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Showing results for "chris dougherty"

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Cyber Wargaming

Research and Education for Security in a Dangerous Digital World

2024

EN

A first-of-its-kind theoretical overview and practical guide to wargame designGovernment, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed ...

PHP2,882.89

Going Through Gethsemane

Overcoming Darkness and Emerging into the Light

2020

EN

Have you been there? Have you been in place where you felt abandoned, forgotten, down trodden and without hope. If you have, join the crowd. We all have at some point in our lives. The author considers the dark times as Gethsemane moments. This inspirational book explores these times and more importantly offers encouragement and possible ways to get through Gethsemane. Life is beautiful, yet into every life comes periods of darkness, or you can call them Gethsemane moments, we can and must...

PHP232.59

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Superminds

The Surprising Power of People and Computers Thinking Together

2018

EN

From the founding director of the MIT Center for Collective Intelligence comes a fascinating look at the remarkable capacity for intelligence exhibited by groups of people and computers working together.If you're like most people, you probably believe that humans are the most intelligent animals on our planet. But there's another kind of entity that can be far smarter: groups of people. In this groundbreaking book, Thomas Malone, the founding director of the MIT Ce...

PHP644.19

Life in Media

A Global Introduction to Media Studies

2023

EN

A new way to teach media studies that centers students’ lived experiences and diverse perspectives from around the world.From the intimate to the mundane, most aspects of our lives—how we learn, love, work, and play—take place in media. Taking an expansive, global perspective, this introductory textbook covers what it means to live in, rather than with, media. Mark Deuze focuses on the lived experience—how people who use smartphones, the internet, and television se...

PHP2,727.69

Against Platforms

Surviving Digital Utopia

2025

EN

Accessible

A bold and imaginative critique of the hidden costs of digital life – and a manifesto for a better future . . .At the turn of the millennium, digital technologies seemed to have immense promise for transforming our society. With these powerful new tools, the thinking went, we would be free to live our best lives, connected to our communities in ways full of infinite potential.A quarter of a century on, this form of utopianism seems like a cruel mirage. Our ...

PHP627.99

The Proteus Paradox

How Online Games and Virtual Worlds Change Us-And How They Don't

2014

EN

Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change t...

PHP1,175.19

Bytes, Bombs, and Spies

The Strategic Dimensions of Offensive Cyber Operations

2019

EN

We are dropping cyber bombs. We have never done that before.-U.S. Defense Department officialA new era of war fighting is emerging for the U.S. military. Hi-tech weapons have given way to hi tech in a number of instances recently:A computer virus is unleashed that destroys centrifuges in Iran, slowing that country's attempt to build a nuclear weapon.ISIS, which has made the internet the backbone of its terror operations, finds its network-based comma...

PHP2,543.89

The New Fire

War, Peace, and Democracy in the Age of AI

2022

EN

Artificial intelligence is revolutionizing the world. Two AI policy experts reveal how democracies can come out on top—sharing cutting-edge research and insights from the intersection of AI and geopolitics.Artificial intelligence is revolutionizing the modern world. It is ubiquitous—in our homes and offices, in the present and most certainly in the future. Today, we encounter AI as our distant ancestors once encountered fire. If we manage AI well, it will become a ...

PHP1,173.09

Zones of Control

Perspectives on Wargaming

2016

EN

**A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning.With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more!**Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of...

PHP2,098.09

AI at War

How Big Data, Artificial Intelligence, and Machine Learning Are Changing Naval Warfare

2021

EN

Artificial intelligence (AI) may be the most beneficial technological development of the twenty-first century.Media hype and raised expectations for results, however, have clouded understanding of the true nature of AI—including its limitations and potential. AI at War provides a balanced and practical understanding of applying AI to national security and warfighting professionals as well as a wide array of other readers. Although the themes and findings of the chapters are releva...

PHP2,096.49

2016

EN

EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and EVE’s developer (CCP Games) examine the intricate world of *EVE**Online--*providing authentic accounts of lived experience within a game with more than a decade of histor...

PHP963.29

2014

EN

A collection of essays by ed-tech's "Cassandra" Audrey Watters, this book contains talks and tales of education technology: its histories, mythologies, ideologies, and monsters. Each chapter was originally delivered as a lecture during 2014.

PHP290.88