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Multimedia e-bøker

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  • How To Write A Book Guide: 101 Dream To A Book Tips & Tutorial

    How To Write A Book Guide, #1

    av Earma Brown ...
    Serie Bok 1 - How To Write A Book Guide
    Are you struggling to get started writing a book? Are you pulling your hair out trying to pull it all together?No matter where you are in getting started, whether its weeks or years, the struggle with 'how to write a book' can stop today.Maybe you are an entrepreneur, expert, coach, speaker, a doctorate professional. Perhaps you heard about how a book can catapult you into making a good passive ... Les mer

    Gratis

  • Hacking Kindle Categories for fun and profit: How to find secret Amazon niches to boost your book sales

    av Alex TAYLOR ...
    If your book does not make to the front page of a best seller list, it is as good as dead.There are 10 000 categories on Amazon. Your goal as a self-published writer is to find the most profitable and least competitive Kindle categories to boost your sales.Amazon keyword research, profitable categories, topic competition,… We go through real life examples of how to look-up these metrics, and help ... Les mer

    Gratis

  • Designing Immersive 3D Experiences

    A Designer's Guide to Creating Realistic 3D Experiences for Extended Reality

    av Renee Stevens ...
    Serie serien Voices That Matter
    A Designer's Guide to Creating Realistic 3D Experiences For Extended RealityDesigning Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded ... Les mer

    377,89 kr

  • Godot 4 for Beginners

    Develop engaging 2D and 3D games with Godot 4's scripting and design features

    Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guide Free with your book: DRM-free PDF version + access to Packt's next-gen Reader\*Key FeaturesImplement custom scripts to control game logic and interactionsLearn coding, design, and game mechanics tailored for beginners in 2D and 3DBuild and release your own indie games, from ... Les mer

    352,99 kr eller gratis med Kobo Plus

  • The Night Shift

    av Alex Finlay ...
    What connects a massacre at a Blockbuster video store in 1999 with the murder of four teenagers fifteen years later?It's New Year's Eve of 1999 when four teenagers working late are attacked at a Blockbuster video store in New Jersey. Only one survives. Police quickly identify a suspect, the boyfriend of one of the victims, who flees and is never seen again.Fifteen years later, four more teenagers ... Les mer

    92,53 kr

  • On Soulsring Worlds

    Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring

    Serie serien Routledge Advances in Game Studies
    The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.Arguing that the games are strategically positioned in relation to contemporary audiences and designed to tap into the new forms of interpretation afforded by digital media, the ... Les mer

    310,72 kr

  • Mastering Multi-Camera Techniques

    From Pre-Production to Editing to Deliverable Masters

    From a basic two-camera interview to an elaborate 26 camera HD concert film, this comprehensive guide presents a platform-agnostic approach to the essential techniques required to set up and edit a multi-camera project. Actual case studies are used to examine specific usages of multi-camera editing and include a variety of genres including concerts, talk shows, reality programming, sit-coms, ... Les mer

    783,20 kr

  • The Art of Game Design

    A Book of Lenses, Third Edition

    av Jesse Schell ...
    The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many ... Les mer

    783,20 kr

  • Game Audio Mixing

    Insights to Improve Your Mixing Performance

    av Alex Riviere ...
    Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and ... Les mer

    Var 472,36 kr Nå 422,62 kr

  • Digital Video Concepts, Methods, and Metrics

    Quality, Compression, Performance, and Power Trade-off Analysis

    Digital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise reference for professionals in a wide range of applications and vocations. It focuses on giving the reader mastery over the concepts, methods and metrics of digital video coding, so that readers have sufficient understanding to choose and tune coding parameters for optimum ... Les mer

    Gratis

  • Mastering Financial Pattern Recognition

    Finding and Back-Testing Candlestick Patterns with Python

    av Sofien Kaabar ...
    Candlesticks have become a key component of platforms and charting programs for financial trading. With these charts, traders can learn underlying patterns for interpreting price action history and forecasts. This A-Z guide shows portfolio managers, quants, strategists, and analysts how to use Python to recognize, scan, trade, and back-test the profitability of candlestick patterns.Financial ... Les mer

    535,29 kr

  • OpenGL Shading Language

    OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and ... Les mer

    537,13 kr

  • Self-Publishing Success: How to Successfully, Write, Publish and Promote Your Book

    Writing your first book? Want to know more about self-publishing?This is definitely the book for you!“Self-Publishing Success: How to Successfully Write, Publish and Promote Your Book” is a 19-page report written for new authors that teaches them about self-publishing.The author of this report, Christine John, is a self-published author who has published 10 books on a variety of topics such as web ... Les mer

    Gratis

  • Game Engine Architecture

    Volume I, Foundations and Core Engine Systems

    av Jason Gregory ...
    In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts, and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within ... Les mer

    Var 895,10 kr Nå 795,63 kr

  • Frontier Computing

    Proceedings of FC 2020

    Serie serien Springer Nature Proceedings Computer Science
    This book gathers the proceedings of the 10th International Conference on Frontier Computing, held in Singapore, on July 10–13, 2020, and provides comprehensive coverage of the latest advances and trends in information technology, science, and engineering. It addresses a number of broad themes, including communication networks, business intelligence and knowledge management, web intelligence, and ... Les mer

    3 658,28 kr

  • Create Stunning Renders Using V-Ray in 3ds Max

    Guiding the Next Generation of 3D Renderers

    Create Stunning Renders using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers is a step-by-step guide on how to create realistic renderings using V-Ray in 3ds Max. The potentials of V-Ray are detailed using a bedroom scene as an example. The book introduces the 3ds Max interface and the basic commands, allowing readers to familiarize themselves with the work environment from the very ... Les mer

    Var 683,73 kr Nå 609,13 kr

  • Interactive Stories and Video Game Art

    A Storytelling Framework for Game Design

    The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history ... Les mer

    522,09 kr

  • iMovie für iOS 10 - Videos auf iPhone und iPad

    av Daniel Mandl ...
    Mit diesem Werk lernen Sie neben den Grundlagen auch die vielen Funktionen und Raffinessen der Software iMovie auf iPad und iPhone ab iOS-Version 10 kennen. Daniel Mandl zeigt Ihnen dabei in gewohnt leicht verständlicher, aber auch gründlicher Weise, welche Optionen die iMovie-App bietet. Das eBook ist zwar der Publikation "iMovie" zu macOS und iOS entnommen, wurde aber deutlich in den Details ... Les mer

    59,00 kr

  • Social TV: metodologie e metriche di analisi

    av Matteo Flora ...
    Un e-book per rispondere a due domande "Come mai le analisi della SocialTV fatte da soggetti differenti non danno mai gli stessi risultati?" e ancora "Con quali metriche misuro i fenomeni di Social TV?". Una riflessione sulle metriche nata da 5 anni di esperienza sul campo, che spiega retroscena, KPI e metodologie di una delle società leader di settore. ... Les mer

    Gratis

  • Cómo Eliminar Distracciones: Dispara tu Atención y Concentración Mental con Sencillos Métodos que Puedes Empezar a Usar Hoy Mismo

    ¿Sueles empezar muchos proyectos y la mayoría terminan a medias debido a lo fácil que te distraes? ¿Se te hace difícil enfocarte en algo por mucho tiempo? ¿Sueles caer rápidamente en el ciclo vicioso de la procrastinación y pereza? Entonces sigue leyendo.."No puedes hacer grandes cosas si estás distraído por cosas pequeñas". Anónimo.Hoy en día estamos bombardeados de distracciones por donde quiera ... Les mer

    27,69 kr eller gratis med Kobo Plus

  • Fluid Frames

    Experimental Animation with Sand, Clay, Paint, and Pixels

    av Corrie Parks ...
    Once the realm of a few stalwart artists, animating with sand, clay, and wet paint is now accessible for all filmmakers with an experimental frame of mind. Created directly under the camera with frame-by-frame stopmotion, this "fluid frame animation" provides a completely unique visual world for animators. While pioneering animators such as Caroline Leaf, Alexander Petrov, and Ishu Patel paved the ... Les mer

    Var 696,16 kr Nå 621,56 kr

  • A Biography of the Pixel

    Serie serien Leonardo
    The pixel as the organizing principle of all pictures, from cave paintings to Toy Story.The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would ... Les mer

    283,49 kr

  • Reading Network Fiction

    A theoretical framework for understanding fiction built on nodes, links, and distributed narrative systems.The marriage of narrative and the computer dates back to the 1980s, with the hypertext experiments of luminaries such as Judy Malloy and Michael Joyce. What has been variously called "hypertext fiction," "literary hypertext," and "hyperfiction" has surely surrendered any claim to newness in ... Les mer

    275,19 kr

  • E-Learning, E-Education, and Online Training

    First International Conference, eLEOT 2014, Bethesda, MD, USA, September 18-20, 2014, Revised Selected Papers

    Serie serien Springer Nature Proceedings Computer Science
    This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference on E-Learning, E-Education, and Online Training (eLEOT 2014) held in Bethesda, MD, USA, in September 2014. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions and focus topics such as web based tools, augmented reality, mobile learning, ... Les mer

    507,09 kr