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Game Programming - Graphics eBooks

If you like Game Programming - Graphics eBooks, then you'll love these top picks.
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  • The Hyper-Casual Games

    How to conceive, create, and launch Hyper-casual games to the top of the App Store

    by Trey S ...
    We’ve made top games like The Line Zen, The Pit, Bounce, Phases, Endless Sky, Jump Pack, Blue Edge, Wall Switch and even huge celebrity games like Bruce Lee: Dragon Run. And if you think about it, this is pretty insane. These games are dead simple. I know this first hand, as I created one of the very first hyper casual games ever on the app store. It was called Phases, I made it in 2014, it broke ... Read more

    PHP250.35

  • C# Programming from Zero to Proficiency (Introduction)

    C# from Zero to Proficiency, #0

    Series Book 0 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes instructions that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Read more

    Free

  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Read more

    PHP662.59

  • Locating Imagination in Popular Culture

    Place, Tourism and Belonging

    Series series Routledge Research in Cultural and Media Studies
    Locating Imagination in Popular Culture offers a multi-disciplinary account of the ways in which popular culture, tourism and notions of place intertwine in an environment characterized by ongoing processes of globalization, digitization and an increasingly ubiquitous nature of multi-media.Centred around the concept of imagination, the authors demonstrate how popular culture and media are becoming ... Read more

    Free

  • A Quick Guide to c# with Unity

    Quick Guides, #1

    Series Book 1 - Quick Guides
    Why this book can help you to get started fast with C# in UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled "A Quick Guide To", and does just this. In this book series, you have the opportunity to get ... Read more

    Free

  • Gaming and Extremism

    The Radicalization of Digital Playgrounds

    Edited by Linda Schlegel, Rachel Kowert ...
    Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism."Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between ... Read more

    Free

  • Gates of Krystalia - TTRPG in Anime Isekai Style | Core Rulebook - Demo Edition in English

    Gates of Krystalia is a TTJRPG offering a unique fantasy adventure that seamlessly blends magical elements with an anime-inspired atmosphere. Set in a crystalline world where light and darkness battle for dominance, players assume the roles of heroes wielding extraordinary powers. Here are some key features that make Gates of Krystalia an engaging gaming experience:An innovative card-based system ... Read more

    Free

  • Fever Knights

    Official Fake Strategy Guide

    by Adam Ellis ...
    What really happened at Starfish Beach?Finneus thought this summer would be all about surfing—until a mysterious accident at Starfish Beach took his arm and left him with almost no memory of exactly what happened. Now, strange things have been occurring all around Toro Island, and Finn and his crew are going to get to the bottom of it!What happened at Starfish Beach?Finneus had plans to surf every ... Read more

    PHP545.39

  • C# Programming from Zero to Proficiency (Beginner)

    C# from Zero to Proficiency, #2

    Series Book 2 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes four chapters that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Read more

    Free

  • Invent Your Own Computer Games with Python, 4th Edition

    by Al Sweigart ...
    Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. ... Read more

    PHP1,490.39

  • Farb- und Formpsychologie

    Series series Psychology (German Language)
    Dieses Werk ist eine umfassende und praxisrelevante Darstellung zur Farb- und Formpsychologie.Mit einer klaren Sprache und über 100 farbigen Abbildungen wird Ihnen die komplexe Thematik auf eine wissenschaftliche und anregende Art veranschaulicht.Über eine allgemeine Einführung in die Grundlagen des visuellen Systems hinaus werden Sie ebenfalls spezielles Wissen zu Assoziationen, Wirkungen und ... Read more

    PHP2,404.19

  • Mythopoeic Narrative in The Legend of Zelda

    Edited by Anthony Cirilla, Vincent Rone ...
    Series series Routledge Interdisciplinary Perspectives on Literature
    The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of ... Read more

    PHP4,077.72

  • Build your own 2D Game Engine and Create Great Web Games

    Using HTML5, JavaScript, and WebGL

    Series series Professional and Applied Computing (R0)
    Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts ... Read more

    PHP3,787.29

  • Modeling in Silo

    Create high-quality models in no time at all with these comprehensive, full-color, techniques and tutorials from Antony Ward and David Randall. These step-by-step tutorials walk readers through the creation of a high-quality female model while teaching you the basics and principles behind 3D modeling in Silo - including modeling the face and clothes, creating textures, and posing the character. ... Read more

    PHP3,952.23

  • Les mystères de Monkey Island

    A l’abordage des pirates !

    Le mythique studio Lucasfilm a fait rêver plus d'un enfant... Nicolas Deneschau nous offre un retour sur l'une des histoires les plus passionnantes du jeu vidéo.Lucasfilm Games™ puis LucasArts™deviendra un développeur légendaire, entre autres parce que c’est dans ses locaux qu’en 1990 fut créé The Secret of Monkey Island™. Le plus connu des jeux d’aventure Point & Click, qui doit sa réputation à ... Read more

    PHP890.03

  • Unity 2018 Shaders and Effects Cookbook

    Transform your game into a visually stunning masterpiece with over 70 recipes

    Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018Key FeaturesLearn the secrets of creating AAA quality shaders without writing long algorithmsMaster shader programming through easy-to-follow examplesCreate stunning visual effects that can be used in 3D gamesBook DescriptionSince their introduction to Unity, shaders have been seen as ... Read more

    PHP2,131.19 or Free with Kobo Plus

  • Gaming Addiction: The Basics

    by Janet Amber ...
    Thank you for your interest in this booklet. The "...The Basics" series, is a series of booklets designed to help you get the basics or foundations about a subject. Time is one of our most precious resources and as such it does not comeback, for that reason the Amber siblings have created this series. It is a series of small quick and easy to read and understand booklets, designed to give you a ... Read more

    PHP111.48

  • Punk Playthings

    Provocations for 21st Century Game Makers

    Punk PlaythingsProvocations for 21st Century Game Makers"Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that."Malcolm MclarenWarning: If you want a silver bullet solution for efficient game making or a step-by-step guide to receiving Indie Game Dev hero worship, you’re in the wrong place ... Read more

    PHP5,458.09

  • Programming Concepts in Java

    by Robert Burns ...
    This book is organized into three parts, separated by major milestones in gaining programming knowledge. Part 1 shows how to apply basic concepts of programming. It goes through the details of writing programs using freely available editor and compiler software. It shows how to store data in variables for use in calculations, and how to produce nice-looking output. These chapters teach all that is ... Read more

    PHP250.35

  • Learning XNA 4.0

    Game Development for the PC, Xbox 360, and Windows Phone 7

    by Aaron Reed ...
    Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a ... Read more

    PHP1,445.19

  • Cognitive and Neural Modelling for Visual Information Representation and Memorization

    by Limiao Deng ...
    Focusing on how visual information is represented, stored and extracted in the human brain, this book uses cognitive neural modeling in order to show how visual information is represented and memorized in the brain.Breaking through traditional visual information processing methods, the author combines our understanding of perception and memory from the human brain with computer vision technology, ... Read more

    PHP4,328.70

  • Critical Gaming: Interactive History and Virtual Heritage

    by Erik Champion ...
    Series series Digital Research in the Arts and Humanities
    This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the ... Read more

    PHP3,826.75

  • Reconfigurable and Adaptive Computing

    Theory and Applications

    Edited by Nadia Nedjah, Chao Wang ...
    Reconfigurable computing techniques and adaptive systems are some of the most promising architectures for microprocessors. Reconfigurable and Adaptive Computing: Theory and Applications explores the latest research activities on hardware architecture for reconfigurable and adaptive computing systems.The first section of the book covers reconfigurable systems. The book presents a software and ... Read more

    PHP6,775.71