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Multimedia E-böcker

Om du gillar Multimedia-e-böcker så kommer du att älska dessa toppval.
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  • Real-Time Rendering, Fourth Edition

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid ... Läs mer

    951,82 kr

  • Narrative Design for Indies: Getting Started

    av Edwin McRae ...
    Short, sharp advice on getting story into your indie game."An approachable, practical field guide for one of the trickiest and most rewarding aspects of game development, "Narrative Design for Indies" is packed with straightforward, actionable advice. Worth your time!" - Chris Bourassa, Creative Director of Darkest Dungeon."This book's real strength lies in the fact that it's aimed directly at the ... Läs mer

    44,37 kr

  • The Art of Game Design

    A Book of Lenses, Third Edition

    av Jesse Schell ...
    The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many ... Läs mer

    771,72 kr

  • The Night Shift

    av Alex Finlay ...
    What connects a massacre at a Blockbuster video store in 1999 with the murder of four teenagers fifteen years later?It's New Year's Eve of 1999 when four teenagers working late are attacked at a Blockbuster video store in New Jersey. Only one survives. Police quickly identify a suspect, the boyfriend of one of the victims, who flees and is never seen again.Fifteen years later, four more teenagers ... Läs mer

    59,35 kr

  • Freax

    The Brief History of the Computer Demoscene

    FREAX – the biggest book ever written about the history of the computer demoscene. The book tells the complete history of the Commodore 64 and the Amiga, both about the machines and about the underground subcultures around them, from the cracker- and warez-scene to the demoscene, from hacking and phreaking to the ASCII art scene. Interviews with scene celebrities, former key persons of the ... Läs mer

    115,00 kr eller gratis med Kobo Plus

  • Virtual Reality Filmmaking

    Techniques & Best Practices for VR Filmmakers

    Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more.Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish ... Läs mer

    681,67 kr

  • Lean UX - 2e éd.

    Concevoir des produits meilleurs avec des équipes agiles

    Inspiré par les théories du Lean et du développement agile, l'approche Lean UX permet de raccourcir le temps de conception d'un produit en travaillant de manière collaborative et itérative pour se concentrer sur ce qui compte vraiment pour l’utilisateur.Ce livre de référence vous montre comment intégrer Lean UX dans vos méthodes de travail grâce à des conseils simples et éprouvés :Cadrez bien le ... Läs mer

    249,00 kr

  • Narrative Design for Writers: An Industry Guide to Writing for Video Games

    av Edwin McRae ...
    Do you want to turn your talent for writing into a narrative design career in the games industry?It's never been a better time to be a writer for video games. You're tapping into an industry that was worth more than $120 billion dollars in 2019, and it's still growing.And it's an industry that needs great storytellers.But there's a BIG difference between a great story and a great game story. ... Läs mer

    71,04 kr

  • Unreal Engine 5 Character Creation, Animation, and Cinematics

    Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite

    Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in colorKey FeaturesPerform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig toolsCreate hand-keyed animations and clean up motion capture ... Läs mer

    614,79 kr eller gratis med Kobo Plus

  • Game Balance

    Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such ... Läs mer

    565,89 kr

  • Running a Successful Live Service Game

    Live Outside of Game Updates

    av Sergei Vasiuk ...
    This book unveils the secrets of extraordinarily successful games and hands you a smarter way to create exceptional engagement and convert it into revenue. It teaches you detailed LiveOps techniques that show you how to keep your game appealing through engaging events, personalized experiences, and smart monetization.You’ll discover the "3 LAPs of Operations" framework—a dynamic, question-driven ... Läs mer

    617,35 kr

  • World Design for 2D Action-Adventures

    Serie serie Level Design Practices
    Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles. Blending theory and practical analysis, this book shows how principles of game and level design are applied in some of your favorite 2D ... Läs mer

    617,35 kr

  • The Advanced Game Narrative Toolbox

    The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written ... Läs mer

    617,35 kr

  • AI for Games, Third Edition

    AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in ... Läs mer

    514,44 kr

  • Calm Technology

    Principles and Patterns for Non-Intrusive Design

    av Amber Case ...
    How can you design technology that becomes a part of a user’s life and not a distraction from it? This practical book explores the concept of calm technology, a method for smoothly capturing a user’s attention only when necessary, while calmly remaining in the background most of the time. You’ll learn how to design products that work well, launch well, are easy to support, easy to use, and remain ... Läs mer

    149,24 kr

  • Winsor McCay

    His Life and Art

    This volume is the only existing biography of one of America's greatest and most influential cartoonists. Winsor McCay (1867-1934) is universally acknowledged as the first master of both the comic strip and the animated cartoon. Although invented by others, both genres were developed into enduring popular art of the highest imagination through McCay's innovative genius. Included are new materials ... Läs mer

    745,99 kr

  • Real-Time Collision Detection

    Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt ... Läs mer

    1 080,46 kr

  • Tabletop Game Accessibility

    Meeple Centred Design

    This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.This book helps readers to build understanding and empathy ... Läs mer

    655,94 kr

  • Mastering Community Management

    Chaos, Compassion, and Connections in Games

    av Victoria Tran ...
    Game communities are inevitable – in fact, they’re one of the main features of a game. How can our online interactions be better, kinder, and more productive conversations? How can community managers design online spaces with inherent kindness in mind and create places that encourage member growth and engagement? This book provides a step-by-step strategy for creating long-term, sustainable, and ... Läs mer

    488,71 kr

  • Procedural Storytelling in Game Design

    Redigerad av Tanya X. Short, Tarn Adams ...
    This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, ... Läs mer

    668,81 kr

  • Multimedia Forensics

    Serie serie Advances in Computer Vision and Pattern Recognition
    This book is open access. Media forensics has never been more relevant to societal life. Not only media content represents an ever-increasing share of the data traveling on the net and the preferred communications means for most users, it has also become integral part of most innovative applications in the digital information ecosystem that serves various sectors of society, from the entertainment ... Läs mer

    Gratis

  • Designing Games

    A Guide to Engineering Experiences

    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan ... Läs mer

    318,94 kr

  • Monte tes vidéos pour devenir youtubeur

    Dès 12 ans

    av Rabah Attik ...
    DEVIENS UN AS DU MONTAGE !Pour devenir youtubeur, tu dois bien sûr connaître la plate-forme YouTube mais aussi et surtout maîtriser le montage vidéo. Ce livre très illustré t'explique comment monter tes vidéos sur ton smartphone ou sur ton ordinateur à travers la réalisation de plusieurs projets. Il met l'accent sur les principaux logiciels de montage vidéo accessibles au jeune public et fournit ... Läs mer

    129,00 kr

  • 多媒體設計的13堂必修課:方法對了,不燒腦也可以輕鬆穿梭繪圖的多重宇宙

    理論 × 實作 × 440+ 圖片解說新手也能秒速挺進多媒體的設計領域本書除了多媒體的各項知識外,也強調軟體實作,並以多樣化的範例來進行講解,影像處理設計、視訊剪輯製作、3D 動畫實務、網站設計、數位學習…等,都能提升讀者對多媒體創作的興趣,同時引導讀者將所學會的相關技巧,應用到生活化的創作之中。書中加入了豐富圖片及示意圖,不僅豐富閱讀視覺,透過示意圖或表格的整理,更容易理解書中傳達的知識,可作為多媒體概論或多媒體實作相關課程的教材,幫助讀者快速建立多媒體領域基礎知識。本書豐富主題:多媒體設計概論:電子書、行動通訊 App、多媒體資料庫、擴增實境(AR)、人工智慧、響應式網頁設計(RWD)、多媒體輸出入設備文字媒體:數位資料處理方式、跨平台電子格式文件、電子書製作影像媒體:數位影像、色彩模式、影像檔案格式和壓縮方式音訊媒體:語音數位化 know-how,音效種類、音訊壓縮、常... ... Läs mer

    158,59 kr