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Showing results for "montecarlo"

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Showing 1 - 3 of 3 Results

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2025

EN

Join Hanz on an unforgettable journey full of excitement, bravery, and heartwarming family moments! In this captivating picture book, Hanz embarks on a surprise trip to the desert with his parents. Little does he know, the adventure ahead will challenge them with thrilling obstacles and unexpected encounters. As dangers arise, Hanz must rely on his courage and teamwork to overcome them. His heroic deeds highlight the power of bravery and compassion. Perfect for children aged 4-8, Adventure...

Corpse on a Swing

A sexy, screwball mystery

2024

EN

Pepe Montecarlo is a lucky man, and he knows it. Witness his goofy, ever-present grin, slapstick demeanor, absurd attempts at humor.In Laurel Traeger, he has a gorgeous, funny, black mistress. Together, they cut a wide swathe through the Texas Hill Country's swinger "lifestyle," leaving a trail of satisfied smiles in their wake.A retired business journalist who bet smartly on The Big Short in the Great Recession, Pepe's vocation is keeping up with his beloved Nubian Queen. ...

$5.39 CAD

AC/E Digital Culture Annual Report 2016

Smart Culture: Impact of the Internet on Artistic Creation. Focus: Use of New Digital Technologies at Cultural Festivals.

2016

EN

Following the excellent reception of the first two editions of the AC/E Digital Culture Annual Report (2014 and 2015) – more than 5,000 copies of each have been distributed over the past two years – we are pleased to share with culture sector professionals the third edition, which sets out to analyse the impact of new technologies on artistic creation and their use at cultural festivals. To achieve this aim, the broad-ranging content of the third edition of the report has been divided into...

Free

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DTMBR

Design. Think. Make. Break. Repeat


2021

EN

This design methodology book provides over 80 different methods of design and is the perfect resource for design educators, students, and practitioners.Think of this resource as a sort of ‘refer to’ handbook when you’re stuck or need some inspiration for your latest design project or lesson. It considers the world outside of design where products are applied, to fully consider every possible factor that can affect design.This book not only provides skilled guidance and meth...

$32.59 CAD

2007

EN

Ads to Icons introduces new approaches to advertising that go beyond traditional TV/press/billboard communications. It argues that in an age of media saturation and far better customer information, advertising no longer needs to push information at customers. Instead, the book features cases of "pull" advertising -- digital, live events and social networks formed as a response to an advertising brief. Paul Springer shows how advertising can still rise above the noise and clutter of mass co...

$51.59 CAD


2016

EN

This second edition of New Business Models in the Digital Age is full of updated, need-to-know information for anyone interested in this topic. Due to the outstanding reception the original report had in 2014, having been downloaded over 5,000 times, and because of all of the available new data and important developments, it was necessary to expand the report after just a year to include all of the changes that have taken place since then. Some of the biggest news in this year's edition co...

Free

Teaching Graphic Design

Course Offerings and Class Projects from the Leading Graduate and Undergraduate Programs

2017

EN

More Than Sixty Course Syllabi That Bring the New Complexity of Graphic Design to LightAll graphic designers teach, yet not all graphic designers are teachers. Teaching is a special skill requiring talent, instinct, passion, and organization. But while talent, instinct, and passion are inherent, organization must be acquired and can usually be found in a syllabus. Teaching Graphic Design, Second Edition, contains syllabi that are for all practicing designer...

$13.99 CAD

2011

EN

Game design, a subset of game development, is the process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The term is also used to describe both the game design embodied in a game as well as documentation that describes such a design.. Game design requires artistic and technical competence as well as writing skills. You don't have to get a college degree to become a game tester,...

2017

EN

How do you start a design project? How can you generate ideas and concepts in response to a design brief? How do other designers do it? This book will answer all these questions and more.Now in its second edition, the highly popular Design Thinking for Visual Communication identifies methods and thought processes used by designers in order to start the process that eventually leads to a finished piece of work. Step-by-step guidance for each part of the process is highlight...

$37.79 CAD

Cross-Media Communications

An Introduction to the Art of Creating Integrated Media Experiences

2024

EN

This text is an introduction to the future of mass media and mass communications – cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general introduction to a specific examination of media and genres to a discussion of the concepts invo...

$4.99 CAD


2021

EN

A domestic strategy and only one language means lost revenue and missed opportunities. Your business could be exploding on a global level. If your business wants international growth across borders into global industries, pursuing buyers without considering their culture or by using a machine translation hurts your efforts.A solid strategy with high-quality, culturally adapted content and translations connects you to prospective buyers online and leads to completed sales. To conver...

Esports and the Media

Challenges and Expectations in a Multi-Screen Society

2022

EN

Accessible

This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world.Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relat...

Free