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Showing results for "eric klopfer"

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The More We Know

NBC News, Educational Innovation, and Learning from Failure

2012

EN

The rise and fall of iCue: lessons about new media, old media, and education from an NBC-MIT joint venture into interactive learning.In 2006, young people were flocking to MySpace, discovering the joys of watching videos of cute animals on YouTube, and playing online games. Not many of them were watching network news on television; they got most of their information online. So when NBC and MIT launched iCue, an interactive learning venture that combined social netw...

Price$31.99 CAD

Resonant Games

Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday

2018

EN

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of l...

Price$43.99 CAD

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Heart of the Machine

Our Future in a World of Artificial Emotional Intelligence


2017

EN

For Readers of Ray Kurzweil and Michio Kaku, a New Look at the Cutting Edge of Artificial IntelligenceImagine a robotic stuffed animal that can read and respond to a child’s emotional state, a commercial that can recognize and change based on a customer’s facial expression, or a company that can actually create feelings as though a person were experiencing them naturally. Heart of the Machine explores the next giant step in the relationship between humans ...

Price$29.99 CAD

also available as audiobook

Now You See It

How Technology and Brain Science Will Transform Schools and Business for the 21st Century

2011

EN

A digital innovator shows how we can thrive in the new technological age.When Cathy Davidson and Duke University gave free iPods to the freshman class in 2003, critics said they were wasting their money. Yet when students in practically every discipline invented academic uses for their music players, suddenly the idea could be seen in a new light-as an innovative way to turn learning on its head.This radical experiment is at the heart of Davidson's inspirin...

Price$6.99 CAD

2014

EN

Unleash innovation potential with creative, serious playBuilding a Better Business Using the LEGO® SERIOUS PLAY® Method delivers a creative approach to enhancing innovation and improving business performance, with the focus on unleashing play. Written by the two original Master Trainers for LEGO SERIOUS PLAY (LSP), the book outlines how LSP can develop teams, people, relationships and business . Based on the merging of play with organizational development,...

Price$20.99 CAD

The Gamification of Learning and Instruction

Game-based Methods and Strategies for Training and Education


2012

EN

"Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles."

Price$84.99 CAD

Robot-Proof

Higher Education in the Age of Artificial Intelligence


2017

EN

How to educate the next generation of college students to invent, to create, and to discover—filling needs that even the most sophisticated robot cannot.Driverless cars are hitting the road, powered by artificial intelligence. Robots can climb stairs, open doors, win Jeopardy, analyze stocks, work in factories, find parking spaces, advise oncologists. In the past, automation was considered a threat to low-skilled labor. Now, many high-skilled functions, in...

Price$20.99 CAD

also available as audiobook

Game Frame

Using Games as a Strategy for Success


2011

EN

Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters.All our lives we’ve been told that games are distractions—playful pastimes, but u...

Price$16.99 CAD

Artificial intelligence And life in 2030

Report Of The 2015 Study Panel

2017

EN

This is the ebook version of the report. PDF version is accessible on Stanford website.-Detailed "table of contents" was added-Footnotes are bi-directional hyperlinks-Reference links are clickable


2019

EN

Every day, new warnings emerge about artificial intelligence rebelling against us. All the while, a more immediate dilemma flies under the radar. Have forces been unleashed that are thrusting humanity down an ill-advised path, one that's increasingly making us behave like simple machines? In this wide-reaching, interdisciplinary book, Brett Frischmann and Evan Selinger examine what's happening to our lives as society embraces big data, predictive analytics, and smart environments. They exp...

Price$24.99 CAD

Mobile Technology for Children

Designing for Interaction and Learning

2009

EN

Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to off...

Price$56.99 CAD

Failure to Connect

How Computers Affect Our Children's Minds--For Better and Worse

1999

EN

In this comprehensive, practical, and unsettling look at computers in children's lives, Jane M. Healy, Ph.D., questions whether computers are really helping or harming children's development. Once a bedazzled enthusiast of educational computing but now a troubled skeptic, Dr. Healy examines the advantages and drawbacks of computer use for kids at home and school, exploring its effects on children's health, creativity, brain development, and social and emotional growth.Today, the Fed...

Price$19.99 CAD