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Multimedia e-booki

Jeśli lubisz e-booki z kategorii Multimedia, pokochasz te najlepsze propozycje.
Wyświetla 1 – 24 z 2785 wyników
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  • GPU Pro

    Advanced Rendering Techniques

    Edytowane przez Wolfgang Engel ...
    This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasi ... Czytaj dalej

    775,18 zł

  • Fundamentals of Computer Graphics

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing ... Czytaj dalej

    698,17 zł

  • GPU Pro 5

    Advanced Rendering Techniques

    Edytowane przez Wolfgang Engel ...
    In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers render ... Czytaj dalej

    272,05 zł

  • GPU Pro 360 Guide to Mobile Devices

    autorstwa Wolfgang Engel ...
    Wolfgang Engel’s GPU Pro 360 Guide to Mobile Devicesgathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers computer graphics in mobile devices. This volume is complete with 18 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU ... Czytaj dalej

    236,11 zł

  • AI for Games, Third Edition

    autorstwa Ian Millington ...
    AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in ... Czytaj dalej

    215,58 zł

  • Digital Cultural Heritage

    Challenges, Solutions, and Future Directions

    Serie seria Innovations in Multimedia, Virtual Reality and Augmentation
    This book explores how digital technologies are transforming cultural heritage preservation, documentation, and archiving. It delves into the technical aspects of digitalization techniques, digital preservation strategies, and the use of advanced technologies like virtual reality and augmented reality in the context of cultural heritage.Digital Cultural Heritage: Challenges, Solutions and Future ... Czytaj dalej

    302,85 zł

  • Switching to ArcGIS Pro from ArcMap

    autorstwa Maribeth H. Price ...
    Take advantage of your ArcMap experience to get started now with ArcGIS Pro 2.9.With the retirement of ArcMap coming soon, users need a tool to learn ArcGIS Pro quickly and efficiently—one that explains the new approach and improved functionality without bogging down. Experienced users don’t need an in-depth introduction but one that gets them up and running using ArcGIS Pro in their daily ... Czytaj dalej

    181,74 zł

  • The Night Shift

    autorstwa Alex Finlay ...
    What connects a massacre at a Blockbuster video store in 1999 with the murder of four teenagers fifteen years later?It's New Year's Eve of 1999 when four teenagers working late are attacked at a Blockbuster video store in New Jersey. Only one survives. Police quickly identify a suspect, the boyfriend of one of the victims, who flees and is never seen again.Fifteen years later, four more teenagers ... Czytaj dalej

    34,43 zł

  • Educational Game Design Fundamentals

    A Journey to Creating Intrinsically Motivating Learning Experiences

    autorstwa George Kalmpourtzis ...
    Can we learn through play? Can we really play while learning?Of course! But how?!We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers.Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both ... Czytaj dalej

    287,45 zł

  • The Gamer's Brain

    How Neuroscience and UX Can Impact Video Game Design

    autorstwa Celia Hodent ...
    Creating a successful video game requires more than just great ideas—it demands a deep understanding of user experience (UX). Successful games like Fortnite thrive because of their refined UX strategy, which prioritizes player engagement and satisfaction. This book equips readers with cognitive science insights and UX methodologies to design fun and engaging games that are inclusive, accessible, ... Czytaj dalej

    251,51 zł

  • Game Balance

    autorstwa Ian Schreiber, Brenda Romero ...
    Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such ... Czytaj dalej

    236,11 zł

  • Streaming Data Mesh

    A Model for Optimizing Real-Time Data Services

    autorstwa Hubert Dulay, Stephen Mooney ...
    Data lakes and warehouses have become increasingly fragile, costly, and difficult to maintain as data gets bigger and moves faster. Data meshes can help your organization decentralize data, giving ownership back to the engineers who produced it. This book provides a concise yet comprehensive overview of data mesh patterns for streaming and real-time data services.Authors Hubert Dulay and Stephen ... Czytaj dalej

    156,96 zł

  • The Art of Game Design

    A Book of Lenses, Third Edition

    autorstwa Jesse Schell ...
    The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many ... Czytaj dalej

    323,39 zł

  • Storytelling for Tiktok

    Make 15 Seconds Feel Like a Movie

    autorstwa Peter Thompson ...
    Storytelling for TikTok: Make 15 Seconds Feel Like a Movie is your creative toolkit for making short videos that leave a lasting impression. Whether you're a brand, a content creator, or just someone with a story to tell, this book helps you turn quick clips into powerful moments that grab attention and spark emotion.Inside, you’ll learn how to hook viewers in the first second, create a sense of ... Czytaj dalej

    20,18 zł lub bezpłatnie z Kobo Plus

  • Innovative Applications and Changing Framework in Digital Broadcasting

    Edytowane przez Nursel Bolat ...
    In conjunction with digitalization, the media and publishing sector has undergone a radical transformation, paving the way for new content production and consumption norms. The traditional broadcasting approach is being replaced by more flexible, accessible, and user-oriented models, using the opportunities provided by technology. Artificial intelligence-supported algorithms offer personalized ... Czytaj dalej

    654,03 zł

  • 中文版3ds Max 2016完全自学教程(实例版)

    autorstwa 韩高峰 ...
    本书以3ds Max、V-Ray和Corona软件为基础,以案例的形式讲解了这3个软件的基本功能和实际运用。通过学习本书,读者不仅可以掌握软件的基本操作,还可以学习软件在不同领域的应用。本书共14章,前8章为3ds Max 2016的基础操作部分,涉及软件基础、建模、摄影机、材质与贴图、灯光、环境与效果,以及毛发与布料等;第9章介绍V-Ray渲染器的使用方法和技巧;第10章介绍Corona渲染器的基础知识;第11~14章介绍3ds Max中较为复杂的功能,涉及粒子与空间扭曲、动力学和动画制作。本书在编排的过程中特意设计了技巧与提示、疑难问答和技术专题,这些可以帮助读者快速掌握一些关键知识或技术。本书最后还提供了3ds Max快捷键索引、效果图材质参数索引,以及3ds Max常见问题的解决方案。本书附带学习资源,内容包括本书所有实例的场景文件、实例文件,以及在线教学视频 ... Czytaj dalej

    91,11 zł

  • AI-based Image and Video Coding

    Methods, Standards, and Applications

    autorstwa Wei Gao ...
    Serie seria Professional and Applied Computing (R0)
    Unlocking the future of image and video coding with AI-based Image and Video Coding: Methods, Standards, and Applications, we can explore the revolutionary impact of deep learning technologies on image and video compression. This book is a must-read for researchers, practitioners, and students eager to stay ahead of the curve in an ever-evolving field where deep learning and artificial ... Czytaj dalej

    761,97 zł

  • Mathematics Education for a New Era

    Video Games as a Medium for Learning

    autorstwa Keith Devlin ...
    Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Med ... Czytaj dalej

    210,44 zł

  • The Handbook on Socially Interactive Agents

    20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 1: Methods, Behavior, Cognition

    Serie seria ACM Books
    The Handbook on Socially Interactive Agents provides a comprehensive overview of the research fields of Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics. Socially Interactive Agents (SIAs), whether virtually or physically embodied, are autonomous agents that are able to perceive an environment including people or other agents, reason, decide how to interact, and ... Czytaj dalej

    165,15 zł

  • The Game Music Toolbox

    Composition Techniques and Production Tools from 20 Iconic Game Soundtracks

    autorstwa Marios Aristopoulos ...
    The Game Music Toolbox provides readers with the tools, models, and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, ... Czytaj dalej

    174,50 zł

  • 玩赚剪映:视频剪辑、特效与运营

    autorstwa 易苗苗 ...
    如何轻松剪辑视频、添加喜欢的音乐?如何添加想要的文字、精彩漂亮的转场? 如何快速找准自己的视频定位,制作出爆款视频,并运用多种方式进行变现赚钱? 本书通过三大内容板块进行专业讲解,帮助您快速玩赚剪映App,从新手变成业内达人! 一是剪辑篇,主要介绍了视频的剪辑、音频和字幕的处理,帮助您轻松剪出视频大片! 二是特效篇,主要介绍了调色、转场、卡点和合成等视频效果的制作,让您的视频变得更吸睛! 三是运营篇,主要介绍了账号定位、内容策划和商业变现等内容,帮助您获得更多的视频收益! 本书适合广大视频拍摄者与后期制作者,特别是想进军抖音、快手、微信视频号、西瓜视频和哔哩哔哩等平台的视频玩家,以及创业者、MCN机构或相关企业人员。 ... Czytaj dalej

    68,53 zł

  • Сакральные квесты. Зачем религия и мифология в видеоиграх

    Serie seria Видеоигры: глубокое погружение
    Видеоигры и религия — два мира, которые пересекаются гораздо глубже, чем кажется на первый взгляд. На экране мы сражаемся с монстрами, пришедшими из религиозных текстов и древних мифов, защищаем, соблазняем или уничтожаем богов — а иногда берем на себя их роль. Мы выстраиваем роскошные виртуальные храмы, руководим священными войнами и примиряем враждующие группы верующих, раскрываем тайны ... Czytaj dalej

    40,03 zł lub bezpłatnie z Kobo Plus

  • An Introduction to HTML5 Game Development with Phaser.js

    autorstwa Travis Faas ...
    Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of ... Czytaj dalej

    256,65 zł

  • ChatGPT Visual Bible

    A step-by-step, screenshot-by-screenshot guide to writing, researching, analyzing, and automating with ChatGPT

    autorstwa Mark J. Price ...
    Progress from your first conversation to completing professional assignments, creating advanced AI workflows, and and enhancing your career.Key FeaturesFollow a structured visual learning path from simple chatbot to reliable professional AI partner.Learn through practical activities and complete projects instead of abstract explanations.Develop safe, responsible practices for reviewing AI output ... Czytaj dalej

    106,77 zł lub bezpłatnie z Kobo Plus