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Showing results for "mark wolf"

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Showing 1 - 6 of 6 Results

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2017

EN

This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More’s classic Utopia, and J. R. R. Tolkien’s Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion ...

$92.28 CAD

Revisiting Imaginary Worlds

A Subcreation Studies Anthology

2016

EN

The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds. Including essays written by world-builders A.K. Dewdney and Alex McDowell and offering critical analyses of popular worlds ...

$81.42 CAD

Exploring Imaginary Worlds

Essays on Media, Structure, and Subcreation

2020

EN

Accessible

From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary.Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they...

$81.42 CAD

2018

EN

Accessible

While so many books on technology look at new advances and digital technologies, The Routledge Companion to Media Technology and Obsolescence looks back at analog technologies that are disappearing, considering their demise and what it says about media history, pop culture, and the nature of nostalgia. From card catalogs and typewriters to stock tickers and cathode ray tubes, contributors examine the legacy of analog technologies, including those, like vinyl records, that...

$89.56 CAD

LEGO Studies

Examining the Building Blocks of a Transmedial Phenomenon

2014

EN

Accessible

Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, ...

$81.42 CAD

Over Time

Coach Katte on Basketball and Life

2014

EN

Coach Dick Katte's secret is simple and straightforward; work very hard and demand the same from your team, adapt to the changes in players and parents over time and never waver from the core principles that make you one of the most honored and respected coaches in the nation s high school basketball history. Katte survived two brushes with death: a brain aneurysm that burst during neurosurgery performed by a close friend from his college days and a bout with cancer nine years later that requ...

$24.99 CAD

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The Meaning of Video Games

Gaming and Textual Strategies

2008

EN

The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies.Early video game studies scholars were qu...

$75.99 CAD

2008

EN

An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong...

$108.79 CAD

2013

EN

Writers Workshop of Science Fiction and Fantasy is a collection of essays and interviews by and with many of the movers-and-shakers in the industry. Each contributor covers the specific element of craft he or she excels in. Expect to find varying perspectives and viewpoints, which is why you many find differing opinions on any particular subject.This is, after all, a collection of advice from professional storytellers. And no two writers have made it to the stage via the same journ...

$7.99 CAD

2013

EN

Taking “Gangnam Style” seriously: what Internet memes can tell us about digital culture.In December 2012, the exuberant video “Gangnam Style” became the first YouTube clip to be viewed more than one billion times. Thousands of its viewers responded by creating and posting their own variations of the video—“Mitt Romney Style,” “NASA Johnson Style,” “Egyptian Style,” and many others. “Gangnam Style” (and its attendant parodies, imitations, and derivations) is one of ...

$19.99 CAD

Science Fiction

A Very Short Introduction

2011

EN

Science Fiction has proved notoriously difficult to define. It has been explained as a combination of romance, science and prophecy; as a genre based on an imagined alternative to the reader's environment; and as a form of fantastic fiction and historical literature. It has also been argued that science fiction narratives are the most engaged, socially relevant, and responsive to the modern technological environment. This Very Short Introduction doesn't offer a history of science ...

$4.79 CAD

also available as audiobook

Eurogames

The Design, Culture and Play of Modern European Board Games


2012

EN

While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming ...

$21.79 CAD