Skip to main content

Shopping Cart

You're getting the VIP treatment!

Item(s) unavailable for purchase
Please review your cart. You can remove the unavailable item(s) now or we'll automatically remove it at Checkout.
itemsitem
itemsitem

Recommended For You

Loading...

Game Programming - Graphics eBooks

If you like Game Programming - Graphics eBooks, then you'll love these top picks.
Showing 1 - 24 of 1875 Results
Skip side bar filters
  • Level Up! The Guide to Great Video Game Design

    by Scott Rogers ...
    Want to design your own video games? Let expert Scott Rogers show you how!If you want to design and build cutting-edge video games but aren't sure where to start, then the THIRD EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, this updated edition provides ... Read more

    $35.99 USD

  • Cartooning

    by John Byrne ...
    Series series Collins Need to Know?
    This practical step-by-step guide provides an ideal introduction to the exciting and fun world of cartooning, covering a wide range of cartoons, caricatures, comic strips and manga.Would you like to draw cartoons like those you see in comic books, on TV, or on the big screen? Ever wondered how to draw caricatures of your friends or famous people? Do you want to know how to draw manga-style ... Read more

    $9.09 USD

  • Making Games

    The Politics and Poetics of Game Creation Tools

    Series series Playful Thinking
    An argument that production tools shape the aesthetics and political economy of games as an expressive medium.In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and ... Read more

    $17.99 USD

  • Super Mario

    How Nintendo Conquered America

    by Jeff Ryan ...
    The story of Nintendo's rise and the beloved icon who made it possible.Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares ... Read more

    $10.59 USD

  • Minecraft Recipes For Dummies

    A quick, handy reference on Minecraft recipesWant to find resources, make a shelter, craft tools, armor, and weapons, and protect yourself from monsters with Minecraft recipes? You've come to the right place! In a handy, portable edition that's packed with step-by-step instructions, Minecraft Recipes For Dummies makes it easy to look up the required items and figure out which blocks you need to ... Read more

    $10.69 USD

  • Workflow

    A Practical Guide to the Creative Process

    by Doron Meir ...
    A pro isn’t just a person who can do it well. It’s a person who can do it well every time, on demand and on deadline; which is why the key to being a professional creative is having a great creative process. Whether it’s writing a book, animating a shot, designing a game level or composing a soundtrack—ultimately, we’re all facing similar challenges. Since we share challenges, we can also share ... Read more

    $69.99 USD

  • Game Development with GameMaker

    A Primer on Game Development and Design

    Series series Professional and Applied Computing (R0)
    Create games from start to finish while learning game design and programming principles using the GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development.The book will cover ... Read more

    $74.99 USD

  • The Making of Tomb Raider

    by Daryl Baxter ...
    Back in 1994 at the game company 'CORE Design' in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new ... Read more

    $12.99 USD

  • Koji Kondo's Super Mario Bros. Soundtrack

    Series series 33 1/3
    Koji Kondo's Super Mario Bros. (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, ... Read more

    $12.79 USD

  • Video Game Storytelling

    What Every Developer Needs to Know about Narrative Techniques

    by Evan Skolnick ...
    UNLOCK YOUR GAME'S NARRATIVE POTENTIAL!With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how ... Read more

    $6.29 USD

  • Mastering Game Design with Unity 2021

    Immersive Workflows, Visual Scripting, Physics Engine, GameObjects, Player Progression, Publishing, and a Lot More (English Edition)

    by Scott Tykoski ...
    The Unity Engine has been steadily evolving over the past few years into one of the most powerful resources for the game development community. Its feature-rich toolkit and user-friendliness make it an ideal foundation for budding game developers. The book ‘Mastering Game Design with Unity 2021’ will walk you through creating a multimedia game from scratch, covering everything from the basics of ... Read more

    $14.39 USD

  • Monkey Game Development: Beginner's Guide

    Create monetized 2d games deployable to almost any platform with this book and ebook.

    Create monetized 2d games deployable to almost any platform.Key FeaturesCreate eight fun 2d games.Understand how to structure your code, your data structures and how to set up the control flow of a modern 2D gameLearn how to deploy your games to iOS, Android, XNA (Xbox, Windows Phone 7) and desktop platforms (Windows, OSX)Book DescriptionMonkey is a programming language and toolset that allows its ... Read more

    $31.49 USD

  • Minecraft For Dummies

    Craft yourself an amazing game of Minecraft!More than just a game, Minecraft consists of players using an avatar to create or destroy various types of blocks, form fantastic structures, create artwork, and do much more, all in a three-dimensional environment and across various multiplayer servers in multiple game modes. With this fun and friendly beginners guide, you will quickly grasp how to play ... Read more

    $8.69 USD

  • 3ds Max Basics for Modeling Video Game Assets: Volume 1

    Model a Complete Game Environment and Export to Unity or Other Game Engines

    A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader ... Read more

    $88.99 USD

  • From Pixels to Prose

    What Video Games Taught Me About Storytelling

    by Nadia Oxford ...
    In From Pixels to Prose: What Video Games Taught Me About Storytelling writer and games journalist Nadia Oxford traces how a lifetime spent in digital worlds shaped her craft and her understanding of narrative. From the pixelated drama of Donkey Kong to the emotional depths of Final Fantasy VI and Dragon Quest III, Oxford reveals how video games taught her about character, conflict, and the art of ... Read more

    $4.95 USD

  • Physics for Game Developers

    Science, math, and code for realistic effects

    If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as ... Read more

    $30.99 USD

  • GPU Pro

    Advanced Rendering Techniques

    Edited by Wolfgang Engel ...
    This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasi ... Read more

    $199.99 USD

  • ZELDA: TEARS OF THE KINGDOM

    Essential Tips and Tricks Guide

    "The Legend of Zelda: Tears of the Kingdom" is an action-adventure game developed by Nintendo, and it serves as a sequel to the critically acclaimed "Breath of the Wild." Set in the expansive open world of Hyrule, the game follows the hero, Link, as he embarks on a new quest to uncover the secrets of an ancient kingdom threatened by dark forces. With enhanced gameplay mechanics, including new ... Read more

    $4.08 USD

  • Programming Concepts in C++

    by Robert Burns ...
    Programming Concepts in C++ is one in a series of books that introduce the basic concepts of computer programming, using a selected programming language. Other books in the series use languages like Java and Python, but all focus on concepts and not on any particular language. The presentation of the material is the same in each language, and much of the text is identical. Code samples are ... Read more

    $4.99 USD

  • Virtual Ascendance

    Video Games and the Remaking of Reality

    From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence.Virtual Ascendance tells the story of a formerly fringe enterprise ... Read more

    $29.19 USD

  • Elements of Game Design

    by Robert Zubek ...
    An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and ... Read more

    $21.59 USD

  • Role-Playing Game Studies

    Transmedia Foundations

    This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively ... Read more

    $80.99 USD

  • Github Copilot For Developers

    Smart Coding With AI Pair Programmer

    by Rob Botwright ...
    Welcome to the GitHub Copilot for Developers book bundle! Are you ready to take your coding skills to the next level with AI-assisted programming? Look no further! Our comprehensive bundle offers everything you need to become a master developer with GitHub Copilot. Book 1: GitHub Copilot Companion Get started on your journey to smart coding with an introduction to AI-assisted programming. Learn ... Read more

    $7.99 USD

  • Fundamentals of Computer Graphics

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing ... Read more

    $170.00 USD