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Realitate virtuală Cărți electronice

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  • Virtual Interiorities

    Senses of Place and Space

    Contemporary virtual reality is often discussed in terms of popular consumer hardware. Yet the virtual we increasingly experience comes in many forms and is often more complex than wearable signifiers.This three-volume collection of essays examines the virtual beyond the headset. Virtual Interiorities offers multiple, sometimes unexpected entry points to virtuality—theme parks, video games, gyms, ... Citiți mai mult

    22,30 lei

  • Virtual Experience

    La realtà virtuale nel mondo dell’arte

    Oggi l’arte non è solamente quella che siamo abituati a vedere nei musei e nelle gallerie. Accanto all’arte tradizionale molte sono le forme artistiche che si vanno sempre più diffondendo e affermando. Tra queste una nuova forma d’arte che nasce e si sviluppa anche sulla Rete è la net art. L’introduzione di tecnologie informatiche in ogni area delle attività umane sta rendendo l’informatica sempre ... Citiți mai mult

    52,03 lei sau gratuit cu Kobo Plus

  • Metaverso: La guida visionaria per principianti per scoprire ed investire nelle Terre Virtuali, nei giochi nella blockchain, nell’arte digitale degli NFT e nelle affascinanti tecnologie del VR

    de Clark Griffin ...
    Volete scoprire il metaverso e come fare soldi con esso?Avete paura di perdere un'altra mega-opportunità come il Bitcoin o l'investimento in Amazon?Volete cambiare il vostro destino avendo una nuova possibilità nel mondo virtuale?Se avete risposto "Sì!" a una di queste domande, allora questa è la Bibbia per voi!Immagino che siate confusi dalle migliaia di informazioni sul mondo del metaverso e ... Citiți mai mult

    44,66 lei

  • Construction Applications of Virtual Reality, Volume I

    Select Proceedings of CONVR 2024

    Seria seria Springer Nature Proceedings excluding Computer Science
    This book presents the select proceedings of the 24th International Conference on Construction Applications of Virtual Reality (CONVR 2024), focusing on the synthesis of digital innovation and sustainable development within the Architecture, Engineering, and Construction (AEC) industry. Themed "The Intersection of Digital Transformations and Virtual Innovation in Sustainable Development and Net ... Citiți mai mult

    1.399,70 lei

  • Digital Cool

    Life in the Age of New Media

    You email your report, check the position of your stocks, play your favourite Rahman, and upload new patches for your favourite simulation gameall using the same three-inch-by-five device that fits into your palm. You chat, share, play and blog, even check for directions to the new Italian restaurant in town online. Everyday life is now digital.Digital Cool examines life in the age of New Media. ... Citiți mai mult

    39,65 lei

  • AI Technologies and Virtual Reality

    Proceedings of 7th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2023)

    Seria seria Springer Nature Proceedings excluding Computer Science
    This book gathers a collection of selected works and new research results of scholars and graduate students presented at the 7th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2023) held in Kumamoto, Japan during July 21-23, 2023. The focus of the book is interdisciplinary in nature and includes research on all aspects of artificial intelligence and virtual reality, ... Citiți mai mult

    1.191,57 lei

  • Infrastructures of Reality: Metaverse Stories, Spaces, Bodies

    Seria seria Intelligent Technologies and Robotics (R0)
    This open access book focuses on two dimensions of the development of the metaverse that are crucial to ‘reality’, namely spatiality and embodiment. Metaversal technologies are thought to fundamentally affect both our spaces and bodies, which are two central aspects of the constitution of social reality. Both spatiality and embodiment are core elements of world-making that are being pulled into ... Citiți mai mult

    Gratuit

  • Digital Fashion Innovations

    Advances in Design, Simulation, and Industry

    Editat de Abu Sadat Muhammad Sayem ...
    Seria seria Textile Institute Professional Publications
    Digitalisation is becoming a standard practice in the fashion industry. Innovation in digital fashion is not just limited to computer-aided design (CAD) and manufacturing (CAM), rather it runs throughout the fashion supply chain, from product life cycle management and developing new business models that promote sustainability to connecting virtual and augmenting reality (VR/AR) with fashion for ... Citiți mai mult

    566,14 lei

  • Designing Virtual Worlds

    Volume I

    Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. It provides readers with a profound, well-grounded ... Citiți mai mult

    299,69 lei

  • Beyond Reality

    The Digital Identity Revolution

    Embark on a Transformative Journey Into the FutureStep into a new era where the boundaries between reality and the virtual world blur. Beyond Reality: The Digital Identity Revolution is your guide to navigating and thriving in the dynamic landscape of the metaverse. As we teeter on the brink of a digital revolution, this enlightening book provides essential insights into how virtual environments ... Citiți mai mult

    29,72 lei sau gratuit cu Kobo Plus

  • Virtual and Augmented Reality for Architecture and Design

    Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which ... Citiți mai mult

    339,66 lei

  • Interactive Media with Next-Gen Technologies and Their Usability Evaluation

    Interactive media are a human-machine interface that allows people to connect with each other by making them active participants in the media they consume through text, graphics, audio and video. This book presents the challenges and opportunities presented by emerging media technologies to explore usability evaluation.It covers the current trends in interactive media technologies such as, Social ... Citiți mai mult

    392,95 lei

  • Virtual Reality Headsets - A Theoretical and Pragmatic Approach

    The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.The aim of this book, a manual meant for both designers ... Citiți mai mult

    366,30 lei

  • Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons

    Second Workshop, WAILS 2025, Cagliari, Italy, December 10–12, 2025, Proceedings

    Seria seria Springer Nature Proceedings Computer Science
    This book constitutes the refereed conference proceedings of the Second Workshop on Artificial Intelligence with and for Learning Sciences - Past, Present, and Future Horizons, WAILS 2025, held in Cagliari, Italy, during December 10-12, 2025.The 13 full papers and 10 short papers presented in this book were carefully reviewed and selected from 24 submissions. They reflect the methodological and ... Citiți mai mult

    260,17 lei

  • Réalité Virtuelle

    de Ajit Singh ...
    Les gens veulent toujours trouver plus de moyens pour interagir avec l’ordinateur. En tant que l’un des principaux types d’interaction Homme-machine, la Réalité Virtuelle est devenue un sujet brûlant dans les années récentes. Oculus Rift, Google Glass and HoloLens représentent la technologie la plus avancée dans le domaine de la Réalité Virtuelle/Réalité Augmentée (RA). La communication entre les ... Citiți mai mult

    22,17 lei

  • FlexCAR

    Eine Forschungsplattform für das autonome Fahren

    Seria seria Computer Science and Engineering (German Language)
    Das Buch "FlexCAR: Die Forschungsplattform von morgen" beschreibt ein innovatives Forschungsprojekt, das sich mit flexiblen Produkt- und Produktionskonzepten für modulare Fahrzeuge beschäftigt. Nach einer Einführung und Motivation des Projekts wird das Vorgehensmodell vorgestellt. Anschließend werden die Struktur des Verbundprojekts und die verschiedenen Themenbereiche, wie Rolling Chassis, ... Citiți mai mult

    423,12 lei

  • The Complete Guide to VR & 360 Photography

    Make, Enjoy, and Share & Play Virtual Reality

    The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want.Discover all there is to know about home VR systems, whether they're computer-based, or work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and ... Citiți mai mult

    89,57 lei

  • Realtà Virtuale per l’Educazione Museale

    Seria Cartea 5 - Handbooks of Inclusive Methodology and Technology in Learning and Teaching
    Questa monografia offre un'analisi approfondita della trasformazione dell'Educazione Museale attraverso l'integrazione delle Tecnologie Immersive. Il lavoro si apre definendo gli scopi della disciplina e ripercorrendo la storia del museo, dal collezionismo all'emergere dell'istituzione moderna nel XX secolo. Viene poi tracciato il fondamentale passaggio teorico dal comportamentismo al cognitivismo ... Citiți mai mult

    104,16 lei

  • Το Δαχτυλίδι της Σαπουνόφουσκας

    Βασισμένο σε αληθινές εφηβικές ιστορίες γύρω από παιχνίδια στο διαδίκτυο

    Μια δεκαοχτάχρονη κοπέλα, η Ζέφη, παίζει το γνωστό διαδικτυακό παιχνίδι "The second life". Κάποια στιγμή μπερδεύεται... πού είναι η αλήθεια... πού η εικονική πραγματικότητα. Τελικά αποφασίζει να βάλει τέρμα στη ζωή της...Ενώ βρίσκεται στην εντατική με την καρδιά της να παλεύει και να παλεύει, λίγο πριν σταματήσει οριστικά... προσεύχεται για μια δεύτερη ευκαιρία και ένας άγγελος από τη Μυτιλήνη ... Citiți mai mult

    36,41 lei sau gratuit cu Kobo Plus

  • Le guide complet de l'investissement NFT

    de Wayne Walker ...
    Dans le livre Le guide complet de l'investissement NFT, l'auteur d'investissements Wayne Walker présente un aperçu exhaustif de l'écosystème NFT. Il partage des stratégies d'investissement puissantes utiles à la fois aux débutants et aux acteurs plus avancés du marché. Vous apprendrez et comprendrez rapidement le lien entre les NFT, le métavers et les cryptomonnaies. Wayne a publié des livres sur ... Citiți mai mult

    4,43 lei

  • Complete Virtual Reality and Augmented Reality Development with Unity

    Leverage the power of Unity and become a pro at creating mixed reality applications

    Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus RiftKey FeaturesBuild fun augmented reality applications using ARKit, ARCore, and VuforiaExplore virtual reality by developing more than 10 engaging projectsLearn how to integrate AR and VR concepts together in a single applicationBook DescriptionUnity is the leading platform to develop mixed ... Citiți mai mult

    139,85 lei sau gratuit cu Kobo Plus

  • Advances in Speech and Music Technology

    Proceedings of FRSM 2020

    Seria seria Springer Nature Proceedings excluding Computer Science
    This book features original papers from 25th International Symposium on Frontiers of Research in Speech and Music (FRSM 2020), jointly organized by National Institute of Technology, Silchar, India, during 8–9 October 2020. The book is organized in five sections, considering both technological advancement and interdisciplinary nature of speech and music processing. The first section contains ... Citiți mai mult

    1.040,61 lei

  • Digital Railway Infrastructure

    Seria seria Computer Science (R0)
    This book describes the most recent strategies for the digitalization of railway sector that bring new challenges for the construction, operation, and maintenance of railway infrastructures. These strategies involve the development and application of new technologies and methodologies to enhance the sustainability and resilience of railway infrastructures particularly under extreme climate and ... Citiți mai mult

    936,61 lei

  • Advances in Simulation and Digital Human Modeling

    Proceedings of the AHFE 2021 Virtual Conferences on Human Factors and Simulation, and Digital Human Modeling and Applied Optimization, July 25-29, 2021, USA

    Seria seria Springer Nature Proceedings excluding Computer Science
    This book provides readers with a timely snapshot of modeling and simulation tools, including virtual and mixed-reality environment, for human factors research. It covers applications in healthcare and physical ergonomics, military and transportation systems, industrial monitoring, as well as economics and social sciences. Based on the AHFE 2021 International Conference on Human Factors and ... Citiți mai mult

    728,48 lei