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Realitate virtuală Cărți electronice

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  • Building AR Apps with ARCore and ARKit

    Master Augmented Reality App Development with ARCore and ARKit for Immersive and Interactive AR Experiences (English Edition)

    Build Immersive AR Apps with ARCore and ARKitKey Features● Detailed step-by-step instructions on ARCore and ARKit environments, tools, and workflows.● Hands-on projects like an AR furniture app and an AR game to apply your knowledge.● Learn key AR features such as spatial tracking, environment understanding, and user interaction.Book DescriptionAugmented Reality (AR) is revolutionizing how we int. ... Citiți mai mult

    94,87 lei

  • BLOCKCHAIN TECHNOLOGY EXPLAINED

    A BEGINNER'S GUIDE TO UNDERSTANDING BLOCKCHAIN

    Cryptocurrencies and blockchains are "the most crucial invention since the internet," according to some experts, while others claim they are merely a hoax. Who is right is difficult to determine.This book aims to clarify some of the blockchain's complexities so that you can eventually decide whether or not to put your hard-earned money into it.This step-by-step manual will show you the following:. ... Citiți mai mult

    23,73 lei sau gratuit cu Kobo Plus

  • Augmented Reality Filter in der Markenkommunikation mit der Generation Z

    Eine empirische Untersuchung des Einflusses auf Markenbindung und Kaufabsicht

    Seria seria Business and Economics (German Language)
    Die Generation Z stellt aufgrund ihrer signifikanten Kaufkraft eine wichtige Zielgruppe für Unternehmen dar. Unternehmen müssen daher Kommunikationsstrategien entwickeln, um die Aufmerksamkeit dieser Generation zu gewinnen und sich von der Konkurrenz abzuheben. Hier stoßen Unternehmen jedoch auf große Schwierigkeiten, denn sie treffen bei der Gen Z auf zunehmend gering involvierte Kunden, die sich ... Citiți mai mult

    299,47 lei

  • States of Immersion Across Media

    Bodies, Techniques, Practices

    Seria seria Cinema and Technology
    Immersion across media opens our perception to altered states of consciousness. Far from disconnecting us from our surroundings, these experiences reframe how we connect to the world and to others. In this age of technological acceleration, myriad new media forms redefine our immersive habits and patterns of gratification. States of Immersion Across Media invites readers to slow down and reflect ... Citiți mai mult

    298,53 lei

  • Conscience dans les Processeurs et les Technologies liées au Paranormal

    Engineering | Administration | Management | Research | Education | Apprenticeship | Project

    Le monde évolue constamment et la technologie joue un rôle clé dans ce processus. De plus en plus, les innovations technologiques ont permis aux êtres humains d'accéder à l'information et de la traiter avec une précision et une rapidité sans précédent.Dans ce contexte, la conscience des processeurs - la somme totale de toutes les informations stockées sur les ordinateurs, les serveurs et les ... Citiți mai mult

    4,71 lei sau gratuit cu Kobo Plus

  • Virtual Reality

    Virtual Reality is a technology, which is famous worldwide. Thistechnology is in a great demand and it is widespread. With thehelp of virtual reality, many of the things can be done. Thistechnology is a combination of hardware, software andcomputer programs, with the help of which, anything which isvirtual, non-real or artificial can be perceived as real, to thehuman brain. This is the beauty of ... Citiți mai mult

    12,81 lei

  • Godwired

    Religion, Ritual and Virtual Reality

    de Rachel Wagner ...
    Seria seria Media, Religion and Culture
    Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious.This book examines:the nature of sacred space in virtual ... Citiți mai mult

    311,51 lei

  • Industrial Engineering and Operations Management

    10th North American Conference - Computer Science Tracks, IEOM-CS 2025, Orlando, USA, June 17–19, 2025, Proceedings

    Seria seria Springer Nature Proceedings Computer Science
    This book constitutes the refereed conference proceedings of the 10th North American Conference - Computer Science Tracks, IEOM-CS 2025, held in Orlando, USA during June 17–19, 2025.The 22 full papers included in this book were carefully reviewed and selected from 121 submissions. They are categorized into the following topical sections:Artificial IntelligenceAutonomous SystemsData ... Citiți mai mult

    457,64 lei

  • Ultimate Unity for Multiplayer VR Development

    Master Multiplayer VR Development with Unity, XR Toolkit, and Photon Fusion to Build Immersive, High-Performance Experiences (English Edition)

    Create Cutting-Edge Multiplayer VR in Unity with XR Toolkit & Photon FusionBook DescriptionVirtual Reality (VR) and Extended Reality (XR) are revolutionizing industries, from gaming to healthcare. As immersive experiences become mainstream, mastering VR and XR development is a must-have skill.Ultimate Unity for Multiplayer VR Development is your hands-on guide to building interactive, multiplayer ... Citiți mai mult

    90,12 lei sau gratuit cu Kobo Plus

  • Artificial Intelligence and Its Transformative Impact on Society

    de C. P. Kumar ...
    "Artificial Intelligence and Its Transformative Impact on Society" delves into the profound influence AI exerts across diverse facets of human activity and governance. Beginning with a foundational understanding of artificial intelligence, the book progresses through detailed explorations of its implications for governance, economic landscapes, and ethical dilemmas, including bias and privacy ... Citiți mai mult

    18,85 lei

  • FlexCAR

    Eine Forschungsplattform für das autonome Fahren

    Seria seria Computer Science and Engineering (German Language)
    Das Buch "FlexCAR: Die Forschungsplattform von morgen" beschreibt ein innovatives Forschungsprojekt, das sich mit flexiblen Produkt- und Produktionskonzepten für modulare Fahrzeuge beschäftigt. Nach einer Einführung und Motivation des Projekts wird das Vorgehensmodell vorgestellt. Anschließend werden die Struktur des Verbundprojekts und die verschiedenen Themenbereiche, wie Rolling Chassis, ... Citiți mai mult

    413,46 lei

  • Advances in Usability Evaluation Part II

    Successful interaction with products, tools and technologies depends on usable designs, accommodating the needs of potential users and does not require costly training. In this context, this book is concerned about emerging concepts, theories and applications of human factors knowledge focusing on the discovery and understanding of human interactio ... Citiți mai mult

    454,32 lei

  • New Advances in Building Information Modeling and Engineering Management

    Seria seria Literature, Cultural and Media Studies (R0)
    This book explores the latest advances in the field of building management. Several chapters use new technologies such as the BIM methodology for collecting life cycle information and managing the maintenance of existing buildings, sharing valid historical and architectural heritage data, energy analysis of building envelopes, and planning new buildings or sustainable building practices. In ... Citiți mai mult

    661,10 lei

  • Careers in Information Technology: Network & Systems Administrator

    GoodMan, #2

    Seria Cartea 2 - GoodMan
    Careers in Information Technology: Network & Systems Administrator – "Custodians of Digital Trust"Volume 2: Building, Securing, and Scaling Digital Infrastructureby Patrick MukoshaDiscover the career that keeps the digital world alive.This book explores the vital role of Network and Systems Administrators—the professionals who design, secure, and manage the infrastructures behind modern ... Citiți mai mult

    19,28 lei

  • Biomedical Visualisation

    Volume 14 ‒ COVID-19 Technology and Visualisation Adaptations for Biomedical Teaching

    Seria seria Biomedical and Life Sciences (R0)
    This book focuses on the challenges to biomedical education posed by the lockdowns and restrictions to on campus teaching brought about by the COVID-19 pandemic and highlights the tools and digital visualization technologies that have been successfully developed and used for remote teaching.Biomedical education for science, medical, dental and allied health professionals relies on teaching visual ... Citiți mai mult

    711,94 lei

  • Applications of Metaverse and Virtual Reality to Creative Education and Industry

    Seria seria Engineering (R0)
    This book provides excellent examples of metaverse and virtual reality and their unlimited possibilities for education and industry. By examining innovative educational activities in both real and virtual worlds, such as Second Life, SL (a three-dimensional world where avatars perform specific tasks on behalf of us), we get a unique perspective on how these technologies can revolutionize learning ... Citiți mai mult

    381,38 lei

  • Formal Methods in Architecture

    Proceedings of the 7th International Symposium on Formal Methods in Architecture (7FMA), Porto 2024

    Seria seria Springer Nature Proceedings excluding Computer Science
    This book comprises the select proceedings of the 7th International Symposium on Formal Methods in Architecture (7FMA), held in Porto, Portugal, in December 2024. The contents focus on the use of methodologies, especially those that have witnessed recent developments stemming from mathematical and computer sciences and are developed in a collaborative way with architecture and related fields. This ... Citiți mai mult

    1.418,90 lei

  • Erfolgreiche Spieleentwicklung

    Moderne Licht- und Schattenspiele mit OpenGL

    Seria Cartea 109 - shortcuts
    Die Schlüsseltechnologien moderner Computerspiele sind ebenso vielfältig wie komplex. Vom Post Processing und HDR-Rendering über Beleuchtungsverfahren wie Screen Space Ambient Occlusion, GPU Ray Marching und Shadow Mapping bis hin zu Atmosphärendarstellung und Streueffekten - wer möglichst realistische 3-D-Welten erschaffen möchte, sollte eine Vielfalt von Verfahren kennen und anwenden können. Im ... Citiți mai mult

    21,38 lei

  • Dominando a Realidade Virtual: Como Começar a Ganhar Dinheiro Com a Realidade Virtual

    de Adidas Wilson ...
    As pessoas têm esperado por anos para que a RV pegue de vez e só têm encontrado frustração—até agora. Muitos indícios apontam um futuro glorioso para a RV, mas os investidores devem se informar de muitas coisas antes de partirem pra cima; tais como quais são os riscos, o tamanho do mercado, porquê dessa estratégia ser usada a longo prazo e quem são os agentes decisivos. ... Citiți mai mult

    12,81 lei

  • Communication in the Age of Virtual Reality

    Editat de Frank Biocca, Mark R. Levy ...
    Seria seria Routledge Communication Series
    This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium.The first part introduces the reader to VR's state ... Citiți mai mult

    499,76 lei

  • Crafty Game Writing

    Secrets of Great Videogame Narrative

    de Alex Epstein ...
    Every writer dreams of creating their own game world and telling their own stories. But creating a new game from scratch is different from working on an established franchise. If you’re writing for Star Wars or Assassin’s Creed or the Marvel Universe, the groundwork has already been laid for you. But what if you are the person who has to lay that groundwork? Where do you start? How do you decide ... Citiți mai mult

    272,56 lei

  • Les cahiers d'Unreal Engine T1

    Modélisation, Blueprints, Matériaux et Paysages

    Seria Cartea 1 - Les cahiers du développeur
    Présentation de la collection:Unreal Engine est probablement l'un des moteurs de jeu les plus aboutis de notre époque. Il est accompagné d'un éditeur à la fois simple et puissant, qui le rend accessible à un public non-développeur: artistes, architectes, ingénieurs, , étudiants. A l'origine orienté vers les grosses productions de jeux vidéo, il s'est doté dernièrement d'un nouveau système de ... Citiți mai mult

    50,40 lei

  • Digital Monuments in Digital Landscape

    The book "Digital Monuments in a Digital Landscape" explores the intricate relationship between cultural monuments and the landscapes in which they reside. Through the lens of modern digital tools and technologies, it examines how these monuments can be documented, analyzed, and reconstructed to preserve them for future generations. Covering topics such as 3D modeling, GIS applications, virtual ... Citiți mai mult

    299,47 lei

  • Digital Twins and Simulation Technology

    Concepts and Applications

    This book provides a comprehensive overview of the concept of digital twins, emphasising its strategic importance across various commercial domains. This book covers the fundamentals, data requirements, tools, and technologies essential for understanding and implementing digital twins. It discusses how digital twins are used for running simulations, analysing performance issues, and generating ... Citiți mai mult

    363,44 lei