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eBooks de Gráficos y programación de juegos

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  • Basic Math for Game Development with Unity 3D

    A Beginner's Guide to Mathematical Foundations

    Series series Professional and Applied Computing (R0)
    Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation.This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic ... Leer más

    $966 MXN

  • Unity Game Development Cookbook

    Essentials for Every Game

    Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways:First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems.Second, you ... Leer más

    $490 MXN

  • Elements of Game Design

    de Robert Zubek ...
    An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and ... Leer más

    $498 MXN

  • Mastering Android Development with Kotlin

    Deep dive into the world of Android to create robust applications with Kotlin

    de Miloš Vasić ...
    Master Android development using a variety of Kotlin featuresKey Features\[\*\] Leverage specific features of Kotlin to ease Android application development\[\*\] An illustrative guide that will help you write code based Kotlin language to build robust Android applications\[\*\] Filled with various practical examples build amazing Android project using Kotlin so you can easily apply your knowledge ... Leer más

    $753 MXN o gratis con Kobo Plus

  • Getting Started with 3D Animation in Unity

    Getting Started, #1

    Series Libro 1 - Getting Started
    Get Started with 3D Animation in Unity FastGetting started with 3D Animation in Unity can sometimes be tedious and difficult. However, in the past, I have seen how a simple yet detailed approach can make a real difference to a student's ability to create and animate 3D characters confidently in Unity. So, everything has been included in this book to make the journey enjoyable and to guarantee your ... Leer más

    $34 MXN

  • Responsible Use of AI in Military Systems

    Edición de Jan Maarten Schraagen ...
    Series series Chapman & Hall/CRC Artificial Intelligence and Robotics Series
    Artificial Intelligence (AI) is widely used in society today. The (mis)use of biased data sets in machine learning applications is well‑known, resulting in discrimination and exclusion of citizens. Another example is the use of non‑transparent algorithms that can’t explain themselves to users, resulting in the AI not being trusted and therefore not being used when it might be beneficial to use it ... Leer más

    Gratis

  • Unity from Zero to Proficiency (Foundations): A Companion Book

    This book is a companion manual for "Unity from Zero to Proficiency (Foundations)," offering tips, projects, and exercises for both students and teachers alike.In This Companion Book, Each Chapter Includes a Section for Both Students and Instructors:Students will find a wide range of information to both challenge them and strengthen their knowledge and skills in game programming. These consist of ... Leer más

    $34 MXN

  • Real-Time Rendering, Fourth Edition

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid ... Leer más

    $1,746 MXN

  • The Hyper-Casual Games

    How to conceive, create, and launch Hyper-casual games to the top of the App Store

    de Trey S ...
    We’ve made top games like The Line Zen, The Pit, Bounce, Phases, Endless Sky, Jump Pack, Blue Edge, Wall Switch and even huge celebrity games like Bruce Lee: Dragon Run. And if you think about it, this is pretty insane. These games are dead simple. I know this first hand, as I created one of the very first hyper casual games ever on the app store. It was called Phases, I made it in 2014, it broke ... Leer más

    $69 MXN

  • El gran libro de Android Avanzado

    El libro que tiene en las manos es una guía para aquellos programadores de Android que, teniendo nociones básicas, quieran profundizar en algunos aspectos de especial interés. Kotlin: Programa de forma más rápida y concisa con el nuevo lenguaje de programación oficial para el desarrollo de aplicaciones Android. Es expresivo, seguro e interoperable con Java. Arquitecturas de software: Comprende los ... Leer más

    $329 MXN o gratis con Kobo Plus

  • Game Mechanics: Advanced Game Design

    Advanced Game Design

    Series series Voices That Matter
    This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation ... Leer más

    $1,120 MXN

  • Heritage, Memory and Identity in Postcolonial Board Games

    Edición de Michal Mochocki ...
    Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity and history within postcolonial board games and their surrounding paratexts. It also examines critiques of these games within the gamer communities and beyond.Drawing on a range of international contributions, examples and case studies, this book shows ... Leer más

    $536 MXN

  • Cocos2d-x cookbook

    Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

    Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x Key FeaturesBook DescriptionCocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest ... Leer más

    $753 MXN o gratis con Kobo Plus

  • Game Development with Rust and WebAssembly

    Learn how to run Rust on the web while building a game

    de Eric Smith ...
    Write an endless runner game for the web in Rust and test, deploy, and debug your 2D game using the WebAssembly toolchainKey FeaturesBuild and deploy an endless runner game for the web from scratch through this helpful guide with key images printed in colorLearn how to use Rust for web development with WebAssemblyExplore modern game development and programming techniques to build 2D games using ... Leer más

    $679 MXN o gratis con Kobo Plus

  • Game Feel

    A Game Designer's Guide to Virtual Sensation

    de Steve Swink ...
    "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe ... Leer más

    $1,245 MXN

  • CUDA Programming with Python

    From Basics to Expert Proficiency

    de William Smith ...
    "CUDA Programming with Python: From Basics to Expert Proficiency" is an authoritative guide that bridges the gap between Python programming and high-performance GPU computing using CUDA. Tailored for both beginners and intermediate programmers, this comprehensive book elucidates the core concepts of CUDA, from setting up the development environment to advanced optimization techniques. Readers are ... Leer más

    $189 MXN o gratis con Kobo Plus

  • Getting Started in ZBrush

    An Introduction to Digital Sculpting and Illustration

    de Greg Johnson ...
    Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed ... Leer más

    $1,124 MXN

  • Coding For Everybody

    CodeWithUtkarsh

    de Utkarsh Verma ...
    Series series CodeWithUtkarsh
    The new version of eBook Coding For Everybody with improved font style for reading comfort aims to simplify coding for beginners. The eBook is for those who just started coding and know nothing about it, eBook explains coding in an easy way such that anybody can understand and do it practicals given in eBook. The author strongly believes that by using coding we can change by just sitting in a room ... Leer más

    $121 MXN

  • Imaginable

    How to see the future coming and be ready for anything

    World-renowned future forecaster, game designer, and NEW YORK TIMES bestselling author Jane McGonigal gives us the tools to imagine the future without fear.How can we be confident about making plans?How might we feel secure despite the future being unknown?How do we learn to feel at peace with the unexpected?Today it feels more challenging than ever to feel unafraid, hopeful, and equi... ... Leer más

    $323 MXN

  • Unity from Zero to Proficiency (Foundations) Fifth Edition

    Unity from Zero to Proficiency, #1

    Series Libro 1 - Unity from Zero to Proficiency
    Are you ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development.- Purchase of the print or Kindle book includes a free eBook in the PDF format.- Newly Edited and Updated Version (Third Edition) for Unity 2022+.- Updaded in July 2023: All chapters and assets are fully compatible with Unity 2022+Master Unity FasterAre you ready to turn your gaming ... Leer más

    $130 MXN

  • Fundamentals of Adventure Game Design

    de Ernest Adams ...
    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging ... Leer más

    $156 MXN

  • Persuasive Games

    The Expressive Power of Videogames

    de Ian Bogost ...
    An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this ... Leer más

    $523 MXN

  • Building HTML5 Games with ImpactJS

    An Introduction On HTML5 Game Development

    de Jesse Freeman ...
    Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step.You’ll pick up important tips ... Leer más

    $151 MXN

  • Narrative Design for Indies: Getting Started

    de Edwin McRae ...
    Short, sharp advice on getting story into your indie game."An approachable, practical field guide for one of the trickiest and most rewarding aspects of game development, "Narrative Design for Indies" is packed with straightforward, actionable advice. Worth your time!" - Chris Bourassa, Creative Director of Darkest Dungeon."This book's real strength lies in the fact that it's aimed directly at the ... Leer más

    $86 MXN