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Showing results for "kc collins"

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Showing 1 - 4 of 4 Results

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Sonic UX

The Science of Sound in User Experience Research

2026

EN

Accessible

The science behind sound’s influence on user perception and emotion—and how to design, evaluate, and enhance sound-driven experiences across diverse products and interfaces.Most user experience (UX) research prioritizes what users see and touch—but what about what they hear? Sound is a powerful, often overlooked layer of user experience, shaping perception, emotion, and behavior in ways users may not even realize. In Sonic UX, KC Collins offers UX...

$43.99 CAD

Studying Sound

A Theory and Practice of Sound Design

2020

EN

An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice.This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a me...

$47.99 CAD

Game Sound

An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

2008

EN

An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of...

$36.79 CAD

Playing with Sound

A Theory of Interacting with Sound and Music in Video Games

2013

EN

An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games.In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigat...

$43.99 CAD