Showing results for "anne allison"
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Nightwork
Sexuality, Pleasure, and Corporate Masculinity in a Tokyo Hostess Club
2009
EN
In Nightwork, Anne Allison opens a window onto Japanese corporate culture and gender identities. Allison performed the ritualized tasks of a hostess in one of Tokyo's many "hostess clubs": pouring drinks, lighting cigarettes, and making flattering or titillating conversation with the businessmen who came there on company expense accounts. Her book critically examines how such establishments create bonds among white-collar men and forge a masculine identity that suits the needs of ...
Pikachu s Global Adventure
The Rise and Fall of Pokémon
2004
EN
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it h...
2014
EN
In an era of irregular labor, nagging recession, nuclear contamination, and a shrinking population, Japan is facing precarious times. How the Japanese experience insecurity in their daily and social lives is the subject of Precarious Japan. Tacking between the structural conditions of socioeconomic life and the ways people are making do, or not, Anne Allison chronicles the loss of home affecting many Japanese, not only in the literal sense but also in the figurative sense of not b...
2023
EN
Accessible
With an aging population, declining marriage and childbirth rates, and a rise in single households, more Japanese are living and dying alone. Many dead are no longer buried in traditional ancestral graves where descendants would tend their spirits, and individuals are increasingly taking on mortuary preparation for themselves. In Being Dead Otherwise Anne Allison examines the emergence of new death practices in Japan as the old customs of mortuary care are coming undone. She outli...
Japan
The Precarious Future
- Book 1 -
- Possible Futures
2015
EN
On March 11, 2011, a 9.0 earthquake off Japan’s northeast coast triggered a tsunami that killed more than 20,000 people, displaced 600,000, and caused billions of dollars in damage as well as a nuclear meltdown of three reactors at the Fukushima Daiichi nuclear plant. Japan, the world’s third largest economy, was already grappling with recovery from both its own economic recession of the 1990s and the global recession following the US-driven financial crisis of 2008 when the disaster hit, ...
Permitted And Prohibited Desires
Mothers, Comics, And Censorship In Japan
2019
EN
Accessible
Desire is both of and beyond the everyday. In an ad for running shoes, for example, the figure of a man jogging at dawn on the Serengeti Plain both evokes a fantasyof escape and invokes a disciplinary norm to stay fit. The bottom line for thead, of course, is to create a desire to consume, the promise being that with thepurchase of these shoes, the consumer can realize yet also transcend the daily exhortationto perform.To say this differently, there is something both real and phantasmic ab...
The Augmented Reality of Pokémon Go
Chronotopes, Moral Panic, and Other Complexities
2019
EN
What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the “real” physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environmen...
Millennial Monsters
Japanese Toys and the Global Imagination
2006
EN
From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese “cool” is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada. Examining the crossover traffic between Japan and the United States, Millennial Monstersexplores the global popularity of Japan...
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2015
EN
Inside the guide:Everything that's new to Pokémon X & Y.5 amazing tips to get your Pokémon collecting off to a blistering start.Every single route, trainer battle and hidden shortcut's are covered.What Pokémon can be found on what routes (both versions).How to beat every single gym leader without breaking a sweat.Where to find all those hidden items.The locations of every single legendary Pokémon!
The Ultimate History of Video Games, Volume 1
From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World
2010
EN
Accessible
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business“For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleManiaWith all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ...
2013
EN
Need a handy guide for all the Pokemon out there? This guide will help you identify all of 'em WITH pictures!
- Book 1 -
- Big Nate Comix
2012
EN
Now an animated series from Paramount + & Nickelodeon!Big Nate, the star of the New York Times bestselling book series, is also the star of his own comic strip! This comic collection includes over 300 black-and-white Big Nate comic strips, and bonus Big Nate activities in the back!Will Nate get away with his master plan? Or will Mrs. Godfrey catch him in the act? Find out what happens next!The activities are brand-new for B...











