Skip to main content

Carrito de compra

¡Obtienes el tratamiento VIP!

Artículos no disponibles para compra.
Por favor revisa tu carrito. Puedes eliminar los artículos no disponibles ahora o los eliminaremos nosotros automáticamente al momento de pagar.
artículosartículo
artículosartículo

Recomendado para ti

Loading...

eBooks de Gráficos y programación de juegos

Si te gustan los eBooks de Gráficos y programación de juegos, seguro que te encanta esta selección.
Mostrando 1 - 24 de 2366 resultados
Skip side bar filters
  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Leer más

    Antes $11.99 USD Ahora $3.99 USD

  • Coding with Minecraft

    Build Taller, Farm Faster, Mine Deeper, and Automate the Boring Stuff

    de Al Sweigart ...
    A hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love--Minecraft! This book takes the robotic "turtle" method, and extends it to the 3D, interactive world of Minecraft.You've mined for diamonds, crafted dozens of tools, and built all sorts of structures--but what if you could program robots to do all of that for you in a fraction of the time ... Leer más

    $17.99 USD

  • Koji Kondo's Super Mario Bros. Soundtrack

    Series series 33 1/3
    Koji Kondo's Super Mario Bros. (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, ... Leer más

    $12.99 USD

  • Programming Concepts in C++

    de Robert Burns ...
    Programming Concepts in C++ is one in a series of books that introduce the basic concepts of computer programming, using a selected programming language. Other books in the series use languages like Java and Python, but all focus on concepts and not on any particular language. The presentation of the material is the same in each language, and much of the text is identical. Code samples are ... Leer más

    $4.99 USD

  • Designing Games

    A Guide to Engineering Experiences

    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan ... Leer más

    $33.99 USD

  • Building Blocks of Tabletop Game Design

    An Encyclopedia of Mechanisms

    Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover to cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes ... Leer más

    Antes $82.99 USD Ahora $70.99 USD

  • Game Sound

    An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

    de KC Collins ...
    An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This ... Leer más

    $25.99 USD

  • Designing Serious Games

    A comprehensive guide to the design and development process of games for impact.Serious games—or games for impact—encompass everything from educational, therapeutic, and rehabilitative games to games for social, scientific, and cultural impact. While the field is flourishing, the practice of actually designing such games is not readily understood. Filling this gap, Designing Serious Games provides ... Leer más

    $45.99 USD

  • Elements of Game Design

    de Robert Zubek ...
    An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and ... Leer más

    $17.99 USD

  • Video Game of the Year

    A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

    de Jordan Minor ...
    Video Game of the Year breaks down the 40-year history of the world's most popular art form—one game at a time.Pong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, ... Leer más

    $14.39 USD o gratis con Kobo Plus

  • The Dream Architects

    Adventures in the Video Game Industry

    The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations).At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest ... Leer más

    $13.99 USD

  • Fluid Simulation for Computer Graphics

    A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.Highlights of the Second EditionNew chapters on ... Leer más

    $120.99 USD

  • Drawn to Life: 20 Golden Years of Disney Master Classes

    Volume 1: The Walt Stanchfield Lectures

    Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, ... Leer más

    $62.99 USD

  • LOVE for Lua Game Programming

    If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development.

    If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development.Key FeaturesDiscover the L?ñVE framework and build games easily and efficientlyLearn how to utilize the L?ñVE framework's tools to create a 2D game worldA step-by-step approach to learning ... Leer más

    $19.99 USD o gratis con Kobo Plus

  • Scratch 2.0 Beginner's Guide Second Edition

    The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with ... Leer más

    $27.99 USD o gratis con Kobo Plus

  • Racing the Beam

    The Atari Video Computer System

    Series series Platform Studies
    Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back!The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of ... Leer más

    $19.99 USD

  • THE eSports REVOLUTION - How Visionary Brands Connect with Gen Z

    de LG Jaeger ...
    The prevalence of online gaming and esports is thriving, with network connectivity and digital natives playing a vital role in the growth of the industry. Gaming popularity and competitive esports now entertain millions of live viewers. Today, the video gaming experience has evolved to become more interactive, more social, and more real-time, making it a billion-dollar industry. This book will ... Leer más

    $9.99 USD o gratis con Kobo Plus

  • Historical Simulation and Wargames

    The Hexagon and the Sword

    This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and ... Leer más

    $77.99 USD

  • Reimagining Characters with Unreal Engine's MetaHuman Creator

    Elevate your films with cinema-quality character designs and motion capture animation

    de Brian Rossney ...
    Discover the power of Unreal Engine 5 and the MetaHuman Creator in this illustrated guide to develop realistic digital characters, infusing them with full body and facial animationKey FeaturesCreate realistic characters using the MetaHuman Creator using a mixture of preset and custom toolsImport your character into Unreal Engine 5 to access more editing options and begin animating itCombine face ... Leer más

    $44.99 USD o gratis con Kobo Plus

  • C++ for Lazy Programmers

    Quick, Easy, and Fun C++ for Beginners

    de Will Briggs ...
    Series series Professional and Applied Computing (R0)
    Learn C++ the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects -- with the popular C++ language.C++ for Lazy Programmers is a genuinely fun learning experience that will show you how to create programs in the C++ language. This book helps you learn the C++ language with a unique ... Leer más

    $40.99 USD

  • 3D Game Textures

    Create Professional Game Art Using Photoshop

    de Luke Ahearn ...
    The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.Continuing the ... Leer más

    $73.99 USD

  • Mobile Game Development with Unity

    Build Once, Deploy Anywhere

    Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on ... Leer más

    $30.99 USD

  • Press Reset

    Ruin and Recovery in the Video Game Industry

    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... Leer más

    $11.99 USD

  • Homo Ludens

    A Study of the Play-Element in Culture

    An essential reference for all game designers, this 1938 classic is “a fascinating account of ‘man the player’ and the contribution of play to civilization” (Harper’s).In this classic evaluation of play that has become a “must-read” for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure ... Leer más

    $15.99 USD