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Game Programming - Graphics eBooks

If you like Game Programming - Graphics eBooks, then you'll love these top picks.
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  • Gates of Krystalia - TTRPG in Anime Isekai Style | Core Rulebook - Demo Edition in English

    Gates of Krystalia is a TTJRPG offering a unique fantasy adventure that seamlessly blends magical elements with an anime-inspired atmosphere. Set in a crystalline world where light and darkness battle for dominance, players assume the roles of heroes wielding extraordinary powers. Here are some key features that make Gates of Krystalia an engaging gaming experience:An innovative card-based system ... Read more

    Free

  • A Quick Guide to c# with Unity

    Quick Guides, #1

    Series Book 1 - Quick Guides
    Why this book can help you to get started fast with C# in UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled "A Quick Guide To", and does just this. In this book series, you have the opportunity to get ... Read more

    Free

  • Gaming and Extremism

    The Radicalization of Digital Playgrounds

    Edited by Linda Schlegel, Rachel Kowert ...
    Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism."Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between ... Read more

    Free

  • Locating Imagination in Popular Culture

    Place, Tourism and Belonging

    Series series Routledge Research in Cultural and Media Studies
    Locating Imagination in Popular Culture offers a multi-disciplinary account of the ways in which popular culture, tourism and notions of place intertwine in an environment characterized by ongoing processes of globalization, digitization and an increasingly ubiquitous nature of multi-media.Centred around the concept of imagination, the authors demonstrate how popular culture and media are becoming ... Read more

    Free

  • The Hyper-Casual Games

    How to conceive, create, and launch Hyper-casual games to the top of the App Store

    by Trey S ...
    We’ve made top games like The Line Zen, The Pit, Bounce, Phases, Endless Sky, Jump Pack, Blue Edge, Wall Switch and even huge celebrity games like Bruce Lee: Dragon Run. And if you think about it, this is pretty insane. These games are dead simple. I know this first hand, as I created one of the very first hyper casual games ever on the app store. It was called Phases, I made it in 2014, it broke ... Read more

    PHP250.35

  • C# Programming from Zero to Proficiency (Introduction)

    C# from Zero to Proficiency, #0

    Series Book 0 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes instructions that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Read more

    Free

  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Read more

    PHP662.59

  • Fever Knights

    Official Fake Strategy Guide

    by Adam Ellis ...
    What really happened at Starfish Beach?Finneus thought this summer would be all about surfing—until a mysterious accident at Starfish Beach took his arm and left him with almost no memory of exactly what happened. Now, strange things have been occurring all around Toro Island, and Finn and his crew are going to get to the bottom of it!What happened at Starfish Beach?Finneus had plans to surf every ... Read more

    PHP545.39

  • C# Programming from Zero to Proficiency (Beginner)

    C# from Zero to Proficiency, #2

    Series Book 2 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes four chapters that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Read more

    Free

  • Invent Your Own Computer Games with Python, 4th Edition

    by Al Sweigart ...
    Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. ... Read more

    PHP1,490.39

  • Responsive Web Design Toolkit

    Hammering Websites Into Shape

    by Ken Tabor ...
    Responsive Web Design Toolkit: Hammering Websites into Shapefocuses on the nuts and bolts of responsive web design, showing you how to better build and how to debug websites that use the responsive technique. This book guides you through the technology that programmers use to build, test, and debug responsive websites. Covering what engineers do, how localhost can help, and DIY-testing, this book ... Read more

    PHP4,203.21

  • Creating Augmented and Virtual Realities

    Theory and Practice for Next-Generation Spatial Computing

    Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone ... Read more

    PHP2,167.99

  • Game Audio Programming 5

    Principles and Practices

    Edited by Guy Somberg ...
    Welcome to the fifth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and ... Read more

    PHP4,140.47

  • Research Methods and Project Management in Games

    by Pooya Soltani ...
    This is an interdisciplinary guide designed to equip aspiring and professional practitioners across game development and related creative fields with the essential research knowledge and skills to excel. It offers artists, designers, technologists, programmers, and researchers practical tools for conducting effective interdisciplinary research and managing research projects across diverse domains ... Read more

    PHP4,579.67

  • XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

    Create your own exciting games with Visual Basic and Microsoft XNA 4.0

    by Kurt Jaegers ...
    Create your own exciting games with Visual Basic and Microsoft XNA 4.0Key FeaturesVisual Basic edition of Kurt Jaegers' XNA 4.0 Game Development by Example. The first book to target Visual Basic developers who want to develop games with the XNA frameworkDive headfirst into game creation with Visual Basic and the XNA FrameworkFour different styles of games comprising a puzzler, space shooter, multi ... Read more

    PHP1,873.79 or Free with Kobo Plus

  • Monkey Game Development: Beginner's Guide

    Create monetized 2d games deployable to almost any platform with this book and ebook.

    Create monetized 2d games deployable to almost any platform.Key FeaturesCreate eight fun 2d games.Understand how to structure your code, your data structures and how to set up the control flow of a modern 2D gameLearn how to deploy your games to iOS, Android, XNA (Xbox, Windows Phone 7) and desktop platforms (Windows, OSX)Book DescriptionMonkey is a programming language and toolset that allows its ... Read more

    PHP2,131.19 or Free with Kobo Plus

  • Gameful Second and Foreign Language Teaching and Learning

    Theory, Research, and Practice

    Series series Social Sciences (R0)
    This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of ... Read more

    PHP5,789.39

  • Wharfie Animator

    Harry Reade, The Sydney Waterfront, and the Cuban Revolution

    by Max Bannah ...
    Series series Focus Animation
    This book examines the life of the Australian artist Harry Reade (1927–1998) and his largely overlooked contribution to animation. It constitutes a biography of Reade, tracing his life from his birth to his period of involvement with animation between 1956 and 1969. It explores the forces that shaped Reade and chronicles his experiences as a child, his early working life, the influence of left ... Read more

    PHP2,132.66

  • Computer Coding Projects for Kids

    A unique step-by-step visual guide, from binary code to building games

    Series series DK Help Your Kids With
    Techy kids will getting to grips with Scratch 3.0 using this beginner's guide to coding. Difficult coding concepts become easy and fun to understand as budding programmers build their own projects using Scratch 3.0, the latest software from the world's most popular programming language for beginners.Make a Dino Dance Party or create your own electronic birthday cards. Build games, simulations and ... Read more

    PHP912.49

  • Esports Insights

    Series series Sport Business Insights
    Esports Insights outlines the fundamental characteristics, features, and structures of the rapidly growing esports industry and acts as the perfect primer for readers without any prior knowledge of esports.Featuring international case studies in every chapter, this book showcases the contemporary nature of esports through illustrative, industry examples. By offering a concise and easy to ... Read more

    PHP1,944.43

  • Mastering iOS Game Development

    Mastering iOS Game Development

    Master the advanced concepts of game development for iOS to build impressive gamesKey FeaturesCreate a complete game with advanced techniques through the course of the book using in-depth, hands-on instructionsLearn how to multi-task and improve performance optimization in your game playing experienceThe author, Miguel, has 11 years of iOS game development using xcode and has released over 10 ... Read more

    PHP1,873.79 or Free with Kobo Plus

  • Les Légendes Xenogears & Xenosaga

    Monolithes brisés

    Dans le monde des jeux de rôle japonais, Xenogears possède une aura hors norme. Réputé pour l’ampleur de son épopée, la profondeur de ses thèmes ainsi que son univers unique à mi-chemin entre la science-fiction et la fantasy, il reste aujourd’hui une oeuvre de coeur pour de nombreux joueurs. Son successeur spirituel, la trilogie Xenosaga, a connu bien des déboires, au point de s’arrêter ... Read more

    PHP671.70

  • Press Start

    The Complete History of Video Gaming From Mario to Minecraft

    by Erwan Cario ...
    FULLY ILLUSTRATED AND UPDATED - THE ULTIMATE GUIDE TO VIDEO GAMING HISTORYPac-Man, Mario, Tomb Raider, The Sims, GTA, Minecraft, Fortnite... Video games are now one of the pillars of popular culture. This comprehensive, visually rich book chronicles the history of video games from their earliest roots in 1958 up to the present day, from simple pixels to the stunningly realistic visuals of modern ... Read more

    PHP1,954.59