Coincidencias para "jennifer dewinter"
Mostrando 1 - 5 de 5 resultados
El contenido para adultos es visible.
Shigeru Miyamoto
Super Mario Bros., Donkey Kong, The Legend of Zelda
2015
EN
Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen.You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The L...
$28.19 USD
Gaming Representation
Race, Gender, and Sexuality in Video Games
2017
EN
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range o...
$34.19 USD
Computer Games and Technical Communication
Critical Methods and Applications at the Intersection
2016
EN
Accessible
Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunchi...
$61.99 USD
Video Game Policy
Production, Distribution, and Consumption
- Series -
- Routledge Advances in Game Studies
2015
EN
Accessible
This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s r...
$70.99 USD
Civic Engagement in Global Contexts
International Education, Community Partnerships, and Higher Education
2021
EN
Accessible
This volume examines the role of writing, rhetoric, and literacy programs and approaches in the practice of civic engagement in global contexts. Writing programs have experience in civic engagement and service learning projects in their local communities, and their work is central to developing students’ literacy practices. Further, writing programs compel student writers to attend to audience needs and rhetorical exigencies as well as reflect on their own subject positions. Thus, they are...
$21.59 USD




