Showing results for "gregory dudek"
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2010
EN
This 2010 textbook for advanced undergraduates and graduate students emphasizes algorithms for a range of strategies for locomotion, sensing, and reasoning. It concentrates on wheeled and legged mobile robots but discusses a variety of other propulsion systems. This edition includes advances in robotics and intelligent machines over the ten years prior to publication, including significant coverage of SLAM (simultaneous localization and mapping) and multi-robot systems. It includes additio...
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2014
EN
This book offers uses practical applications using recipes with step-by-step instructions and useful information to help you master how to produce professional architectural visualizations in Lumion. The cookbook approach means you need to think and explore how a particular feature can be applied in your project and perform the intended task. This book is written to be accessible to all Lumion users and is a useful guide to follow when becoming familiar with this cutting-edge real-time tec...
2004
EN
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the re...
Best of Make: Volume 2
65 Projects and Skill Builders from the Pages of Make:
2015
EN
After ten years, Make: has become one of most celebrated magazines to hit the newsstands, and certainly one of the hottest reads. If you're just catching on to the Maker Movement and wonder what you've missed, this book contains the best projects and articles from the magazine. Find out what keeps Makers coming back to Make: with this assortment of DIY projects and articles selected by Make:'s editors. Learn to:Outfit your workshop and make some must-have toolsBuild...
Mobile Robotics
Mathematics, Models, and Methods
2013
EN
Mobile Robotics offers comprehensive coverage of the essentials of the field suitable for both students and practitioners. Adapted from Alonzo Kelly's graduate and undergraduate courses, the content of the book reflects current approaches to developing effective mobile robots. Professor Kelly adapts principles and techniques from the fields of mathematics, physics and numerical methods to present a consistent framework in a notation that facilitates learning and highlights relationships be...
Automated Guided Vehicle Systems
A Primer with Practical Applications
- Translated by
- Paul A. Kachur
- Series -
- Engineering (R0)
2014
EN
This primer is directed at experts and practitioners in intralogistics who are concerned with optimizing material flows. The presentation is comprehensive covering both, practical and theoretical aspects with a moderate degree of specialization, using clear and concise language. Areas of operation as well as technical standards of all relevant components and functions are described. Recent developments in technology and in the markets are taken into account. The goal of this book is to fur...
Networked Graphics
Building Networked Games and Virtual Environments
2009
EN
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of netw...
Lua Game Development Cookbook
Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua
2015
EN
Key FeaturesBook DescriptionThis book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch. The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a mor...
Quad Rotorcraft Control
Vision-Based Hovering and Navigation
- Series -
- Engineering (R0)
2012
EN
Quad Rotorcraft Control develops original control methods for the navigation and hovering flight of an autonomous mini-quad-rotor robotic helicopter. These methods use an imaging system and a combination of inertial and altitude sensors to localize and guide the movement of the unmanned aerial vehicle relative to its immediate environment.The history, classification and applications of UAVs are introduced, followed by a description of modelling techniques for quad-rotors and the exp...
Omnidirectional Vision Systems
Calibration, Feature Extraction and 3D Information
- Series -
- Computer Science (R0)
2013
EN
This work focuses on central catadioptric systems, from the early step of calibration to high-level tasks such as 3D information retrieval. The book opens with a thorough introduction to the sphere camera model, along with an analysis of the relation between this model and actual central catadioptric systems. Then, a new approach to calibrate any single-viewpoint catadioptric camera is described. This is followed by an analysis of existing methods for calibrating central omnivision systems...
2015
EN
This book explores communication between humans and robots. Using a range of communication theories, it highlights how each theory provides a different perspective on the communication that occurs. The analysis of human interactions with a variety of forms of robot suggests new ways to perceive what communication, and being a communicator, entails.
2015
EN
This monograph introduces novel responses to the different problems that arise when multiple robots need to execute a task in cooperation, each robot in the team having a monocular camera as its primary input sensor. Its central proposition is that a consistent perception of the world is crucial for the good development of any multi-robot application. The text focuses on the high-level problem of cooperative perception by a multi-robot system: the idea that, depending on what each robot se...











