Showing results for "robert nystrom"
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Adult content is visible.2014
EN
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.You will learn how to write a robust game loop, how to organize your entitie...
2021
EN
Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam.That fearsome reputation belies a field that is rich with useful techniques and not so difficult ...
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2026
EN
Accessible
Build stable, production-grade systems with Rust.The Rust Programming Language, 3rd Edition, teaches you to write code that the compiler can verify, teams can maintain, and systems can evolve safely over time. Written by longtime Rust community members, this book shows you how to work effectively with Rust’s type system, concurrency model, and tooling, using patterns and idioms chosen for long-term stability.Learn how to:Design progra...
2013
EN
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and ...
2014
EN
Want to design your own video games? Let expert Scott Rogers show you how!If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theo...
Rust for Rustaceans
Idiomatic Programming for Experienced Developers
2021
EN
Master professional-level coding in Rust.For developers who’ve mastered the basics, this book is the next step on your way to professional-level programming in Rust. It covers everything you need to build and maintain larger code bases, write powerful and flexible applications and libraries, and confidently expand the scope and complexity of your projects.Author Jon Gjengset takes you deep into the Rust programming language, dissecting core topics like owne...
Rust Atomics and Locks
Low-Level Concurrency in Practice
- by
- Mara Bos
2022
EN
The Rust programming language is extremely well suited for concurrency, and its ecosystem has many libraries that include lots of concurrent data structures, locks, and more. But implementing those structures correctly can be very difficult. Even in the most well-used libraries, memory ordering bugs are not uncommon.In this practical book, Mara Bos, leader of the Rust library team, helps Rust programmers of all levels gain a clear understanding of low-level concurrency. You'll lear...
Designing Machine Learning Systems
An Iterative Process for Production-Ready Applications
2022
EN
Machine learning systems are both complex and unique. Complex because they consist of many different components and involve many different stakeholders. Unique because they're data dependent, with data varying wildly from one use case to the next. In this book, you'll learn a holistic approach to designing ML systems that are reliable, scalable, maintainable, and adaptive to changing environments and business requirements.Author Chip Huyen, co-founder of Claypot AI, considers each ...
Video Game Storytelling
What Every Developer Needs to Know about Narrative Techniques
2014
EN
Accessible
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL!With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—b...
Design Patterns: Elements of Reusable Object-Oriented Software
Elements of Reusable Object-Oriented Software
1994
EN
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.The authors begin by describing what patterns are and how they can help you design object-oriented softwar...
Designing Games
A Guide to Engineering Experiences
2013
EN
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on trac...
Rules of Play
Game Design Fundamentals
2003
EN
Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more.As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of gam...











