Skip to main content

Shopping Cart

You're getting the VIP treatment!

Item(s) unavailable for purchase
Please review your cart. You can remove the unavailable item(s) now or we'll automatically remove it at Checkout.
itemsitem
itemsitem

Recommended For You

Loading...

Game Programming - Graphics eBooks

If you like Game Programming - Graphics eBooks, then you'll love these top picks.
Showing 1 - 24 of 1987 Results
Skip side bar filters
  • 3D GAME DEVELOPMENT WITH GODOT 4.x

    A Step by Step Guide for Developers of all Levels to Building, Optimizing & Launching Visually Stunning Games, from Concept to Completion

    by Tad Williams ...
    Series series TECHNOLOGY 2025
    Have you ever dreamed of creating immersive, breathtaking 3D worlds? Are you struggling to make your game development ideas come to life or feeling lost in the sea of complex game engines? Do you find yourself wondering how to take your creative vision and turn it into a fully functional, polished 3D game?This book is your guide to unlocking the power of Godot—one of the most accessible, versatile ... Read more

    RM 27.80

  • Godot 4 for Beginners

    Develop engaging 2D and 3D games with Godot 4's scripting and design features

    Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guide Free with your book: DRM-free PDF version + access to Packt's next-gen Reader\*Key FeaturesImplement custom scripts to control game logic and interactionsLearn coding, design, and game mechanics tailored for beginners in 2D and 3DBuild and release your own indie games, from ... Read more

    RM 143.19 or Free with Kobo Plus

  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Read more

    RM 41.99

  • Programming for Game Design

    A Hands-On Guide with Godot

    Series series Professional and Applied Computing (R0)
    Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming.You’ll explore concepts such as variables and data structures variables used to ... Read more

    RM 222.09

  • Game Development with GameMaker

    A Primer on Game Development and Design

    Series series Professional and Applied Computing (R0)
    Create games from start to finish while learning game design and programming principles using the GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development.The book will cover ... Read more

    RM 292.29

  • Godot 4 Game Development Projects

    Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

    Learn to create interactive cross-platform games such as a 3D Minigolf, a 2D Arcade classic, and much more with the all-new Godot Engine 4.0 in this part-color guideKey FeaturesMaster the art of developing cross-platform gamesHarness the power of Godot's node and scene system to design robust and reusable game objectsEffortlessly and effectively integrate Blender into Godot to create powerful 3D ... Read more

    RM 128.89 or Free with Kobo Plus

  • Game Development Patterns with Godot 4

    Create resilient game systems using industry-standard solutions in Godot

    Streamline game development with proven design patterns and create scalable, reliable architectures effortlesslyKey FeaturesSave time and avoid pitfalls in game development with proven design patternsLeverage the tools in the Godot editor to benefit from native implementations of design patterns such as the observer and singletonLearn SOLID principles and refactoring techniques to build scalable, ... Read more

    RM 143.19 or Free with Kobo Plus

  • Learning NGUI for Unity

    If you are a Unity 3D developer who wants to create an effective and user-friendly GUI using NGUI for Unity, then this book is for you. Prior knowledge of C# scripting is expected; however, no knowledge of NGUI is required. ... Read more

    RM 105.79 or Free with Kobo Plus

  • The AI Frontier

    Navigating the Future of Artificial Intelligence

    If you are fascinated by the rapid advancements in technology and want to understand the profound impact of Artificial Intelligence on our world, this book is for you. "The AI Frontier: Navigating the Future of Artificial Intelligence" delves into the transformative power of AI, from revolutionizing industries to shaping the future. It addresses the pressing challenges and ethical considerations ... Read more

    RM 31.98 or Free with Kobo Plus

  • BIOMIA - Weltenlabor #1 Bauanleitungen für Minecraft

    Suchst Du Anregungen und Ideen, die Du in Deine eigenen Minecraft-Projekte einfließen lassen kannst? Kleine Objekte und Dekorationsmöglichkeiten, Zubehör oder der fehlende Anbau zu Deiner Burg? Hier findest Du die besten Bauideen von vielen verschiedenen Minecraftern, die 2016 an einem Wettbewerb teilnahmen, wie zum Beispiel ein Pilzhaus, eine Waschmaschine oder ein Berggefängnis. Die ... Read more

    RM 25.09

  • Procedural Content Generation via Machine Learning

    An Overview

    Series series eBColl Synthesis Collection 11
    This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning ... Read more

    RM 250.19

  • BALDUR'S GATE 3

    The Complete Walkthrough, Strategy Guide, Tips and Tricks, Secrets, Hints, and Cheats for Becoming a Pro Gamer

    BALDUR'S GATE 3: The Complete Strategy Guide, Tips, Tricks, Hints, And Secrets For Becoming A Pro Gamer" offers new players a thorough guide that discloses the mysteries of the game. To rule the universe of Baldur's Gate 3, explore character classes and subclasses, grasp expert tips and tricks, and follow the walkthrough.Whether you're a novice or an experienced player, this guide gives you the ... Read more

    RM 46.82

  • Business Planning for Games

    This is a practical guide to help budding entrepreneurs think about various planning aspects of their proposed games business, with a view to growing their businesses and becoming more successful. This book includes customary business plan headings and worksheets where the reader can record their thoughts as they start to articulate the vision behind their game.This is a fresh pedagogical approach ... Read more

    RM 238.57

  • Augmented Reality Games II

    The Gamification of Education, Medicine and Art

    Edited by Vladimir Geroimenko ...
    This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.Volume II explores the most important ... Read more

    RM 583.79

  • Sparrow iOS Game Framework Beginner's Guide

    An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game ... Read more

    RM 105.79 or Free with Kobo Plus

  • Hands-On C++ Game Animation Programming

    Learn modern animation techniques from theory to implementation with C++ and OpenGL

    by Gabor Szauer ...
    Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflowKey FeaturesBuild a functional and production-ready modern animation system with complete features using C++Learn basic, advanced, and skinned animation programming with this step-by-step guideDiscover the math required to implement cutting edge ... Read more

    RM 150.29 or Free with Kobo Plus

  • Computer Games and Immersive Entertainment

    Next Frontiers in Intellectual Property Law, Second Edition

    The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. Game developers routinely wrestle with all aspects of IP law and need counsel on end-user license agreements; ownership and challenges of user-generated content; the scope and ... Read more

    RM 257.59

  • Box2D for Flash Games

    This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game! ... Read more

    RM 64.19 or Free with Kobo Plus

  • Code the Classics Volume II

    Code your own modern versions of retro classics inspired by the greatest video games of the 1980s.Code the Classics Volume II examines the seminal video games of the 1980s and shows you how to create your own games, using Python, Pygame Zero, and an IDE.Full of game design tips and tricks from the masters, the book breaks down the fundamental tasks needed for every game: display images, play sound ... Read more

    RM 45.99 or Free with Kobo Plus

  • The Lone Keeper

    An OP MC Fantasy Isekai Adventure (Retrogression Keeper Book 1) (English Edition)

    What happens when a new Keeper recruit inadvertently eliminates not only the other recruits, but all of the teachers, as well?At first, when Bax suddenly found himself transported from Earth to an organization of powerful, universe-spanning races, he was thoroughly confused. After he learned that his world was being forcefully inducted into something called the Retrogression System, which would ... Read more

    RM 15.91

  • AI For Game Developers

    The 2025 Practical Guide

    by Burton ...
    AI for Game Developers: The 2025 Practical Guide is your step-by-step roadmap for integrating artificial intelligence into every stage of the game development pipeline-without losing your creative voice.Written for both students and professionals new to AI tools, this book follows the complete indie/small-team workflow, from the first spark of an idea to launch and post-release support. You'll ... Read more

    RM 37.69

  • Learning Swift

    Build a solid foundation in Swift to develop smart and robust iOS and OS X applications

    Key FeaturesBook DescriptionIf you are looking to build iOS or OS X apps using the most modern technology, this book is ideal for you. You will find this book especially useful if you are new to programming or if you have yet to develop for iOS or OS X.What you will learnWho this book is forIf you are looking to build iOS or OS X apps using the most modern technology, this book is ideal for you. ... Read more

    RM 150.29 or Free with Kobo Plus

  • Play/Write

    Digital Rhetoric, Writing Games

    Series series Electracy and Transmedia Studies
    lay/Write: Digital Rhetoric, Writing, Games is an edited collection of essays that examines the relationship between games and writing – examining how writing functions both within games and the networks of activity that surround games and gameplay. The collection is organized based on the primary location and function of the game-writing relationship, examining writing about games (games as ... Read more

    RM 57.29 or Free with Kobo Plus

  • Desenvolvimento de Jogos em HTML5

    Metodologia passo a passo; Desenvolva jogos para web, celulares e Facebook. Você encontrará neste livro o resultado da experiência do autor de anos de criação de material didático sobre desenvolvimento de jogos para diversas instituições de ensino do Brasil. Este livro é destinado a leigos no assunto e àqueles que desejam migrar o desenvolvimento de jogos de outra plataforma para o HTML5. Uma das ... Read more

    RM 31.77 or Free with Kobo Plus