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Wirtualna rzeczywistość e-booki

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  • The Simulated Multiverse: An MIT Computer Scientist Explores Parallel Universes, The Simulation Hypothesis, Quantum Computing and the Mandela Effect

    Simulation Hypothesis

    autorstwa Rizwan Virk ...
    Serie seria Simulation Hypothesis
    Do multiple versions of ourselves exist in parallel universes living out their lives in different timelines? In this follow up to his bestseller, The Simulation Hypothesis, MIT Computer Scientist and Silicon Valley Game Pioneer Rizwan Virk explores these topics from a new lens: that of simulation theory.If we are living in a simulated universe, composed of information that is rendered around us, ... Czytaj dalej

    36,39 zł

  • The Simulation Hypothesis

    An MIT Computer Scientist Shows Why AI, Quantum Physics, and Eastern Mystics All Agree We Are in a Video Game

    autorstwa Rizwan Virk ...
    The definitive exploration of one of the most daring and consequential theories of our time, completely revised and updated to reflect the rapid advances in artificial intelligence and virtual realityAre we living in a simulation? MIT computer scientist Rizwan Virk draws from research and concepts from computer science, artificial intelligence, video games, quantum physics, and ancient mystics to ... Czytaj dalej

    49,65 zł

  • Hướng dẫn Toàn tập về Đầu tư NFT

    autorstwa Wayne Walker ...
    Trong Hướng dẫn Toàn tập về Đầu tư NFT, tác giả đầu tư Wayne Walker mang đến một cái nhìn toàn diện về hệ sinh thái NFT. Anh chia sẻ các chiến lược đầu tư mạnh mẽ mà cả người mới bắt đầu lẫn những người tham gia thị trường cao cấp hơn đều có thể sử dụng. Bạn sẽ nhanh chóng tìm hiểu và nắm rõ mối liên hệ giữa NFT, metaverse và crypto. Wayne đã từng viết sách về crypto và blockchain, nhờ đó chỉ anh ... Czytaj dalej

    3,61 zł

  • The Virtual Universe

    Unlocking the Possibilities of the Metaverse

    autorstwa Andreas Kaplan ...
    Will we one day inhabit virtual worlds? From the buzz around Second Life in the early 2000s to Mark Zuckerberg’s much-hyped quest for the Metaverse, there seems to be a clear pattern. After being touted as revolutionary, virtual worlds fail to meet expectations and fade into obscurity. Yet the dream of an immersive, independent, and interconnected virtual social universe still has the potential to ... Czytaj dalej

    103,31 zł

  • Industrial Metaverse Building Blocks

    An Extended Reality (XR) Model-Based Approach

    Serie seria Professional and Applied Computing (R0)
    Explore the Metaverse’s role in centralizing industrial data. This book introduces the methodology and applications of extended reality (XR) technologies in the life cycle of complex systems as a natural part of model-based systems engineering (MBSE). The integration of extended realities within the Metaverse opens up new possibilities for immersive experiences and enhanced collaboration, making ... Czytaj dalej

    213,66 zł

  • REALITY STAR, The Way to Become Famous

    autorstwa Luna Ludwig ...
    A reality star is a person who has become known through their participation in reality shows or through their presence on social media. These types of stars can come from different areas, such as the entertainment industry, the fashion industry, sports or even everyday life. The term "reality TV" was introduced in the 1990s to describe shows that depict people's lives in a documentary-like manner. ... Czytaj dalej

    29,10 zł

  • Deep Learning for 3D Point Clouds

    autorstwa Wei Gao, Ge Li ...
    Serie seria Computer Science (R0)
    As an efficient 3D vision solution, point clouds have been widely applied into diverse engineering scenarios, including immersive media communication, autonomous driving, reverse engineering, robots, topography mapping, digital twin city, medical analysis, digital museum, etc. Thanks to the great developments of deep learning theories and methods, 3D point cloud technologies have undergone fast ... Czytaj dalej

    721,86 zł

  • The social networks: an introduction

    autorstwa Marco Casella ...
    This book provides a general overview from the historical and technical point of view of the most known social networks of the Web: Facebook, Twitter, MySpace and LinkedIn. ... Czytaj dalej

    12,69 zł lub bezpłatnie z Kobo Plus

  • HoloLens Blueprints

    Build immersive AR and Mixed Reality Applications

    A project-based guide that helps you create AR, VR and Mixed Reality applications from scratchKey FeaturesBring holographic insights to existing line-of-business applications, tools, and workflowsFocus on developing end-to-end realistic holographic application.Build interactive model scripts and test them in Unity3D and holographic emulatorsBook DescriptionDo you want to create stunning ... Czytaj dalej

    155,91 zł lub bezpłatnie z Kobo Plus

  • Erfolgreiche Spieleentwicklung

    Moderne Licht- und Schattenspiele mit OpenGL

    autorstwa Alexander Rudolph ...
    Serie Książka 109 - shortcuts
    Die Schlüsseltechnologien moderner Computerspiele sind ebenso vielfältig wie komplex. Vom Post Processing und HDR-Rendering über Beleuchtungsverfahren wie Screen Space Ambient Occlusion, GPU Ray Marching und Shadow Mapping bis hin zu Atmosphärendarstellung und Streueffekten - wer möglichst realistische 3-D-Welten erschaffen möchte, sollte eine Vielfalt von Verfahren kennen und anwenden können. Im ... Czytaj dalej

    18,18 zł lub bezpłatnie z Kobo Plus

  • Brug af Meta Quest 3 på arbejdspladsen: En sindssygt enkel guide til Meta Quest 3

    autorstwa Scott La Counte ...
    Udnyt potentialet i Meta Quest 3Meta Quest-platformen har fået sit ry som en port til virtuelle spileventyr. Men under den underholdende fernis gemmer der sig et potentiale, som venter på at blive udnyttet. Denne enheds muligheder er ikke begrænset til spilverdenen; de kan uden problemer blandes ind i vores daglige professionelle liv. Denne guide giver dig et dybt dyk ned i Meta Quest 3's ofte ... Czytaj dalej

    29,10 zł

  • Der Einsatz des Meta Quest 3 am Arbeitsplatz: Ein wahnsinnig einfacher Leitfaden für das Meta Quest 3

    autorstwa Scott La Counte ...
    Das Potenzial von Meta Quest 3 freisetzenDie Meta Quest-Plattform hat sich ihren Ruf als Tor zu virtuellen Spielabenteuern verdient. Doch unter der Oberfläche verbirgt sich ein Potenzial, das nur darauf wartet, genutzt zu werden. Die Möglichkeiten dieses Geräts beschränken sich nicht auf die Welt der Spiele, sondern lassen sich nahtlos in unseren beruflichen Alltag integrieren. Dieser Leitfaden ... Czytaj dalej

    29,10 zł

  • Metamodeling for Extended Reality

    autorstwa Fabian Muff ...
    This open access book which is based on the author’s dissertation in 2024 explores the challenges of metamodeling in the context of extended reality and emphasizes the need for new concepts in metamodeling to effectively combine it with extended reality technologies. The central question of this work is how metamodeling can be used “in” and “for” extended reality.The book is structured in nine ... Czytaj dalej

    Za darmo

  • Interactive Web Development with Three.js and A-Frame

    Create Captivating Visualizations and Projects in Immersive Creative Technology for 3D, WebAR, and WebVR Using Three.js and A-Frame (English Edition)

    autorstwa Alessandro Straccia ...
    Build rich Creative Technology projects using 3D, AR, and VRBook DescriptionEmbark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial ... Czytaj dalej

    95,42 zł lub bezpłatnie z Kobo Plus

  • Virtual Reality Methods

    A Guide for Researchers in the Social Sciences and Humanities

    EPUB and EPDF available Open Access under CC-BY-NC-ND licence.Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers.The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It ... Czytaj dalej

    Za darmo

  • The VR Book

    Human-Centered Design for Virtual Reality

    autorstwa Jason Jerald ...
    Serie seria ACM Books
    This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail.The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these ... Czytaj dalej

    220,28 zł

  • Introduction to Metaverse

    Technology Landscape, Applications, and Challenges

    autorstwa Rajan Gupta, Saibal K. Pal ...
    Serie seria Business and Management (R0)
    This book discusses Metaverse Technology, which is one of the emerging technologies around the world, through its concepts, definitions, architectural layers, economic implications, and presents comparison points with other allied areas like Web 3.0, Digital Twin, Blockchain, Multiverse, Artificial Intelligence, Internet of Everything and Hyperautomation.The book also presents several use-cases ... Czytaj dalej

    180,48 zł

  • Samsung S21 Users Manual

    Concise Users Guide On The New Samsung Phone 5G Series For Beginners, Dummies, And Seniors (Tips and Tricks, Troubleshooting, Reviews)

    autorstwa Chris K. Gwinn ...
    Samsung's Galaxy S21, S21 Plus, and S21 Ultra series have been released after months of speculations. It is a great addition to the Samsung Galaxy gadgets family, according to the hype before its release.The Samsung Galaxy S21 5G might have similar features and value to money as the previous version. This one is still very up-to-date for the smartphone category, thanks to positive reviews from ... Czytaj dalej

    21,80 zł lub bezpłatnie z Kobo Plus

  • The Metaverse Opportunity: A Guide to Boosting Your Income in Virtual Reality

    autorstwa Chiragh Baloch ...
    Chapter 1: Introduction to the MetaverseDefinition of the metaverseHistory of the metaverseExamples of metaverse platformsChapter 2: Opportunities for Earning Income in the MetaverseVirtual real estateVirtual goods and servicesVirtual events and experiencesVirtual employment and freelancingChapter 3: Tips for Succeeding in the MetaverseNetworking and building relati... ... Czytaj dalej

    19,08 zł

  • Women in the Metaverse

    Storie di donne che ispirano le donne

    autorstwa Simonetta Pozzi ...
    Chi è Maeve Donovan, game player professionista, che da bambina si appassiona ai videogiochi grazie a sua zia? Perché l'artista Carli si lascia emozionare dalla realtà virtuale con cui interpreta la sua arte? Qual è il percorso di Sara che studia lingue e si entusiasma per blockchain e NFTs tanto da aprire un'agenzia specializzata? Come nasce l'idea di Petra di creare ed amministrare una community ... Czytaj dalej

    59,37 zł lub bezpłatnie z Kobo Plus

  • Realidade Virtual

    autorstwa Ajit Singh ...
    Com o rápido desenvolvimento da conhecimento técnico-científico moderno, a tecnologia está em toda parte. O computador é o produto mais representativo, já que, em poucas décadas, surgiram vários tipos diferentes de computadores, como, por exemplo, o enorme servidor localizado na sala, o computador pessoal na mesa, o laptop nos joelhos, o smartphone e o tablet em nossas mãos, até mesmo o ... Czytaj dalej

    17,67 zł

  • Learn ARCore - Fundamentals of Google ARCore

    Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

    autorstwa Micheal Lanham ...
    Create next-generation Augmented Reality and Mixed Reality apps with the latest version of Google ARCoreKey FeaturesHarness the power of the Google’s new augmented reality (AR) platform ARCore to build cutting-edge Augmented reality appsLearn core concepts of Environmental Understanding, Immersive Computing, and Motion Tracking with ARCoreExtend your application by combining ARCore with OpenGL, ... Czytaj dalej

    140,79 zł lub bezpłatnie z Kobo Plus

  • Human Reconstruction Using mmWave Technology

    Serie seria Computer Science (R0)
    This book introduces human reconstruction technologies in smart homes leveraging mmWave signals. It begins by presenting the overview of human reconstruction and the development of mmWave sensing technology. The authors introduce a mmWave sensing-based human posture reconstruction approach, which exploits mmWave signals to sense and track multiple users’ postures as they move, walk or sit. It also ... Czytaj dalej

    200,54 zł

  • Platform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction

    Applying Extended Reality and Game Applications to PDfMA

    Serie seria Engineering (R0)
    This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation.Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and ... Czytaj dalej

    441,09 zł