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Wirtualna rzeczywistość e-booki

Jeśli lubisz e-booki z kategorii Wirtualna rzeczywistość, pokochasz te najlepsze propozycje.
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  • The Simulated Multiverse: An MIT Computer Scientist Explores Parallel Universes, The Simulation Hypothesis, Quantum Computing and the Mandela Effect

    Simulation Hypothesis

    autorstwa Rizwan Virk ...
    Serie seria Simulation Hypothesis
    Do multiple versions of ourselves exist in parallel universes living out their lives in different timelines? In this follow up to his bestseller, The Simulation Hypothesis, MIT Computer Scientist and Silicon Valley Game Pioneer Rizwan Virk explores these topics from a new lens: that of simulation theory.If we are living in a simulated universe, composed of information that is rendered around us, ... Czytaj dalej

    36,39 zł

  • The Simulation Hypothesis

    An MIT Computer Scientist Shows Why AI, Quantum Physics, and Eastern Mystics All Agree We Are in a Video Game

    autorstwa Rizwan Virk ...
    The definitive exploration of one of the most daring and consequential theories of our time, completely revised and updated to reflect the rapid advances in artificial intelligence and virtual realityAre we living in a simulation? MIT computer scientist Rizwan Virk draws from research and concepts from computer science, artificial intelligence, video games, quantum physics, and ancient mystics to ... Czytaj dalej

    49,65 zł

  • Building AR Apps with ARCore and ARKit

    Master Augmented Reality App Development with ARCore and ARKit for Immersive and Interactive AR Experiences (English Edition)

    autorstwa Vedala Satyadev ...
    Build Immersive AR Apps with ARCore and ARKitBook DescriptionAugmented Reality (AR) is revolutionizing how we interact with digital content, and mastering ARCore and ARKit can give you a competitive edge in this rapidly growing field. Building AR Apps with ARCore and ARKit takes you on a structured journey, starting with the fundamentals of AR technology and progressing to building real-world ... Czytaj dalej

    72,54 zł lub bezpłatnie z Kobo Plus

  • The metaverse and its impact on human rights, the rule of law and democracy

    autorstwa Council of Europe ...
    How can rights and freedoms be guaranteed in the metaverse, whilst the frontiers between the physical and virtual worlds are becoming increasingly blurred?This collaborative report by the Council of Europe and the IEEE Standards Association navigates the complexities of technology and human rights, emphasising the importance of a human-centric approach to immersive realities development, such as ... Czytaj dalej

    63,51 zł

  • Metaverse Made Simple

    autorstwa Pamela Jessup ...
    "Metaverse Made Simple"Is for beginners that are interested in learning about the Metaverse and its defintion.You will also gain insight on why it matters for the future and how to harness its power."Welcome to the Metaverse for beginners" ... Czytaj dalej

    36,39 zł

  • Videogame-induced tourism. Esperienze oltre lo schermo

    autorstwa Fabrizio Berardone ...
    Con l'inarrestabile progressione tecnologica, la Realtà Virtuale, ma soprattutto una delle sue diramazioni più ludiche, il videogame, è un ottimo esempio di come si possa "indurre" un utilizzatore più o meno assiduo e più o meno giovane, attraverso una serie di ambientazioni sempre più fedeli al mondo reale, ad abbandonare per un momento il monitor e passare a esperire, realmente, quei luoghi ... Czytaj dalej

    11,44 zł

  • Hands-On Augmented Reality Development with Meta Spark Studio

    A Beginner’s Guide

    autorstwa Jaleh Afshar ...
    Serie seria Professional and Applied Computing (R0)
    Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner’s guide to AR development focuses on practical, project-based learning — no prior coding or design experience is required.You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, ... Czytaj dalej

    236,13 zł

  • Aprende a Desarrollar Videojuegos

    autorstwa Ángel Arias ...
    El desarrollo de un juego no es una tarea trivial, ya que requiere una atención especial, ya que es un software bastante complejo que cubre varias áreas de computación, tales como la programación, el diseño, la creación de redes, la infografía, la inteligencia artificial, o el sonidos entre otros. Sin embargo, las nuevas herramientas y métodos han facilitado el desarrollo de desarrollo de juegos, ... Czytaj dalej

    10,75 zł

  • Gaming

    Essays On Algorithmic Culture

    autorstwa Alexander R. Galloway ...
    Serie seria Electronic Mediations
    Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to ... Czytaj dalej

    49,44 zł

  • Desintoxicación Digital: Una Guía para Minimizar el Uso o la Adicción a Redes Sociales, Videojuegos y Otros Tipos de Tecnología

    autorstwa Alphonso Lina ...
    ¿Sientes que te sentirás perdido sin el celular un día, incluso algunas horas? ¿Estás cansado de dedicar muchas horas al celular? ¿Te gustaría un cambio en tu rutina para separarte de la tecnología? Entonces sigue leyendo…"La tecnología es importante, pero lo único que realmente importa es lo que hacemos con ella" - AnónimoSeguro cada mañana al levantarte lo primero que haces es tomar el celular ... Czytaj dalej

    10,89 zł

  • Managing Image Collections

    A Practical Guide

    autorstwa Margot Note ...
    Serie seria Chandos Information Professional Series
    This book explores issues surrounding all aspects of visual collection management, taken from real-world experience in creating management systems and digitizing core content. Readers will gain the knowledge to manage the digitization process from beginning to end, assess and define the needs of their particular project, and evaluate digitization options. Additionally, they will select strategies ... Czytaj dalej

    274,14 zł

  • La Guía Definitiva Para Invertir En NFT

    autorstwa Wayne Walker ...
    En "La Guía Definitiva para Invertir en NFT", el autor de libros sobre inversiones Wayne Walker ofrece una visión completa del ecosistema de los NFT. Comparte poderosas estrategias de inversión que pueden ser utilizadas tanto por principiantes como por los inversores más avanzados del mercado. Walker ha escrito libros sobre las criptomonedas y el blockchain, lo que le da una visión única de la ... Czytaj dalej

    3,61 zł

  • Hyper-V Best Practices

    autorstwa Benedict Berger ...
    This book is intended for those who already have some basic experience with Hyper-V and now want to gain additional capabilities and knowledge of Hyper-V. If you have used Hyper-V in a lab environment before and now want to close the knowledge gap to transfer your Hyper-V environment to production, this is the book for you! ... Czytaj dalej

    101,73 zł lub bezpłatnie z Kobo Plus

  • The end of the world

    autorstwa SmartieAI ...
    The end of the world written by Artificial Intelligence Futurist ... Czytaj dalej

    59,37 zł lub bezpłatnie z Kobo Plus

  • Realtà Virtuale

    autorstwa Ajit Singh ...
    Con il rapido sviluppo della tecnologia moderna, la tecnologia è ovunque. Il computer è il prodotto più rappresentativo, in quanto nel giro di pochi decenni, ora ci sono molti tipi diversi di computer, ad esempio, l'enorme server situato nella stanza, il personal computer sul tavolo, il computer portatile sulle ginocchia, lo smartphone e il tablet nelle nostre mani, anche il dispositivo ... Czytaj dalej

    14,57 zł

  • The Metaverse and the Future of Fashion

    How the New Internet Era Will Revolutionize Fashion Commerce

    autorstwa Sonia Preta ...
    Welcome to a brave new world for the future of fashion commerce: Web 3.0 and the Metaverse. One-third of the world's population already spends time regularly in virtual reality. Here, they build digital identities as avatars, choose virtual worlds as their social platforms, and buy digital clothing.The market impact of the Metaverse is predicted to be in the trillions by 2030. What does that mean ... Czytaj dalej

    19,08 zł

  • Realidad virtual y Realidad Aumenta

    autorstwa Fernando Navarro Pulido ...
    En la actualidad, el desarrollo de aplicaciones de realidad virtual y aumentada crece de forma exponencial ampliando las posibilidades de interactividad entre sus usuarios y todos los elementos con los que estas se encuentren relacionadas, bien sean reales o virtuales. Mediante la realidad virtual, podemos adentrarnos en mundos y entornos inexistentes y mediante la realidad aumentada podemos ... Czytaj dalej

    47,13 zł lub bezpłatnie z Kobo Plus

  • Extended Reality Performance

    Scenographic Practice in Virtual and Augmented Reality Technologies

    Serie seria Performance and Design
    This pioneering collection illuminates the immersive world of Extended Reality Performance (XRP), where avant-garde digital performance-makers push the boundaries of creativity using cutting-edge extended reality (XR) technologies.In an era dominated by rapid advancements in hardware and software, XR technologies have surged in popularity, allowing everyone with a smartphone, tablet or head ... Czytaj dalej

    356,25 zł

  • 3D Research Challenges in Cultural Heritage IV

    Risk Prevention and Monitoring Methods

    Serie seria Springer Nature Proceedings Computer Science
    This open access book presents a collection of papers focusing on a range of digital technologies and their use in the protection and restoration of cultural heritage. Digital tools - from 3D scanning and photogrammetry to Heritage Building Information Modeling (HBIM), Digital Twins, and Extended Reality (XR) - are transforming the way we understand and care for tangible heritage. These ... Czytaj dalej

    Za darmo

  • Mastering Augmented Reality Development with Unity

    Create immersive and engaging AR experiences with Unity (English Edition)

    autorstwa Indika Wijesooriya ...
    “Mastering Augmented Reality Development with Unity” is a comprehensive guide that will take you from beginner to expert in AR development. Whether you are a beginner or an experienced developer, this book is the perfect resource for learning to create amazing AR experiences. The book begins with an introduction to AR, covering its core principles and potential applications. You will learn how to ... Czytaj dalej

    55,01 zł lub bezpłatnie z Kobo Plus

  • Crafty Game Writing

    Secrets of Great Videogame Narrative

    autorstwa Alex Epstein ...
    Every writer dreams of creating their own game world and telling their own stories. But creating a new game from scratch is different from working on an established franchise. If you’re writing for Star Wars or Assassin’s Creed or the Marvel Universe, the groundwork has already been laid for you. But what if you are the person who has to lay that groundwork? Where do you start? How do you decide ... Czytaj dalej

    225,84 zł

  • Virtual Reality in den Geisteswissenschaften

    Konzepte, Methoden und interkulturelle Anwendungen

    Serie Książka 12 - Hildesheimer Schriften zur Interkulturellen Kommunikation / Hildesheim Studies in Intercultural Communication
    Virtual-Reality-Technologie birgt große Potenziale, Forschung und Lehre geisteswissenschaftlicher Fächer nachhaltig zu bereichern. Ihr Einsatz in Hochschulen ist dabei längst nicht mehr nur eine technologische Fragestellung. Mit dem Medium Virtual Reality werden theorie- und methodenbezogene disziplinäre Praktiken aus einer neuen Perspektive befragt. VR wird schon heute für außergewöhnliche ... Czytaj dalej

    271,83 zł

  • Immersive Sound Volume II

    The Design and Practice of Binaural and Multi-Channel Experiences

    Edytowane przez Agnieszka Roginska, Paul Geluso ...
    Serie seria Audio Engineering Society Presents
    Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio across music, production, theater, installations, and film.Offering both foundational knowledge and practical insights into the design and implementation of ... Czytaj dalej

    338,79 zł