categories for fun and profit: How to find secret Amazon niches to boost your book sales

    av Alex TAYLOR ...
    If your book does not make to the front page of a best seller list, it is as good as dead.There are 10 000 categories on Amazon. Your goal as a self-published writer is to find the most profitable and least competitive Kindle categories to boost your sales.Amazon keyword research, profitable categories, topic competition,… We go through real life examples of how to look-up these metrics, and help ... Les mer

    Gratis

  • Mastering Financial Pattern Recognition

    Finding and Back-Testing Candlestick Patterns with Python

    av Sofien Kaabar ...
    Candlesticks have become a key component of platforms and charting programs for financial trading. With these charts, traders can learn underlying patterns for interpreting price action history and forecasts. This A-Z guide shows portfolio managers, quants, strategists, and analysts how to use Python to recognize, scan, trade, and back-test the profitability of candlestick patterns.Financial ... Les mer

    463,59 kr

  • OpenGL Shading Language

    OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and ... Les mer

    549,09 kr

  • Designing Immersive 3D Experiences

    A Designer's Guide to Creating Realistic 3D Experiences for Extended Reality

    av Renee Stevens ...
    Serie serien Voices That Matter
    A Designer's Guide to Creating Realistic 3D Experiences For Extended RealityDesigning Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded ... Les mer

    386,29 kr

  • Self-Publishing Success: How to Successfully, Write, Publish and Promote Your Book

    Writing your first book? Want to know more about self-publishing?This is definitely the book for you!“Self-Publishing Success: How to Successfully Write, Publish and Promote Your Book” is a 19-page report written for new authors that teaches them about self-publishing.The author of this report, Christine John, is a self-published author who has published 10 books on a variety of topics such as web ... Les mer

    Gratis

  • The Night Shift

    av Alex Finlay ...
    What connects a massacre at a Blockbuster video store in 1999 with the murder of four teenagers fifteen years later?It's New Year's Eve of 1999 when four teenagers working late are attacked at a Blockbuster video store in New Jersey. Only one survives. Police quickly identify a suspect, the boyfriend of one of the victims, who flees and is never seen again.Fifteen years later, four more teenagers ... Les mer

    59,59 kr

  • Mastering Multi-Camera Techniques

    From Pre-Production to Editing to Deliverable Masters

    From a basic two-camera interview to an elaborate 26 camera HD concert film, this comprehensive guide presents a platform-agnostic approach to the essential techniques required to set up and edit a multi-camera project. Actual case studies are used to examine specific usages of multi-camera editing and include a variety of genres including concerts, talk shows, reality programming, sit-coms, ... Les mer

    775,32 kr

  • On Soulsring Worlds

    Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring

    Serie serien Routledge Advances in Game Studies
    The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.Arguing that the games are strategically positioned in relation to contemporary audiences and designed to tap into the new forms of interpretation afforded by digital media, the ... Les mer

    302,90 kr

  • Digital Video Concepts, Methods, and Metrics

    Quality, Compression, Performance, and Power Trade-off Analysis

    Digital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise reference for professionals in a wide range of applications and vocations. It focuses on giving the reader mastery over the concepts, methods and metrics of digital video coding, so that readers have sufficient understanding to choose and tune coding parameters for optimum ... Les mer

    Gratis

  • Godot 4 for Beginners

    Develop engaging 2D and 3D games with Godot 4's scripting and design features

    Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guide Free with your book: DRM-free PDF version + access to Packt's next-gen Reader\*Key FeaturesImplement custom scripts to control game logic and interactionsLearn coding, design, and game mechanics tailored for beginners in 2D and 3DBuild and release your own indie games, from ... Les mer

    317,69 kr eller gratis med Kobo Plus

  • The Art of Game Design

    A Book of Lenses, Third Edition

    av Jesse Schell ...
    The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many ... Les mer

    757,40 kr

  • Game Audio Mixing

    Insights to Improve Your Mixing Performance

    av Alex Riviere ...
    Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and ... Les mer

    465,14 kr

  • Adobe After Effects

    A Complete Course and Compendium of Features

    av Ben Goldsmith ...
    Serie Bok 5 - Course and Compendium
    Adobe After Effects: A Complete Course and Compendium of Features is your guide to editing and enhancing videos in Adobe After Effects. Whether you’re animating text or objects, changing a scene’s setting, or creating a 3D scene, After Effects is the tool for you—and this book will teach you what you need to know.First, with a complete Course that includes a set of projects and lessons derived ... Les mer

    340,89 kr

  • Aesthetic 3D Lighting

    History, Theory, and Application

    av Lee Lanier ...
    Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation.In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to ... Les mer

    634,30 kr

  • Practical Design Discovery

    av Dan Brown ...
    Design discovery is crucial to a project's success-unite your team in an approach toward a common goal. Explore the role of discovery in product design, how to use and structure your favorite techniques for success, and how to synthesize and document what you learn. With Dan Brown's flexible framework for planning and practicing discovery activities, you'll set every design endeavor on the right ... Les mer

    260,89 kr

  • Crafting Museum Social Media for Social Inclusion Work

    Serie serien Participatory Memory Practices
    Crafting Museum Social Media for Social Inclusion Work investigates if and how social media can be integrated into the social inclusion initiatives of museums, and the contextual factors that impact this integration.Drawing on a year‑long case study of Glasgow Museums (Scotland), international mini case studies, and interviews with museum professionals, Kist reveals the complex social and ... Les mer

    539,62 kr

  • Videogame-induced tourism. Esperienze oltre lo schermo

    Con l'inarrestabile progressione tecnologica, la Realtà Virtuale, ma soprattutto una delle sue diramazioni più ludiche, il videogame, è un ottimo esempio di come si possa "indurre" un utilizzatore più o meno assiduo e più o meno giovane, attraverso una serie di ambientazioni sempre più fedeli al mondo reale, ad abbandonare per un momento il monitor e passare a esperire, realmente, quei luoghi ... Les mer

    28,31 kr

  • Rethinking Hypermedia

    The Microcosm Approach

    Serie Bok 4 - Electronic Publishing Series
    Rethinking Hypermedia: The Microcosm Approach is essentially the story of the Microcosm hypermedia research and development project that started in the late 1980's and from which has emerged a philosophy that re-examines the whole concept of hypermedia and its role in the evolution of multimedia information systems. The book presents the complete story of Microcosm to date. It sets the development ... Les mer

    911,19 kr

  • DaVinci il montaggio perfetto per tutti

    Intro, approfondimenti, esercizi

    av Alberto Pian ...
    Serie Bok 1 - Your Storytelling is Born
    Il libro è offerto a un prezzo simbolico perché è del 2019 e oggi la versione di DaVinci è addirittura in lingua italiana.Tuttavia il libro è basato su metodi di lavoro e workflow particolari ed esplicitamente elaborati, che lo rendono strutturalmente estremamente utile l di là delle versioni dell’applicazione.Le basi essenziali di DaVinci per insegnanti, formatori, studenti, creativi, ... Les mer

    37,78 kr eller gratis med Kobo Plus

  • The Nightmare Before Christmas

    Serie serien Animation: Key Films/Filmmakers
    This edited collection considers The Nightmare Before Christmas as a milestone in animation and film history, considering the different layers of meaning and history of the film from pre-production to the present day.The Nightmare Before Christmas (Henry Selick, 1993) has become a key point of reference in negotiations of genre and the boundaries between mainstream and cult cultures, both on ... Les mer

    938,49 kr

  • The Rise of the Roguelite

    Inside a Gaming Phenomenon

    Redigert av James Cartlidge ...
    This book analyses the wave of roguelite games that has appeared over the past decade, putting them in historical context and informing readers about their development out of and relation to the roguelike genre that inspired them.The book includes discussions of the historical development and significance of roguelites, critical perspectives on topics such as gender, politics, philosophy, analyses ... Les mer

    700,59 kr

  • New Realities in Audio

    A Practical Guide for VR, AR, MR and 360 Video.

    The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show.This ... Les mer

    511,21 kr

  • iWork '05: The Missing Manual

    The Missing Manual

    av Jim Elferdink ...
    Introduced by Apple in January 2005, iWork '05 is an innovative new suite of document and presentation software that's the same caliber as Apple's groundbreaking digital media applications and that's wholly dedicated to what Mac users like you care about most: artistry and creativity. iWork '05 isn't about "office productivity"--it's about creating slick and stylish documents and cinema-quality ... Les mer

    163,59 kr