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Showing results for "nicholas lambert"

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2017

EN

Cyber weapons and the possibility of cyber conflict—including interference in foreign political campaigns, industrial sabotage, attacks on infrastructure, and combined military campaigns—require policymakers, scholars, and citizens to rethink twenty-first-century warfare. Yet because cyber capabilities are so new and continually developing, there is little agreement about how they will be deployed, how effective they can be, and how they can be managed.Written by leading scholars, ...

$40.99 CAD

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Technology, Innovation, Entrepreneurship and Education

4th EAI International Conference, TIE 2023, Cambridge, UK, September 27-28, 2023, Proceedings

2024

EN

This book constitutes the refereed proceedings of the 4th International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2023, held in Cambridge, UK, in September 2023.The 17 full papers were carefully selected from 44 submissions and cover four areas: international school projects; technology in education; technology for content creation and future content delivery.

$83.89 CAD

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Mobile Technology for Children

Designing for Interaction and Learning

2009

EN

Accessible

Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to off...

$56.79 CAD

Dynamics of Long-Life Assets

From Technology Adaptation to Upgrading the Business Model


2017

EN

This book is published under a CC BY-NC 4.0 license. The editors present essential methods and tools to support a holistic approach to the challenge of system upgrades and innovation in the context of high-value products and services. The approach presented here is based on three main pillars: an adaptation mechanism based on a broad understanding of system dependencies; efficient use of system knowledge through involvement of actors throughout the process; and technological solutions to e...

Free

Digital Cultural Heritage

Challenges, Solutions, and Future Directions

2024

EN

Accessible

This book explores how digital technologies are transforming cultural heritage preservation, documentation, and archiving. It delves into the technical aspects of digitalization techniques, digital preservation strategies, and the use of advanced technologies like virtual reality and augmented reality in the context of cultural heritage.Digital Cultural Heritage: Challenges, Solutions and Future Directions covers the digital documentation and archiving of cultural artifact...

$100.99 CAD

2015

EN

This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creativ...

$64.49 CAD

Street Computing

Urban Informatics and City Interfaces

2016

EN

This book develops tools and techniques that will help urban residents gain access to urban computing. Metaphorically speaking, it is taking computing to the street by giving the general public – rather than just researchers and professionals – the power to leverage available city infrastructure and create solutions tailored to their individual needs. It brings together five articles that are based on presentations given at the Street Computing Workshop held on 24 November 2009 in Melbourn...

$78.99 CAD

Collaborative Networks and Digital Transformation

20th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2019, Turin, Italy, September 23–25, 2019, Proceedings

2019

EN

This book constitutes the refereed proceedings of the 20th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2019, held in Turin, Italy, in September 2019.The 56 revised full papers were carefully reviewed and selected from 141 submissions. They provide a comprehensive overview of major challenges and recent advances in various domains related to the digital transformation and collaborative networks and their applications with a strong focus on the following areas relat...

$116.09 CAD

2014

EN

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impa...

$116.09 CAD

Augmenting Alice

The Future of Identity, Experience and Reality

2019

EN

Augmented Reality is fast becoming one of the most important emerging technologies, with unprecedented investment growth and interest from big tech platforms and accelerator industries. The book introduces Augmented Reality’s core concepts and potential to newbies and experts alike. It provides a ‘wide lens’ perspective of the potential, challenges and impact that the widespread implementation of Augmented Reality will bring. Augmented Reality will most certainly become THE new platform an...

$32.59 CAD

Game Usability

Advice from the Experts for Advancing UX Strategy and Practice in Videogames

2022

EN

Accessible

This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on t...

$90.99 CAD

2025

EN

In Learning To Lead Computing, Karl McGrath and Allen Tsui provide an essential, jargon-free guide for educators tasked with leading computing at their school. Drawing from over a decade of experience in education, the authors deliver practical advice and strategies to engage and inspire both colleagues and empower them as leaders. This comprehensive handbook offers step-by-step instructions on everything from curriculum sequence to staff motivation, sharing research-backed approa...

$13.99 CAD