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eBooks Programmation de jeux - graphisme

Si vous aimez les titres Programmation de jeux - graphisme, vous allez adorer cette sélection.
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  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    par Jason Schreier ...
    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... En savoir plus

    Prix courant $15.99 CAD Maintenant $3.99 CAD

  • Workflow

    A Practical Guide to the Creative Process

    par Doron Meir ...
    A pro isn’t just a person who can do it well. It’s a person who can do it well every time, on demand and on deadline; which is why the key to being a professional creative is having a great creative process. Whether it’s writing a book, animating a shot, designing a game level or composing a soundtrack—ultimately, we’re all facing similar challenges. Since we share challenges, we can also share ... En savoir plus

    $96.99 CAD

  • Monkey Game Development: Beginner's Guide

    Create monetized 2d games deployable to almost any platform with this book and ebook.

    par Michael Hartlef ...
    Create monetized 2d games deployable to almost any platform.Key FeaturesCreate eight fun 2d games.Understand how to structure your code, your data structures and how to set up the control flow of a modern 2D gameLearn how to deploy your games to iOS, Android, XNA (Xbox, Windows Phone 7) and desktop platforms (Windows, OSX)Book DescriptionMonkey is a programming language and toolset that allows its ... En savoir plus

    $47.99 CAD ou Gratuit avec Kobo Plus

  • 3ds Max Basics for Modeling Video Game Assets: Volume 1

    Model a Complete Game Environment and Export to Unity or Other Game Engines

    A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader ... En savoir plus

    $122.99 CAD

  • Virtual Ascendance

    Video Games and the Remaking of Reality

    From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence.Virtual Ascendance tells the story of a formerly fringe enterprise ... En savoir plus

    $37.99 CAD

  • Game Design Essentials

    A Beginner's Guide to Creating Engaging Games

    Collections series Virversity Online Courses: Gaming and Game Development
    Embark on a journey into the exciting world of game design with our comprehensive course, Game Design Essentials. This course offers you the tools and knowledge to understand the intricacies of game design, empowering you to create immersive and engaging experiences for players. By the end, you will have the skills to develop your own game design projects and a portfolio to showcase your talent ... En savoir plus

    $4.11 CAD ou Gratuit avec Kobo Plus

  • Neural Networks in Unity

    C# Programming for Windows 10

    Collections series Professional and Applied Computing (R0)
    Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid functions, step functions, and so on. The author also explains all the variations of neural networks such ... En savoir plus

    $44.99 CAD

  • Game Design for Free-to-Play Live Service

    Collections series Synthesis Collection of Technology (R0)
    "Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer ... En savoir plus

    $70.99 CAD

  • Unity 4.x Game Development by Example Beginner's Guide

    This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.If you've ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like ... En savoir plus

    $30.99 CAD ou Gratuit avec Kobo Plus

  • Monetize and Operate a Small Roblox Game - FAST

    Wire a clean purchase path, ship with confidence, and learn from player signals

    Learn how to add monetization to a Roblox game with game passes, developer products, purchase flows, analytics, and quality checks using practical workflows designed for experienced Roblox developersKey FeaturesChoose the right monetization model using game passes and developer productsBuild and validate a complete purchase flow from interaction to confirmationInstrument analytics and use player ... En savoir plus

    $7.19 CAD ou Gratuit avec Kobo Plus

  • Designing Wargames - Introduction

    Studies in Game Design, #5

    par George Phillies ...
    Collections Livre 5 - Studies in Game Design
    Designing Wargames introduces the play and design of classic hex-and-counter board wargames. Written as a textbook, Designing Wargames should appeal to board and computer game designers, board game players, and designers of serious war games for historical and military study.Phillies opens with a discussion of the basic elements combined to create strategic games, including representation, theme, ... En savoir plus

    $8.99 CAD ou Gratuit avec Kobo Plus

  • Game Writing

    Narrative Skills for Videogames

    Modifié par Dr. Chris Bateman ...
    As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book ... En savoir plus

    $39.99 CAD

  • iPhone 13 Seniors Guide

    A Complete Step-by-Step Manual for Non-Tech-Savvy to Make iOS Easy to Use and More Accessible to the Elderly

    par John Halbert ...
    Apple Engineer Reveals: How to Master the iPhone 13 and Unlock all the Hidden Features!Everybody loves iPhone, even older people who do not find it as easy to use as the other, but it’s not because they are difficult or people aren’t smart enough to use all the features they need. There is another problem that really makes all the difference. And here it is…The truth is...Older people are used to ... En savoir plus

    $13.99 CAD ou Gratuit avec Kobo Plus

  • Unreal Engine 5 For Beginners

    Build High-Quality Games, Immersive Virtual Worlds, And Advanced Interactive Contents

    par Calren Dovale ...
    This book is a comprehensive guide designed to take readers through the powerful tools and capabilities of Unreal Engine 2025. Aimed at developers, creatives, and industry professionals, this book covers everything from the basics to advanced techniques in game development, virtual production, and simulation.The book kicks off with an overview of Unreal Engine in its chapter one, highlighting its ... En savoir plus

    $14.99 CAD ou Gratuit avec Kobo Plus

  • Stalingrad for Beginners - How to Play

    Studies in Game Design, #3

    par George Phillies ...
    Collections Livre 3 - Studies in Game Design
    Stalingrad, the 1963 game from Avalon Hill, is the most intensely analyzed board wargame in the history of the wargaming hobby. Stalingrad for Beginners - How to Play - presents fundamentals at a level suitable for beginners.Appearing just in time for the 70th anniversary of the liberation of the city of Stalingrad from the Nazi invaders, Stalingrad for Beginners -- How to Play introduces the ... En savoir plus

    $4.99 CAD ou Gratuit avec Kobo Plus

  • Press Reset

    Ruin and Recovery in the Video Game Industry

    par Jason Schreier ...
    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... En savoir plus

    $15.99 CAD

  • Straight Flush

    The True Story of Six College Friends Who Dealt Their Way to a Billion-Dollar Online Poker Empire--and How It All Came Crashing Down . . .

    par Ben Mezrich ...
    From the New York Times bestselling author of The Accidental Billionaires and Bringing Down the House—the sources for the film The Social Network and 21—comes the larger-than-life rags-to-riches tale of a group of University of Montana frat brothers who turned a weekly poker game in the basement of a local dive bar into AbsolutePoker.com, one of the largest online companies in the world.Based on ... En savoir plus

    $11.99 CAD

  • Minecraft For Dummies

    par Jacob Cordeiro ...
    Craft yourself an amazing game of Minecraft!More than just a game, Minecraft consists of players using an avatar to create or destroy various types of blocks, form fantastic structures, create artwork, and do much more, all in a three-dimensional environment and across various multiplayer servers in multiple game modes. With this fun and friendly beginners guide, you will quickly grasp how to play ... En savoir plus

    $7.99 CAD

  • Super Mario

    How Nintendo Conquered America

    par Jeff Ryan ...
    The story of Nintendo's rise and the beloved icon who made it possible.Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares ... En savoir plus

    Prix courant $14.99 CAD Maintenant $11.99 CAD

  • Minecraft Redstone: 70 Top Minecraft Redstone Ideas Your Friends Wish They Know

    par Jason Scotts ...
    Mastering redstone is one of the more difficult challenges a Minecraft player can take on. It's confusing, complicated and tedious enough to make even the most dedicated players start pulling their hair out. Minecraft Redstone : 70 Top Minecraft Redstone Ideas Your Friends Wish They Know will explain some simple concepts that can give players a head start to understanding how this unusual red ... En savoir plus

    $7.99 CAD

  • Game Over

    How Nintendo Conquered The World

    par David Sheff ...
    More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics. ... En savoir plus

    $17.99 CAD

  • Homo Ludens

    A Study of the Play-Element in Culture

    par Johan Huizinga ...
    An essential reference for all game designers, this 1938 classic is “a fascinating account of ‘man the player’ and the contribution of play to civilization” (Harper’s).In this classic evaluation of play that has become a “must-read” for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure ... En savoir plus

    $21.99 CAD

  • Theory of Fun for Game Design

    par Raph Koster ...
    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become ... En savoir plus

    $41.99 CAD

  • Designing Games

    A Guide to Engineering Experiences

    par Tynan Sylvester ...
    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan ... En savoir plus

    $47.99 CAD