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Spilprogrammering - grafik e-bøger

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  • Role-Playing Game Studies

    Transmedia Foundations

    Redigeret af Sebastian Deterding, José Zagal ...
    This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively ... Læs mere

    622,17 kr.

  • The Game Designer's Playbook

    An Introduction to Game Interaction Design

    Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, ... Læs mere

    268,86 kr.

  • C# Programming from Zero to Proficiency (Beginner)

    C# from Zero to Proficiency, #2

    Serier Bog 2 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes four chapters that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Læs mere

    Gratis

  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Læs mere

    70,74 kr.

  • Press Reset

    Ruin and Recovery in the Video Game Industry

    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... Læs mere

    70,74 kr.

  • A Playful Production Process

    For Game Designers (and Everyone)

    How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the ... Læs mere

    334,11 kr.

  • Minecraft Redstone: 70 Top Minecraft Redstone Ideas Your Friends Wish They Know

    af Jason Scotts ...
    Mastering redstone is one of the more difficult challenges a Minecraft player can take on. It's confusing, complicated and tedious enough to make even the most dedicated players start pulling their hair out. Minecraft Redstone : 70 Top Minecraft Redstone Ideas Your Friends Wish They Know will explain some simple concepts that can give players a head start to understanding how this unusual red ... Læs mere

    42,49 kr.

  • Super Power, Spoony Bards, and Silverware

    The Super Nintendo Entertainment System

    Serier serie Platform Studies
    A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took Nintendo from industry leadership to the margins of videogaming.This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic ... Læs mere

    180,49 kr.

  • Homo Ludens

    A Study of the Play-Element in Culture

    An essential reference for all game designers, this 1938 classic is “a fascinating account of ‘man the player’ and the contribution of play to civilization” (Harper’s).In this classic evaluation of play that has become a “must-read” for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure ... Læs mere

    127,36 kr.

  • MineCraft : 70 Top Minecraft House & Redstone Ideas Exposed!

    (Special 2 In 1 Exclusive Edition)

    af Jason Scotts ...
    Mastering redstone is one of the more difficult challenges a Minecraft player can take on. It's confusing, complicated and tedious enough to make even the most dedicated players start pulling their hair out. Minecraft: 70 Top Minecraft House & Redstone Ideas Exposed (Special 2 In 1 Edition) will explain some simple concepts that can give players a head start to understanding how this unusual red ... Læs mere

    42,49 kr.

  • C# Programming from Zero to Proficiency (Introduction)

    C# from Zero to Proficiency, #0

    Serier Bog 0 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes instructions that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Læs mere

    Gratis

  • Architectural Approach to Level Design

    Second edition

    Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture.Now in its second edition, An Architectural Approach to Level Design presents ... Læs mere

    643,63 kr.

  • Android Programming with Kotlin for Beginners

    Build Android apps starting from zero programming experience with the new Kotlin programming language

    af John Horton ...
    Build smart looking Kotlin apps with UI and functionality for the Android platformKey FeaturesStart your Android programming career, or just have fun publishing apps on Google Play marketplaceThe first-principle introduction to Kotlin through Android, to start building easy-to-use appsLearn by example and build four real-world apps and dozens of mini-appsBook DescriptionAndroid is the most popular ... Læs mere

    241,86 kr. eller Gratis med Kobo Plus

  • The Advanced Game Narrative Toolbox

    The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written ... Læs mere

    514,88 kr.

  • Code the Classics Volume I

    Take inspiration from the golden age of video games and write your own modern classics.Learn the stories behind the seminal video games of the 1970s and 1980s, and create your own games inspired by them, using Python, Pygame Zero, and an IDE. In Code the Classics Volume I, readers will find:Game design tips and tricks from the mastersExpanded Python and Pygame Zero tutorialsGitHub tutorial for ... Læs mere

    90,74 kr. eller Gratis med Kobo Plus

  • Mastering Pygame: From Basics to Advanced Game Development

    "Mastering Pygame: From Basics to Advanced Game Development" is an indispensable resource for both budding and seasoned developers eager to enhance their game programming skills. This comprehensive guide delves deep into the world of Pygame, a popular Python library for creating video games, offering readers a unique blend of theoretical knowledge and practical application.Starting with the ... Læs mere

    62,82 kr. eller Gratis med Kobo Plus

  • Level Design

    Processes and Experiences

    In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the ... Læs mere

    557,80 kr.

  • Codename Revolution

    The Nintendo Wii Platform

    Serier serie Platform Studies
    Get an inside look at the technological, social, and cultural impact of the hugely popular Nintendo Wii!The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or 40-hour FPS games and back toward family fun ... Læs mere

    180,49 kr.

  • Leading with Sound

    Proactive Sound Practices in Video Game Development

    af Rob Bridgett ...
    Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as ... Læs mere

    407,59 kr.

  • Video Game Storytelling

    What Every Developer Needs to Know about Narrative Techniques

    af Evan Skolnick ...
    UNLOCK YOUR GAME'S NARRATIVE POTENTIAL!With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how ... Læs mere

    95,36 kr.

  • Game studies in Brazil Book I:

    experiences in Education, Health Science, Poetics and Game Analysis

    af Tamer Thabet ...
    Game Studies in Brazil: Book One ins an attempt to begin mapping out the research field of videogames ins Brazil by means of cartography of knowledge. Game Studies in Brazil: Book One contains five chapters written by Brazilian researchers in the fields of education, health sciences, games studies, poetics, and literature. The chapters in this book are about projects and experiences in using games ... Læs mere

    Før 39,00 kr. Nu 35,00 kr. eller Gratis med Kobo Plus

  • Imaginable

    How to see the future coming and be ready for anything

    World-renowned future forecaster, game designer, and NEW YORK TIMES bestselling author Jane McGonigal gives us the tools to imagine the future without fear.How can we be confident about making plans?How might we feel secure despite the future being unknown?How do we learn to feel at peace with the unexpected?Today it feels more challenging than ever to feel unafraid, hopeful, and equipped to face ... Læs mere

    109,36 kr.

  • A Moving Subject

    Serier serie Focus Animation
    Description:A Moving Subject offers a collection of essays from around the world. From Italy to the Middle East, from an analysis of A Night on Bald Mountain to African cinema animation, these essays help to paint the world of animation in a comprehensive and international manner. Handpicked by renowned animation historian and researcher Giannalberto Bendazzi, this book offers a look at the global ... Læs mere

    622,17 kr.

  • How Video Games Made the Metaverse

    From Pixels to Portals

    af Kelly Vero ...
    This book offers an unflinching look at the creative and structural challenges of storytelling in interactive media. Drawing on over 30 years of industry experience, Kelly Vero explores the rich interplay between narrative, design and technology, making the case for why story, far from being a cosmetic layer, is foundational to player engagement, emotional investment and lasting value in games and ... Læs mere

    557,80 kr.