Showing results for "anders linderoth"
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Representing Conflicts in Games
Antagonism, Rivalry, and Competition
- Series -
- Routledge Advances in Game Studies
2022
EN
This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analo...
2021
EN
Havet har flera ansikten. Ofta rofyllt och välkomnande, men också våldsamt och dödsbringande. I årtusenden har havet varit en scen för liv, handel och krig och misslyckanden.I Facing the Sea får vi ta del av svenska erfarenheter av havet. Vi får läsa om smugglare från Åland, brittiska kapare som beslagtar svenska skepp och marinofficerare som kämpar för flaggans heder. Vi ser också vad en katastrof till sjöss eller bärgandet av ett skeppsvrak kan berätta om samhället i dåt...
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2011
EN
Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and ma...
2014
EN
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and t...
The Art of Failure
An Essay on the Pain of Playing Video Games
- Series -
- Playful Thinking
2013
EN
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe)We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to ad...
The Almost Nearly Perfect People
Behind the Myth of the Scandinavian Utopia
2015
EN
**The Christian Science Monitor's #1 Best Book of the YearA witty, informative, and popular travelogue about the Scandinavian countries and how they may not be as happy or as perfect as we assume, “The Almost Nearly Perfect People offers up the ideal mixture of intriguing and revealing facts” (Laura Miller, Salon).Journalist Michael Booth has lived among the Scandinavians for more than ten years, and he has grown increasi...
Moral Machines
Teaching Robots Right from Wrong
2008
EN
Computers are already approving financial transactions, controlling electrical supplies, and driving trains. Soon, service robots will be taking care of the elderly in their homes, and military robots will have their own targeting and firing protocols. Colin Allen and Wendell Wallach argue that as robots take on more and more responsibility, they must be programmed with moral decision-making abilities, for our own safety. Taking a fast paced tour through the latest thinking about philosoph...
The Vikings and Their Enemies
Warfare in Northern Europe, 750?1100
2015
EN
A fresh account of some of history's greatest warriors.The Vikings had an extraordinary and far-reaching historical impact. From the eighth to the eleventh centuries, they ranged across Europe-raiding, exploring, colonizing-and their presence was felt as far away as Russia and Byzantium. They are most famous as warriors, yet perhaps their talent for warfare is too little understood. Philip Line, in this scholarly and highly readable study of the Viking age, uses or...
Robot Ethics
The Ethical and Social Implications of Robotics
2011
EN
Prominent experts from science and the humanities explore issues in robot ethics that range from sex to war.Robots today serve in many roles, from entertainer to educator to executioner. As robotics technology advances, ethical concerns become more pressing: Should robots be programmed to follow a code of ethics, if this is even possible? Are there risks in forming emotional bonds with robots? How might society—and ethics—change with robotics? This volume is the fi...
- Translated by
- Kirsten WilliamsSusan Margeson
1998
EN
Thoroughly updated and with a new foreword'The Viking Age is shot through with the spirit of adventure. For 300 years, from just before AD800 until well into the eleventh century, the Vikings affected almost every region accessible to their ships, and left traces that are still part of life today'Far from being just 'wild, barbaric, axe-wielding pirates', the Vikings created complex social institutions, oversaw the coming of Christianity to Scandin...
Batavia's Graveyard
The True Story of the Mad Heretic Who Led History's Bloodiest Meeting
2002
EN
From the bestselling author of Tulipomania comes Batavia’s Graveyard, the spellbinding true story of mutiny, shipwreck, murder, and survival.It was the autumn of 1628, and the Batavia, the Dutch East India Company’s flagship, was loaded with a king’s ransom in gold, silver, and gems for her maiden voyage to Java. The Batavia was the pride of the Company’s fleet, a tangible symbol of the world’s richest and most powerful commercial monopoly. She set...
Robot Ethics 2.0
From Autonomous Cars to Artificial Intelligence
2017
EN
The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This makes it all the more urgent to study their ethical, legal, and policy impacts. To help the robotics industry and broader society, we need to not only press ahead on a wide range of issu...











